Re: MobGui and Resolution Indipendence
Hi Is there a reason that the referenced videos are password protected? Thank you Vaughn Clement Apps by Vaughn Clement (Support) *http://www.appsbyvaughnclement.com/tools/home-page/* Skype: vaughn.clement https://secure.join.me/appsbyvclement FaceTime: vclem...@gmail.com LogMeIn also avaialble Call on ooVoo at address: vaughnclement or 9282549062 Ph. 928-254-9062 On Wed, Aug 7, 2013 at 3:04 AM, paolo mazza mazzapaoloit...@gmail.comwrote: Mark, thank you very much for your message and for your deep analysis. It was really helpfull. I agree with you that at the moment the best solution to deploy a mobile app seems to be to integrate LiveCode with the mApp framework provided by Monte. Then, Monte's video about mApp at the RunrevLIve 2013 ( available at http://www.runrevlive.com/rrl13/simulcast13/ ) is quite useful to lear how to use it. So, let's start studing it!! Thank's a lot for all the precious pieces of information. All the best, Paolo On Wed, Aug 7, 2013 at 11:27 AM, Mark Wilcox m_p_wil...@yahoo.co.uk wrote: Then I wonder how to deal with the MIT licence if I have to deploy a commercial app. The MIT license tells you - you have to provide a copy of the copyright notice and permission statement (essentially a copy of the license file) with all copies of the software, although I'm sure Monte isn't planning to sue anyone who doesn't. There is nothing that says you have to make a copy of the license highly visible or easy to access, so you could just add it to the app bundle as an external file. However, generally accepted practice is to either include the license in an about box in your app if you have one, or add it to the end of your EULA on the App Store if you don't. Then, to sumarize, at the present time, what is the best practice to create a little commercial app for the iOS devices ? There isn't really an ideal solution at the moment, so it depends on your current and expected future requirements. How long is the app likely to be maintained? Might you ever want to build it for Android? - build an app with several different layouts taylored according the iphoneUseDeviceResolution This works for iOS only but as an approach doesn't scale to Android where there are so many more resolutions to deal with. The native iOS development community have been strongly encouraged towards auto-layout recently which suggests there may be some additional resolutions on the way for iOS too. - installingMobGui plugin and let this software to manage the resolution issues I believe the future of this plugin will remain uncertain until RunRev have released (or at least revealed much more detail on) their resolution independence and native platform themes functionality. It would work for now but you *might* need to switch away from it in the future. - using mApp framework This appears to be a viable long term solution across all platforms but as you say it doesn't really have any documentation yet, so there will be a greater learning curve. - wait for the resolution independence be integrated in LiveCode If you have no time pressure then this is the easiest option but I wouldn't count on having something complete and stable in the next few months. It's also not yet clear that this will be sufficient for most apps or if you'll still need something like mApp to manage layouts dynamically - from what I've read about the feature so far it looks like the latter may be the case. Hope that helps, Mark ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: MobGui and Resolution Indipendence
Hi Vaughn, I think you have to pay to see them. Marc Verstuurd vanaf mijn iPhone Op 10-aug.-2013 om 16:41 heeft Vaughn Clement vclem...@gmail.com het volgende geschreven: Hi Is there a reason that the referenced videos are password protected? Thank you Vaughn Clement Apps by Vaughn Clement (Support) *http://www.appsbyvaughnclement.com/tools/home-page/* Skype: vaughn.clement https://secure.join.me/appsbyvclement FaceTime: vclem...@gmail.com LogMeIn also avaialble Call on ooVoo at address: vaughnclement or 9282549062 Ph. 928-254-9062 On Wed, Aug 7, 2013 at 3:04 AM, paolo mazza mazzapaoloit...@gmail.comwrote: Mark, thank you very much for your message and for your deep analysis. It was really helpfull. I agree with you that at the moment the best solution to deploy a mobile app seems to be to integrate LiveCode with the mApp framework provided by Monte. Then, Monte's video about mApp at the RunrevLIve 2013 ( available at http://www.runrevlive.com/rrl13/simulcast13/ ) is quite useful to lear how to use it. So, let's start studing it!! Thank's a lot for all the precious pieces of information. All the best, Paolo On Wed, Aug 7, 2013 at 11:27 AM, Mark Wilcox m_p_wil...@yahoo.co.uk wrote: Then I wonder how to deal with the MIT licence if I have to deploy a commercial app. The MIT license tells you - you have to provide a copy of the copyright notice and permission statement (essentially a copy of the license file) with all copies of the software, although I'm sure Monte isn't planning to sue anyone who doesn't. There is nothing that says you have to make a copy of the license highly visible or easy to access, so you could just add it to the app bundle as an external file. However, generally accepted practice is to either include the license in an about box in your app if you have one, or add it to the end of your EULA on the App Store if you don't. Then, to sumarize, at the present time, what is the best practice to create a little commercial app for the iOS devices ? There isn't really an ideal solution at the moment, so it depends on your current and expected future requirements. How long is the app likely to be maintained? Might you ever want to build it for Android? - build an app with several different layouts taylored according the iphoneUseDeviceResolution This works for iOS only but as an approach doesn't scale to Android where there are so many more resolutions to deal with. The native iOS development community have been strongly encouraged towards auto-layout recently which suggests there may be some additional resolutions on the way for iOS too. - installingMobGui plugin and let this software to manage the resolution issues I believe the future of this plugin will remain uncertain until RunRev have released (or at least revealed much more detail on) their resolution independence and native platform themes functionality. It would work for now but you *might* need to switch away from it in the future. - using mApp framework This appears to be a viable long term solution across all platforms but as you say it doesn't really have any documentation yet, so there will be a greater learning curve. - wait for the resolution independence be integrated in LiveCode If you have no time pressure then this is the easiest option but I wouldn't count on having something complete and stable in the next few months. It's also not yet clear that this will be sufficient for most apps or if you'll still need something like mApp to manage layouts dynamically - from what I've read about the feature so far it looks like the latter may be the case. Hope that helps, Mark ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: MobGui and Resolution Indipendence
Thank you all for your messages. I had a look at the mApp framework. I do not understand exactly how it works and AFAIK there is not any documentation about this software yet (I can listen to Monte's presentation at the last RunRev meeting though).Then I wonder how to deal with the MIT licence if I have to deploy a commercial app. I am aware that in the future a new version of LiveCode will integrate the resolution independence feature. But, how long I have to wait for? Then, to sumarize, at the present time, what is the best practice to create a little commercial app for the iOS devices ? - build an app with several different layouts taylored according the iphoneUseDeviceResolution - installing MobGui plugin and let this software to manage the resolution issues - using mApp framework - wait for the resolution independence be integrated in LiveCode I need your advice to start a new project on the right track!!! Best regards, Paolo Mazza On Tue, Aug 6, 2013 at 10:58 PM, Monte Goulding mo...@sweattechnologies.com wrote: On 07/08/2013, at 2:31 AM, Roger Eller roger.e.el...@sealedair.com wrote: Go LiveCode Team! I despise having to use separate platform-specific solutions. Actually mApp is quite capable of being used as a desktop framework too. Right at the moment I'm in a quandary about extending it some more for desktop to give it the features I'll miss from GLX or splitting the project I'm considering this for. The thing that mApp doesn't do which the OP was about I think is pretty buttons etc. That's up to you. It won't become redundant when resolution independence is released BTW it will just change the scaling code to whatever minor things need to be done for the resolution independence stuff to work. Cheers -- Monte Goulding M E R Goulding - software development services mergExt - There's an external for that! ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: MobGui and Resolution Indipendence
Then I wonder how to deal with the MIT licence if I have to deploy a commercial app. The MIT license tells you - you have to provide a copy of the copyright notice and permission statement (essentially a copy of the license file) with all copies of the software, although I'm sure Monte isn't planning to sue anyone who doesn't. There is nothing that says you have to make a copy of the license highly visible or easy to access, so you could just add it to the app bundle as an external file. However, generally accepted practice is to either include the license in an about box in your app if you have one, or add it to the end of your EULA on the App Store if you don't. Then, to sumarize, at the present time, what is the best practice to create a little commercial app for the iOS devices ? There isn't really an ideal solution at the moment, so it depends on your current and expected future requirements. How long is the app likely to be maintained? Might you ever want to build it for Android? - build an app with several different layouts taylored according the iphoneUseDeviceResolution This works for iOS only but as an approach doesn't scale to Android where there are so many more resolutions to deal with. The native iOS development community have been strongly encouraged towards auto-layout recently which suggests there may be some additional resolutions on the way for iOS too. - installingMobGui plugin and let this software to manage the resolution issues I believe the future of this plugin will remain uncertain until RunRev have released (or at least revealed much more detail on) their resolution independence and native platform themes functionality. It would work for now but you *might* need to switch away from it in the future. - using mApp framework This appears to be a viable long term solution across all platforms but as you say it doesn't really have any documentation yet, so there will be a greater learning curve. - wait for the resolution independence be integrated in LiveCode If you have no time pressure then this is the easiest option but I wouldn't count on having something complete and stable in the next few months. It's also not yet clear that this will be sufficient for most apps or if you'll still need something like mApp to manage layouts dynamically - from what I've read about the feature so far it looks like the latter may be the case. Hope that helps, Mark ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: MobGui and Resolution Indipendence
Mark, thank you very much for your message and for your deep analysis. It was really helpfull. I agree with you that at the moment the best solution to deploy a mobile app seems to be to integrate LiveCode with the mApp framework provided by Monte. Then, Monte's video about mApp at the RunrevLIve 2013 ( available at http://www.runrevlive.com/rrl13/simulcast13/ ) is quite useful to lear how to use it. So, let's start studing it!! Thank's a lot for all the precious pieces of information. All the best, Paolo On Wed, Aug 7, 2013 at 11:27 AM, Mark Wilcox m_p_wil...@yahoo.co.uk wrote: Then I wonder how to deal with the MIT licence if I have to deploy a commercial app. The MIT license tells you - you have to provide a copy of the copyright notice and permission statement (essentially a copy of the license file) with all copies of the software, although I'm sure Monte isn't planning to sue anyone who doesn't. There is nothing that says you have to make a copy of the license highly visible or easy to access, so you could just add it to the app bundle as an external file. However, generally accepted practice is to either include the license in an about box in your app if you have one, or add it to the end of your EULA on the App Store if you don't. Then, to sumarize, at the present time, what is the best practice to create a little commercial app for the iOS devices ? There isn't really an ideal solution at the moment, so it depends on your current and expected future requirements. How long is the app likely to be maintained? Might you ever want to build it for Android? - build an app with several different layouts taylored according the iphoneUseDeviceResolution This works for iOS only but as an approach doesn't scale to Android where there are so many more resolutions to deal with. The native iOS development community have been strongly encouraged towards auto-layout recently which suggests there may be some additional resolutions on the way for iOS too. - installingMobGui plugin and let this software to manage the resolution issues I believe the future of this plugin will remain uncertain until RunRev have released (or at least revealed much more detail on) their resolution independence and native platform themes functionality. It would work for now but you *might* need to switch away from it in the future. - using mApp framework This appears to be a viable long term solution across all platforms but as you say it doesn't really have any documentation yet, so there will be a greater learning curve. - wait for the resolution independence be integrated in LiveCode If you have no time pressure then this is the easiest option but I wouldn't count on having something complete and stable in the next few months. It's also not yet clear that this will be sufficient for most apps or if you'll still need something like mApp to manage layouts dynamically - from what I've read about the feature so far it looks like the latter may be the case. Hope that helps, Mark ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
MobGui and Resolution Indipendence
Hi all, consider to buid an iOS app for iPod-IPhone and iPad. Alternative layouts for different screen sizes are needed. (see http://www.iosres.com/) How to deal with all the different screeen resolution of these devices? Will MobGui plugin take care of this effectively? What is the the best practice in Livecode development? Best regards, Paolo Mazza ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: MobGui and Resolution Indipendence
I haven't messed with it at all, but I believe Monte's mApp framework is accomplishing this. Also, I believe we aren't far off from built in resolution independence from the livecode dev team. On Tue, Aug 6, 2013 at 3:48 AM, paolo mazza mazzapaoloit...@gmail.comwrote: Hi all, consider to buid an iOS app for iPod-IPhone and iPad. Alternative layouts for different screen sizes are needed. (see http://www.iosres.com/) How to deal with all the different screeen resolution of these devices? Will MobGui plugin take care of this effectively? What is the the best practice in Livecode development? Best regards, Paolo Mazza ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode -- Regards, Andrew Kluthe and...@ctech.me ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: MobGui and Resolution Indipendence
Go LiveCode Team! I despise having to use separate platform-specific solutions. ~Roger On Tue, Aug 6, 2013 at 11:39 AM, Andrew Kluthe and...@ctech.me wrote: I haven't messed with it at all, but I believe Monte's mApp framework is accomplishing this. Also, I believe we aren't far off from built in resolution independence from the livecode dev team. -- Regards, Andrew Kluthe and...@ctech.me ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: MobGui and Resolution Indipendence
On 07/08/2013, at 2:31 AM, Roger Eller roger.e.el...@sealedair.com wrote: Go LiveCode Team! I despise having to use separate platform-specific solutions. Actually mApp is quite capable of being used as a desktop framework too. Right at the moment I'm in a quandary about extending it some more for desktop to give it the features I'll miss from GLX or splitting the project I'm considering this for. The thing that mApp doesn't do which the OP was about I think is pretty buttons etc. That's up to you. It won't become redundant when resolution independence is released BTW it will just change the scaling code to whatever minor things need to be done for the resolution independence stuff to work. Cheers -- Monte Goulding M E R Goulding - software development services mergExt - There's an external for that! ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode