Most excellent!
> On 30 Jun 2018, at 1:26 am, hh via use-livecode
> wrote:
>
> A simple hexagonal grid creating stack:
> http://forums.livecode.com/viewtopic.php?p=168657#p168657
>
> You choose the number of rows and columns and, for "scaling",
> the horizontal radius and vertical radius of
Marvellous.
Thank you very much indeed!
Richmond.
On 30/6/2018 3:26 am, hh via use-livecode wrote:
A simple hexagonal grid creating stack:
http://forums.livecode.com/viewtopic.php?p=168657#p168657
You choose the number of rows and columns and, for "scaling",
the horizontal radius and
A simple hexagonal grid creating stack:
http://forums.livecode.com/viewtopic.php?p=168657#p168657
You choose the number of rows and columns and, for "scaling",
the horizontal radius and vertical radius of the circumellipses.
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Come to think of things, I ran off a load of tessellating hexagons in
Turtle Graphics about
2 weeks ago using fekking code blocks.
Richmond.
On 29/6/2018 8:53 pm, Richmond Mathewson wrote:
I cannot for the life of me work out why it is relatively easy to
tessellate hexagons in BBC BASIC
on
I cannot for the life of me work out why it is relatively easy to
tessellate hexagons in BBC BASIC
on my BBC MODEL B while it is such a P.I.A. in LiveCode.
Hi David,
Even with complex shapes, it’s pretty easy (once you have a template version)
just to clone it, and then place it appropriately (and obviously that can be
based on its centre, or, as you say, the edges of its rectangle). The maths
shouldn’t be that hard (& I speak as someone who hates
Not sure whether you really want to know or not ;-)
Richmond puts his finger on it really. Most of the properties of a graphic
polygon don’t relate to geometric features of the polygon itself - except when
it is a rect. So, as Richard says, tiling them or otherwise changing
properties of
I would agree if I understood one word of it, or even what the problem was this
approach was trying to solve.
Bob S
> On Jun 27, 2018, at 08:42 , Rick Harrison via use-livecode
> wrote:
>
> Great resource and read.
>
> Thanks!
>
> Rick
>
>> On Jun 27, 2018, at 5:30 AM, hh via
David V Glasgow wrote:
> I had already worked through the ‘redblobgames’ resources, and it was
> the prospect of trying to implement a hex system in Livecode which was
> the gotcha.
>
> The frustrating thing is that the polygon object displays a nice
> scaleable hex - and yet it seems this is
Great resource and read.
Thanks!
Rick
> On Jun 27, 2018, at 5:30 AM, hh via use-livecode
> wrote:
>
> Here a rather complete guide to the "theory" with a link
> to implementation guides for several programming languages,
> especially, close to LC, JavaScript.
>
>
"If I pretend I am a flat-earther, and that the earth I live on is
hexagonal, I want all those people who are
silly enough to believe that the world is spherical to fall off the
hexagonal earth at the vertices of the hexagon,
and not the vertices of some other polygonal shape that encloses my
One of the problems about any polygonal shape in LiveCode is that it
still subsists inside a square/rectangle.
That might seem like a crashingly obvious remark until one starts to
consider how squares and how hexagons tesselate.
And, even more to the point, how the human brain (and, face
Thanks for all the responses regarding hexes.
I had already worked through the ‘redblobgames’ resources, and it was the
prospect of trying to implement a hex system in Livecode which was the gotcha.
The frustrating thing is that the polygon object displays a nice scaleable hex
- and yet it
Here a rather complete guide to the "theory" with a link
to implementation guides for several programming languages,
especially, close to LC, JavaScript.
https://www.redblobgames.com/grids/hexagons/
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Hi David,
The old “Traveller” space game used to use hexes a lot.
Now that computers are so powerful you can do almost
anything.
Here’s an example using hexes. Try zooming in and out.
Play around with the eye candy settings etc. It’s quite
impressive!
I have fooled around with hexagons as well, and they have to be, either;
1. Hexagonal SVG widgets,
or
2, Hexagons embedded in transparent squares as PGN images - with the
inevitable consequence that if you start using INTERSECT you must be
very careful
to set a transparency "trap" a bit
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