Re: Playing Sounds in iOS

2012-06-22 Thread Roger Guay
Subject: Re: Playing Sounds in iOS Message-ID: 3e23c57b-b27b-4153-9b98-1edc9ee18...@gmail.com Content-Type: text/plain; charset=us-ascii I think this ought to be answer there is a file tSoundFile -- does that work? May be moot now that you've solved your problem -- Peter Peter M. Brigham

Re: Playing Sounds in iOS

2012-06-21 Thread Roger Guay
Thanks so much for you patience, Chris . . . I'm learning a lot from you, but unfortunately, I'm still not able to play sounds in iOS. In answer to your questions and points: I am not able to play sounds in either the simulator nor my iPad. The answer command you suggest (very clever!) returns

Re: Playing Sounds in iOS

2012-06-21 Thread Devin Asay
learning a lot from you, but unfortunately, I'm still not able to play sounds in iOS. In answer to your questions and points: I am not able to play sounds in either the simulator nor my iPad. The answer command you suggest (very clever!) returns false in the simulator and on my iPad. Yet

Re: Playing Sounds in iOS

2012-06-21 Thread J. Landman Gay
On 6/21/12 12:43 PM, Roger Guay wrote: I am not able to play sounds in either the simulator nor my iPad. I looked back in the thread and saw you are using sound files of type .caf. Try a different format and see if it works. From the Apple developer notes: The audio technologies in iOS

Re: Playing Sounds in iOS

2012-06-21 Thread Bob Sneidar
That is not entirely accurate. The Mac file system can be formatted as case sensitive or not. The default is not, and there probably isn't a single person in the world who uses case sensitivity, but hey, I'm in developer mode. Bob On Jun 21, 2012, at 11:16 AM, Devin Asay wrote: Roger,

Re: Playing Sounds in iOS

2012-06-21 Thread Colin Holgate
He did say that he was trying WAV too, which ought to come under the Linear PCM ability. On Jun 21, 2012, at 2:46 PM, J. Landman Gay jac...@hyperactivesw.com wrote: I looked back in the thread and saw you are using sound files of type .caf. Try a different format and see if it works.

Re: Playing Sounds in iOS

2012-06-21 Thread Chris Sheffield
as it is on disk. I've gotten bit by that a few times. Chris On Jun 21, 2012, at 11:43 AM, Roger Guay i...@mac.com wrote: Thanks so much for you patience, Chris . . . I'm learning a lot from you, but unfortunately, I'm still not able to play sounds in iOS. In answer to your questions and points: I am

Re: Playing Sounds in iOS

2012-06-21 Thread Roger Guay
+ From: Devin Asay devin_a...@byu.edu To: How to use LiveCode use-livecode@lists.runrev.com Subject: Re: Playing Sounds in iOS Message-ID: 992fa676-ef2c-4e3e-a097-d1f1260e8...@byu.edu Content-Type: text/plain; charset=us-ascii Roger, Maybe you've done this, but keep in mind

Re: Playing Sounds in iOS

2012-06-21 Thread Roger Guay
To: How to use LiveCode use-livecode@lists.runrev.com Subject: Re: Playing Sounds in iOS Message-ID: 93e8fdec-befe-4cef-bbf5-058025dcd...@me.com Content-Type: text/plain; CHARSET=US-ASCII Roger, Try this. Open the Standalone Application Settings dialog. Click on Copy Files. Look at your list

Re: Playing Sounds in iOS

2012-06-21 Thread Chris Sheffield
...@lists.runrev.com wrote: Message: 23 Date: Thu, 21 Jun 2012 13:48:08 -0600 From: Chris Sheffield cmsheffi...@me.com To: How to use LiveCode use-livecode@lists.runrev.com Subject: Re: Playing Sounds in iOS Message-ID: 93e8fdec-befe-4cef-bbf5-058025dcd...@me.com Content-Type: text/plain; CHARSET=US

Re: Playing Sounds in iOS

2012-06-21 Thread Peter M. Brigham
I think this ought to be answer there is a file tSoundFile -- does that work? May be moot now that you've solved your problem -- Peter Peter M. Brigham pmb...@gmail.com http://home.comcast.net/~pmbrig On Jun 21, 2012, at 4:48 PM, Roger Guay wrote: Interesting though that the answer there

Re: Playing Sounds in iOS

2012-06-20 Thread Roger Guay
Hi all, I'm trying to play a sound in iOS. My code:if the environment is mobile then mobilePlaySoundOnChannel mySnd.wav, current, now else play mySnd.wav I've imported mySnd.wav to the stack and I've copied it to the Non-stack files in

Re: Playing Sounds in iOS

2012-06-20 Thread Chris Sheffield
Roger, When using mobilePlaySoundOnChannel, I've always had to build the full path to the file for it to work correctly. So if you've verified that it's copying correctly into the app bundle and, assuming it's not in a sub folder of the bundle, try something like this: if the environment is

Re: Playing Sounds in iOS

2012-06-20 Thread Roger Guay
08:38:58 -0600 From: Chris Sheffield cmsheffi...@me.com To: How to use LiveCode use-livecode@lists.runrev.com Subject: Re: Playing Sounds in iOS Message-ID: 4072-d477-42c7-bc36-0dc45ee0b...@me.com Content-Type: text/plain; CHARSET=US-ASCII Roger, When using mobilePlaySoundOnChannel

Re: Playing Sounds in iOS

2012-06-20 Thread Chris Sheffield
LiveCode use-livecode@lists.runrev.com Subject: Re: Playing Sounds in iOS Message-ID: 4072-d477-42c7-bc36-0dc45ee0b...@me.com Content-Type: text/plain; CHARSET=US-ASCII Roger, When using mobilePlaySoundOnChannel, I've always had to build the full path to the file for it to work correctly. So

Re: Sounds in iOS

2012-02-22 Thread Ken Corey
On 22/02/2012 07:37, Graham Samuel wrote: Ken I AM using your code, and very grateful I am for it; but that doesn't stop me being worried by RunRev apparently altering the engine to be slightly less cross-platform than one might hope, and then not being very clear about it. IMHO this is bad

RE: Sounds in iOS

2012-02-22 Thread John Dixon
Have a look at the environment function in the dictionary... this function will be your friend in the circumstances in which you find yourself... for example on openCard if environment() = mobile then do it this way end if if environment() = development then do it

RE: Sounds in iOS

2012-02-22 Thread Graham Samuel
This horse being not quite dead, I will venture to flog it (gently). I have been using 'the platform' forever too (and sometimes 'the environment'), to do different things according to the platform I'm running on. I am greatly admiring of the cross-platform capabilities of LC, and indeed have

Re: Sounds in iOS

2012-02-21 Thread Ken Corey
On 20/02/2012 21:28, Graham Samuel wrote: I haven't had much luck on my iOS iPad app with waiting until a sound is done (RR have just said I found a bug), but ignoring this issue I can't get a really simple 'play' statement to work. I have a button play Xylo.AIF Hi Graham, I found it a bit

Re: Sounds in iOS

2012-02-21 Thread Graham Samuel
it) that for iOS one needs a full path to the sound, but I don't know what the full path of an embedded sound would look like. Has anyone got iOS sounds to work in 5.0.2? ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url

Re: Sounds in iOS

2012-02-21 Thread Graham Samuel
Hi Mark Sorry, it wasn't clear to me that embedded sounds are outlawed, only that if one chooses to use an external sound file, one has to be more careful than in playing sounds on other platforms. The documentation is not very clear on this IMHO. For example, the LC Dictionary's section on

Re: Sounds in iOS

2012-02-21 Thread Ken Corey
On 21/02/2012 19:57, Graham Samuel wrote: If you can point me at an explicit statement about this in the LC documentation, I'd be grateful. Well, you could argue the point about the documentation, or you could look at the code that I put on my web server. And the relevant code is just a

Re: Sounds in iOS

2012-02-21 Thread Graham Samuel
Ken I AM using your code, and very grateful I am for it; but that doesn't stop me being worried by RunRev apparently altering the engine to be slightly less cross-platform than one might hope, and then not being very clear about it. IMHO this is bad news for old dogs like me, and worse for

Sounds in iOS

2012-02-20 Thread Graham Samuel
with the same result. Changing the playLoudness didn't do anything either. I read somewhere (but can't find it) that for iOS one needs a full path to the sound, but I don't know what the full path of an embedded sound would look like. Has anyone got iOS sounds to work in 5.0.2? Graham

Re: Sounds in iOS

2012-02-20 Thread Mark Schonewille
sound would look like. Has anyone got iOS sounds to work in 5.0.2? Graham ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http

Sounds on iOS

2012-01-30 Thread Dan Friedman
Greetings! My iPad app plays a sound using the iphonePlaySoundOnChannel command: iphonePlaySoundOnChannel fSound,myAppSound,now The sound does play, but it stops any music that the user is playing in iTunes. How do I play a sound on iOS without disrupting the sounds of another app in