Re: Compiling Livecode

2019-03-05 Thread JJS via use-livecode

you could use vmware to run other OS's

But you could also do a triple boot.

It's easier to create a multi boot on a Mac(hardware) than creating a 
multiboot with hackintosh on a (win)PC


because Windows and Linux run almost everywhere and apple provides 
drivers via Bootcamp


Running MacOs on pc is more difficult as not all videocards/other 
hardware is supported


for the first check out refind http://www.rodsbooks.com/refind/     and 
for hackintosh check out https://tonymacx86.com


If you only want a dualboot Mac and Windows then Bootcamp is sufficient


on my previous job i had a Macbook with Macos and win8.1 and win10

now at home i have a PC with Win10/MacOS Mojave Hackintosh/Ubuntu Mate


It taks patience to get it done

So i would go for the Mac

Op 5-3-2019 om 21:32 schreef Erik Beugelaar via use-livecode:

For multi-platform development I prefer a MacBook Pro (16GB+ and 500+ SSD) with 
Parallels Desktop installed for testing/developing on both Linux and Windows.

Just my 2 cents.

On 05/03/2019, 20:40, "use-livecode on behalf of David Bovill via use-livecode" 
 wrote:

 I'll be testing on latest OSX.
 
 I'm considering buying a new laptop set up for development of this sort.

 Will probably get another OSX laptop - but may consider getting a Linux
 beast if the development environment works well? I wonder what the best
 set-up is for developing for Livecode - including fancy low level stuff?
 
 On Tue, 5 Mar 2019 at 14:01, Brian Milby via use-livecode <

 use-livecode@lists.runrev.com> wrote:
 
 > The target platform link provides more details.  Trevor put some help up

 > for getting Windows versions to compile.  I’ve compiled Mac and Linux.
 > What OS/Version will you be using?
 >
 > Thanks,
 > Brian
 > On Mar 5, 2019, 7:35 AM -0500, David Bovill via use-livecode <
 > use-livecode@lists.runrev.com>, wrote:
 > > I'm reading up on compiling Livecode from source - will take the plunge
 > in
 > > the coming days - would like to read up on it. The docs here
 > >  are sparse... anyone written up
 > > their experience?
 > >
 > > On Sat, 2 Mar 2019 at 09:07, David Bovill 
 > wrote:
 > >
 > > > I’ve searched around but still nothing I can find regarding tree
 > shaking /
 > > > dead code elimination in C++.
 > > >
 > > > What I want to be able to do is not compile the whole engine, just 
the
 > > > code needed for the execution of the cgi. Is this possible? Is this 
on
 > the
 > > > road map?
 > > >
 > > > On Sun, 24 Feb 2019 at 18:38, David Bovill 
 > wrote:
 > > >
 > > > > I understand that Livecode uses the LLVM compiler infrastructure to
 > > > > create llvm bytecode that for instance emscripten can use to
 > transpile to
 > > > > javascript. I'm wandering if it is possible to do things like:
 > > > >
 > > > > - Export the server engine to llvm bytecode?
 > > > > - Take a some livecode script, do some tree shaking and get some 
nice
 > > > > compact bytecode export that uses only the bits needed by the
 > livecode
 > > > > script?
 > > > >
 > > > > Is any of this possible now, is it planned for or looks like it may
 > be
 > > > > possible in the nearish future / next couple of years?
 > > > >
 > > >
 > > ___
 > > use-livecode mailing list
 > > use-livecode@lists.runrev.com
 > > Please visit this url to subscribe, unsubscribe and manage your
 > subscription preferences:
 > > http://lists.runrev.com/mailman/listinfo/use-livecode
 > ___
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 > subscription preferences:
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Re: Compiling Livecode

2019-03-05 Thread Erik Beugelaar via use-livecode
For multi-platform development I prefer a MacBook Pro (16GB+ and 500+ SSD) with 
Parallels Desktop installed for testing/developing on both Linux and Windows.

Just my 2 cents.

On 05/03/2019, 20:40, "use-livecode on behalf of David Bovill via 
use-livecode"  wrote:

I'll be testing on latest OSX.

I'm considering buying a new laptop set up for development of this sort.
Will probably get another OSX laptop - but may consider getting a Linux
beast if the development environment works well? I wonder what the best
set-up is for developing for Livecode - including fancy low level stuff?

On Tue, 5 Mar 2019 at 14:01, Brian Milby via use-livecode <
use-livecode@lists.runrev.com> wrote:

> The target platform link provides more details.  Trevor put some help up
> for getting Windows versions to compile.  I’ve compiled Mac and Linux.
> What OS/Version will you be using?
>
> Thanks,
> Brian
> On Mar 5, 2019, 7:35 AM -0500, David Bovill via use-livecode <
> use-livecode@lists.runrev.com>, wrote:
> > I'm reading up on compiling Livecode from source - will take the plunge
> in
> > the coming days - would like to read up on it. The docs here
> >  are sparse... anyone written up
> > their experience?
> >
> > On Sat, 2 Mar 2019 at 09:07, David Bovill 
> wrote:
> >
> > > I’ve searched around but still nothing I can find regarding tree
> shaking /
> > > dead code elimination in C++.
> > >
> > > What I want to be able to do is not compile the whole engine, just the
> > > code needed for the execution of the cgi. Is this possible? Is this on
> the
> > > road map?
> > >
> > > On Sun, 24 Feb 2019 at 18:38, David Bovill 
> wrote:
> > >
> > > > I understand that Livecode uses the LLVM compiler infrastructure to
> > > > create llvm bytecode that for instance emscripten can use to
> transpile to
> > > > javascript. I'm wandering if it is possible to do things like:
> > > >
> > > > - Export the server engine to llvm bytecode?
> > > > - Take a some livecode script, do some tree shaking and get some 
nice
> > > > compact bytecode export that uses only the bits needed by the
> livecode
> > > > script?
> > > >
> > > > Is any of this possible now, is it planned for or looks like it may
> be
> > > > possible in the nearish future / next couple of years?
> > > >
> > >
> > ___
> > use-livecode mailing list
> > use-livecode@lists.runrev.com
> > Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
> > http://lists.runrev.com/mailman/listinfo/use-livecode
> ___
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> subscription preferences:
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Re: Compiling Livecode

2019-03-05 Thread David Bovill via use-livecode
I'll be testing on latest OSX.

I'm considering buying a new laptop set up for development of this sort.
Will probably get another OSX laptop - but may consider getting a Linux
beast if the development environment works well? I wonder what the best
set-up is for developing for Livecode - including fancy low level stuff?

On Tue, 5 Mar 2019 at 14:01, Brian Milby via use-livecode <
use-livecode@lists.runrev.com> wrote:

> The target platform link provides more details.  Trevor put some help up
> for getting Windows versions to compile.  I’ve compiled Mac and Linux.
> What OS/Version will you be using?
>
> Thanks,
> Brian
> On Mar 5, 2019, 7:35 AM -0500, David Bovill via use-livecode <
> use-livecode@lists.runrev.com>, wrote:
> > I'm reading up on compiling Livecode from source - will take the plunge
> in
> > the coming days - would like to read up on it. The docs here
> >  are sparse... anyone written up
> > their experience?
> >
> > On Sat, 2 Mar 2019 at 09:07, David Bovill 
> wrote:
> >
> > > I’ve searched around but still nothing I can find regarding tree
> shaking /
> > > dead code elimination in C++.
> > >
> > > What I want to be able to do is not compile the whole engine, just the
> > > code needed for the execution of the cgi. Is this possible? Is this on
> the
> > > road map?
> > >
> > > On Sun, 24 Feb 2019 at 18:38, David Bovill 
> wrote:
> > >
> > > > I understand that Livecode uses the LLVM compiler infrastructure to
> > > > create llvm bytecode that for instance emscripten can use to
> transpile to
> > > > javascript. I'm wandering if it is possible to do things like:
> > > >
> > > > - Export the server engine to llvm bytecode?
> > > > - Take a some livecode script, do some tree shaking and get some nice
> > > > compact bytecode export that uses only the bits needed by the
> livecode
> > > > script?
> > > >
> > > > Is any of this possible now, is it planned for or looks like it may
> be
> > > > possible in the nearish future / next couple of years?
> > > >
> > >
> > ___
> > use-livecode mailing list
> > use-livecode@lists.runrev.com
> > Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
> > http://lists.runrev.com/mailman/listinfo/use-livecode
> ___
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> subscription preferences:
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Re: Polygon Bug

2019-03-05 Thread hh via use-livecode
> Michael K. wrote:
> >> Non-Opaque polygons block the mouse click, when their
> >> lineSize is greater than 9.  (This figure varies)
> Hi hh, if you are a reg member of the bug site then please go
> ahead and report it, because Im not.

https://quality.livecode.com/show_bug.cgi?id=21877

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Re: Attaching Engine - running forever

2019-03-05 Thread JJS via use-livecode

Hi Tiemo,


maybe you need to add the piece of code which is mentioned in the 
release notes.


You can add that piece at the top in your closestack handler.

Try it if it helps.

regards,

Jerry

Op 5-3-2019 om 11:43 schreef Tiemo Hollmann TB via use-livecode:

Hello,

building only a windows standalone on Win10 with LC 9.0.1/9.0.2 the
standalone builder runs forever at "Attaching engine".

This happens only with one of my stacks. With LC 8.1.10 the standalone
builder runs fine with the same stack.

1.   Is there anything I can check for?

2.   The build of the exe seems to be fine (it runs). Is there anything,
what is to be build after the externals folder, resources folder and the
exe, or do you think I can just kill LC in this endless loop of "Attaching
engine" and my standalone will be fine anyway?

  


Thanks

Tiemo

  

  

  


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Re: Compiling Livecode

2019-03-05 Thread Brian Milby via use-livecode
The target platform link provides more details.  Trevor put some help up for 
getting Windows versions to compile.  I’ve compiled Mac and Linux.  What 
OS/Version will you be using?

Thanks,
Brian
On Mar 5, 2019, 7:35 AM -0500, David Bovill via use-livecode 
, wrote:
> I'm reading up on compiling Livecode from source - will take the plunge in
> the coming days - would like to read up on it. The docs here
>  are sparse... anyone written up
> their experience?
>
> On Sat, 2 Mar 2019 at 09:07, David Bovill  wrote:
>
> > I’ve searched around but still nothing I can find regarding tree shaking /
> > dead code elimination in C++.
> >
> > What I want to be able to do is not compile the whole engine, just the
> > code needed for the execution of the cgi. Is this possible? Is this on the
> > road map?
> >
> > On Sun, 24 Feb 2019 at 18:38, David Bovill  wrote:
> >
> > > I understand that Livecode uses the LLVM compiler infrastructure to
> > > create llvm bytecode that for instance emscripten can use to transpile to
> > > javascript. I'm wandering if it is possible to do things like:
> > >
> > > - Export the server engine to llvm bytecode?
> > > - Take a some livecode script, do some tree shaking and get some nice
> > > compact bytecode export that uses only the bits needed by the livecode
> > > script?
> > >
> > > Is any of this possible now, is it planned for or looks like it may be
> > > possible in the nearish future / next couple of years?
> > >
> >
> ___
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> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
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Re: TabStops and Tab Spacings

2019-03-05 Thread hh via use-livecode
> Roger G. wrote:
> Is there any way to export myFld to URL and retain the Tab spacings 
> 15,250,320 ?
> ...
> I’m working with rtfText instead of HTMLText. (Again, not sure if that makes a
> difference or even what the trades are of each).

RtfText is, without a large JavaScript library, unusable as input for a browser
widget (or a browser). The htmltext retains, alike rtfText, styled formatting.

> Roger G. wrote:
> I am not converting a "simple table field" but rather a simple field with
> tabStops.

A simple field  with tabstops as input is OK. 
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Compiling Livecode

2019-03-05 Thread David Bovill via use-livecode
I'm reading up on compiling Livecode from source - will take the plunge in
the coming days - would like to read up  on it. The docs here
 are sparse... anyone written up
their experience?

On Sat, 2 Mar 2019 at 09:07, David Bovill  wrote:

> I’ve searched around but still nothing I can find regarding tree shaking /
> dead code elimination in C++.
>
> What I want to be able to do is not compile the whole engine, just the
> code needed for the execution of the cgi. Is this possible? Is this on the
> road map?
>
> On Sun, 24 Feb 2019 at 18:38, David Bovill  wrote:
>
>> I understand that Livecode uses the LLVM compiler infrastructure to
>> create llvm bytecode that for instance emscripten can use to transpile to
>> javascript. I'm wandering if it is possible to do things like:
>>
>>- Export the server engine to llvm bytecode?
>>- Take a some livecode script, do some tree shaking and get some nice
>>compact bytecode export that uses only the bits needed by the livecode
>>script?
>>
>> Is any of this possible now, is it planned for or looks like it may be
>> possible in the nearish future / next couple of years?
>>
>
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Attaching Engine - running forever

2019-03-05 Thread Tiemo Hollmann TB via use-livecode
Hello,

building only a windows standalone on Win10 with LC 9.0.1/9.0.2 the
standalone builder runs forever at "Attaching engine".

This happens only with one of my stacks. With LC 8.1.10 the standalone
builder runs fine with the same stack.

1.   Is there anything I can check for?

2.   The build of the exe seems to be fine (it runs). Is there anything,
what is to be build after the externals folder, resources folder and the
exe, or do you think I can just kill LC in this endless loop of "Attaching
engine" and my standalone will be fine anyway?

 

Thanks

Tiemo

 

 

 

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