Re: MobGui and Resolution Indipendence

2013-08-10 Thread Vaughn Clement
Hi

Is there a reason that the referenced videos are password protected?

Thank you

Vaughn Clement

Apps by Vaughn Clement (Support)
*http://www.appsbyvaughnclement.com/tools/home-page/*
Skype: vaughn.clement
https://secure.join.me/appsbyvclement
FaceTime: vclem...@gmail.com
LogMeIn also avaialble
Call on ooVoo at address:  vaughnclement or 9282549062
Ph. 928-254-9062


On Wed, Aug 7, 2013 at 3:04 AM, paolo mazza mazzapaoloit...@gmail.comwrote:

 Mark,
 thank you very much for your message and for your deep analysis.
 It was really helpfull.
 I agree with you that  at the moment  the best solution to deploy a
 mobile app seems to be  to integrate LiveCode with the mApp framework
 provided by Monte.
 Then, Monte's video about mApp at the RunrevLIve 2013 (  available at
 http://www.runrevlive.com/rrl13/simulcast13/ )  is quite useful to
 lear how to use it. So, let's start studing it!!
 Thank's a lot for all the precious pieces of information.
 All the best,
 Paolo

 On Wed, Aug 7, 2013 at 11:27 AM, Mark Wilcox m_p_wil...@yahoo.co.uk
 wrote:
  Then I wonder how to deal with the MIT licence if I have to deploy a
 commercial app.
 
  The MIT license tells you - you have to provide a copy of the copyright
 notice and permission statement (essentially a copy of the license file)
 with all copies of the software, although I'm sure Monte isn't planning to
 sue anyone who doesn't.
 
  There is nothing that says you have to make a copy of the license highly
 visible or easy to access, so you could just add it to the app bundle as an
 external file. However, generally accepted practice is to either include
 the license in an about box in your app if you have one, or add it to the
 end of your EULA on the App Store if you don't.
 
  Then, to sumarize, at the present time, what is the best practice  to
 create a little commercial  app for the iOS devices ?
 
  There isn't really an ideal solution at the moment, so it depends on
 your current and expected future requirements. How long is the app likely
 to be maintained? Might you ever want to build it for Android?
 
  - build an app with several different layouts taylored according the
 iphoneUseDeviceResolution
 
  This works for iOS only but as an approach doesn't scale to Android
 where there are so many more resolutions to deal with.  The native iOS
 development community have been strongly encouraged towards auto-layout
 recently which suggests there may be some additional resolutions on the way
 for iOS too.
 
 
  - installingMobGui plugin and let this software to manage the
 resolution issues
 
  I believe the future of this plugin will remain uncertain until RunRev
 have released (or at least revealed much more detail on) their resolution
 independence and native platform themes functionality.  It would work for
 now but you *might* need to switch away from it in the future.
 
  - using mApp framework
 
  This appears to be a viable long term solution across all platforms but
 as you say it doesn't really have any documentation yet, so there will be a
 greater learning curve.
 
  - wait for the resolution independence be integrated in LiveCode
 
 
  If you have no time pressure then this is the easiest option but I
 wouldn't count on having something complete and stable in the next few
 months.  It's also not yet clear that this will be sufficient for most apps
 or if you'll still need something like mApp to manage layouts dynamically -
 from what I've read about the feature so far it looks like the latter may
 be the case.
 
  Hope that helps,
  Mark
  ___
  use-livecode mailing list
  use-livecode@lists.runrev.com
  Please visit this url to subscribe, unsubscribe and manage your
 subscription preferences:
  http://lists.runrev.com/mailman/listinfo/use-livecode

 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: MobGui and Resolution Indipendence

2013-08-10 Thread Marc Van Cauwenberghe
Hi Vaughn,

I think you have to pay to see them. 

Marc

Verstuurd vanaf mijn iPhone

Op 10-aug.-2013 om 16:41 heeft Vaughn Clement vclem...@gmail.com het volgende 
geschreven:

 Hi
 
 Is there a reason that the referenced videos are password protected?
 
 Thank you
 
 Vaughn Clement
 
 Apps by Vaughn Clement (Support)
 *http://www.appsbyvaughnclement.com/tools/home-page/*
 Skype: vaughn.clement
 https://secure.join.me/appsbyvclement
 FaceTime: vclem...@gmail.com
 LogMeIn also avaialble
 Call on ooVoo at address:  vaughnclement or 9282549062
 Ph. 928-254-9062
 
 
 On Wed, Aug 7, 2013 at 3:04 AM, paolo mazza mazzapaoloit...@gmail.comwrote:
 
 Mark,
 thank you very much for your message and for your deep analysis.
 It was really helpfull.
 I agree with you that  at the moment  the best solution to deploy a
 mobile app seems to be  to integrate LiveCode with the mApp framework
 provided by Monte.
 Then, Monte's video about mApp at the RunrevLIve 2013 (  available at
 http://www.runrevlive.com/rrl13/simulcast13/ )  is quite useful to
 lear how to use it. So, let's start studing it!!
 Thank's a lot for all the precious pieces of information.
 All the best,
 Paolo
 
 On Wed, Aug 7, 2013 at 11:27 AM, Mark Wilcox m_p_wil...@yahoo.co.uk
 wrote:
 Then I wonder how to deal with the MIT licence if I have to deploy a
 commercial app.
 
 The MIT license tells you - you have to provide a copy of the copyright
 notice and permission statement (essentially a copy of the license file)
 with all copies of the software, although I'm sure Monte isn't planning to
 sue anyone who doesn't.
 
 There is nothing that says you have to make a copy of the license highly
 visible or easy to access, so you could just add it to the app bundle as an
 external file. However, generally accepted practice is to either include
 the license in an about box in your app if you have one, or add it to the
 end of your EULA on the App Store if you don't.
 
 Then, to sumarize, at the present time, what is the best practice  to
 create a little commercial  app for the iOS devices ?
 
 There isn't really an ideal solution at the moment, so it depends on
 your current and expected future requirements. How long is the app likely
 to be maintained? Might you ever want to build it for Android?
 
 - build an app with several different layouts taylored according the
 iphoneUseDeviceResolution
 
 This works for iOS only but as an approach doesn't scale to Android
 where there are so many more resolutions to deal with.  The native iOS
 development community have been strongly encouraged towards auto-layout
 recently which suggests there may be some additional resolutions on the way
 for iOS too.
 
 
 - installingMobGui plugin and let this software to manage the
 resolution issues
 
 I believe the future of this plugin will remain uncertain until RunRev
 have released (or at least revealed much more detail on) their resolution
 independence and native platform themes functionality.  It would work for
 now but you *might* need to switch away from it in the future.
 
 - using mApp framework
 
 This appears to be a viable long term solution across all platforms but
 as you say it doesn't really have any documentation yet, so there will be a
 greater learning curve.
 
 - wait for the resolution independence be integrated in LiveCode
 
 
 If you have no time pressure then this is the easiest option but I
 wouldn't count on having something complete and stable in the next few
 months.  It's also not yet clear that this will be sufficient for most apps
 or if you'll still need something like mApp to manage layouts dynamically -
 from what I've read about the feature so far it looks like the latter may
 be the case.
 
 Hope that helps,
 Mark
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: MobGui and Resolution Indipendence

2013-08-07 Thread paolo mazza
Thank you all  for your messages.

I had a look at the mApp framework. I do not understand exactly how it
works and AFAIK there is not  any documentation about this software yet (I
can listen  to Monte's presentation at the last RunRev meeting though).Then
I wonder how to deal with the MIT licence if I have to deploy a commercial
 app.

I am aware that in the future a new version of LiveCode will integrate the
resolution independence  feature. But, how long I have to wait for?

Then, to sumarize, at the present time, what is the best practice   to
create a little commercial  app for the iOS devices ?

- build an app with several different layouts taylored according the 
iphoneUseDeviceResolution
- installing MobGui plugin and let this software to manage the resolution
issues
- using mApp framework
- wait for the resolution independence be integrated in LiveCode

I need your advice to start a new project on the right track!!!

Best regards,

Paolo Mazza


On Tue, Aug 6, 2013 at 10:58 PM, Monte Goulding mo...@sweattechnologies.com
 wrote:


 On 07/08/2013, at 2:31 AM, Roger Eller roger.e.el...@sealedair.com
 wrote:

  Go LiveCode Team!  I despise having to use separate platform-specific
  solutions.

 Actually mApp is quite capable of being used as a desktop framework too.
 Right at the moment I'm in a quandary about extending it some more for
 desktop to give it the features I'll miss from GLX or splitting the project
 I'm considering this for. The thing that mApp doesn't do which the OP was
 about I think is pretty buttons etc. That's up to you. It won't become
 redundant when resolution independence is released BTW it will just change
 the scaling code to whatever minor things need to be done for the
 resolution independence stuff to work.

 Cheers

 --
 Monte Goulding

 M E R Goulding - software development services
 mergExt - There's an external for that!





 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: MobGui and Resolution Indipendence

2013-08-07 Thread Mark Wilcox
 Then I wonder how to deal with the MIT licence if I have to deploy a 
commercial app.

The MIT license tells you - you have to provide a copy of the copyright notice 
and permission statement (essentially a copy of the license file) with all 
copies of the software, although I'm sure Monte isn't planning to sue anyone 
who doesn't.

There is nothing that says you have to make a copy of the license highly 
visible or easy to access, so you could just add it to the app bundle as an 
external file. However, generally accepted practice is to either include the 
license in an about box in your app if you have one, or add it to the end of 
your EULA on the App Store if you don't.

 Then, to sumarize, at the present time, what is the best practice  to create 
a little commercial  app for the iOS devices ?

There isn't really an ideal solution at the moment, so it depends on your 
current and expected future requirements. How long is the app likely to be 
maintained? Might you ever want to build it for Android?

 - build an app with several different layouts taylored according the 
 iphoneUseDeviceResolution

This works for iOS only but as an approach doesn't scale to Android where there 
are so many more resolutions to deal with.  The native iOS development 
community have been strongly encouraged towards auto-layout recently which 
suggests there may be some additional resolutions on the way for iOS too.


 - installingMobGui plugin and let this software to manage the resolution 
 issues

I believe the future of this plugin will remain uncertain until RunRev have 
released (or at least revealed much more detail on) their resolution 
independence and native platform themes functionality.  It would work for now 
but you *might* need to switch away from it in the future.

 - using mApp framework

This appears to be a viable long term solution across all platforms but as you 
say it doesn't really have any documentation yet, so there will be a greater 
learning curve.

 - wait for the resolution independence be integrated in LiveCode


If you have no time pressure then this is the easiest option but I wouldn't 
count on having something complete and stable in the next few months.  It's 
also not yet clear that this will be sufficient for most apps or if you'll 
still need something like mApp to manage layouts dynamically - from what I've 
read about the feature so far it looks like the latter may be the case.

Hope that helps,
Mark
___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: MobGui and Resolution Indipendence

2013-08-07 Thread paolo mazza
Mark,
thank you very much for your message and for your deep analysis.
It was really helpfull.
I agree with you that  at the moment  the best solution to deploy a
mobile app seems to be  to integrate LiveCode with the mApp framework
provided by Monte.
Then, Monte's video about mApp at the RunrevLIve 2013 (  available at
http://www.runrevlive.com/rrl13/simulcast13/ )  is quite useful to
lear how to use it. So, let's start studing it!!
Thank's a lot for all the precious pieces of information.
All the best,
Paolo

On Wed, Aug 7, 2013 at 11:27 AM, Mark Wilcox m_p_wil...@yahoo.co.uk wrote:
 Then I wonder how to deal with the MIT licence if I have to deploy a 
 commercial app.

 The MIT license tells you - you have to provide a copy of the copyright 
 notice and permission statement (essentially a copy of the license file) with 
 all copies of the software, although I'm sure Monte isn't planning to sue 
 anyone who doesn't.

 There is nothing that says you have to make a copy of the license highly 
 visible or easy to access, so you could just add it to the app bundle as an 
 external file. However, generally accepted practice is to either include the 
 license in an about box in your app if you have one, or add it to the end of 
 your EULA on the App Store if you don't.

 Then, to sumarize, at the present time, what is the best practice  to 
 create a little commercial  app for the iOS devices ?

 There isn't really an ideal solution at the moment, so it depends on your 
 current and expected future requirements. How long is the app likely to be 
 maintained? Might you ever want to build it for Android?

 - build an app with several different layouts taylored according the 
 iphoneUseDeviceResolution

 This works for iOS only but as an approach doesn't scale to Android where 
 there are so many more resolutions to deal with.  The native iOS development 
 community have been strongly encouraged towards auto-layout recently which 
 suggests there may be some additional resolutions on the way for iOS too.


 - installingMobGui plugin and let this software to manage the resolution 
 issues

 I believe the future of this plugin will remain uncertain until RunRev have 
 released (or at least revealed much more detail on) their resolution 
 independence and native platform themes functionality.  It would work for now 
 but you *might* need to switch away from it in the future.

 - using mApp framework

 This appears to be a viable long term solution across all platforms but as 
 you say it doesn't really have any documentation yet, so there will be a 
 greater learning curve.

 - wait for the resolution independence be integrated in LiveCode


 If you have no time pressure then this is the easiest option but I wouldn't 
 count on having something complete and stable in the next few months.  It's 
 also not yet clear that this will be sufficient for most apps or if you'll 
 still need something like mApp to manage layouts dynamically - from what I've 
 read about the feature so far it looks like the latter may be the case.

 Hope that helps,
 Mark
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


MobGui and Resolution Indipendence

2013-08-06 Thread paolo mazza
Hi all,
consider  to buid an  iOS  app for iPod-IPhone and iPad.
Alternative layouts for different screen sizes are needed.  (see
http://www.iosres.com/)
How to deal with all the different screeen resolution of these devices?
Will MobGui plugin take care of this effectively?
What is the the best practice in Livecode development?
Best regards,
Paolo Mazza
___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: MobGui and Resolution Indipendence

2013-08-06 Thread Andrew Kluthe
I haven't messed with it at all, but I believe Monte's mApp framework is
accomplishing this. Also, I believe we aren't far off from built in
resolution independence from the livecode dev team.


On Tue, Aug 6, 2013 at 3:48 AM, paolo mazza mazzapaoloit...@gmail.comwrote:

 Hi all,
 consider  to buid an  iOS  app for iPod-IPhone and iPad.
 Alternative layouts for different screen sizes are needed.  (see
 http://www.iosres.com/)
 How to deal with all the different screeen resolution of these devices?
 Will MobGui plugin take care of this effectively?
 What is the the best practice in Livecode development?
 Best regards,
 Paolo Mazza
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode




-- 
Regards,

Andrew Kluthe
and...@ctech.me
___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: MobGui and Resolution Indipendence

2013-08-06 Thread Roger Eller
Go LiveCode Team!  I despise having to use separate platform-specific
solutions.

~Roger


On Tue, Aug 6, 2013 at 11:39 AM, Andrew Kluthe and...@ctech.me wrote:

 I haven't messed with it at all, but I believe Monte's mApp framework is
 accomplishing this. Also, I believe we aren't far off from built in
 resolution independence from the livecode dev team.
 --
 Regards,

 Andrew Kluthe
 and...@ctech.me

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: MobGui and Resolution Indipendence

2013-08-06 Thread Monte Goulding

On 07/08/2013, at 2:31 AM, Roger Eller roger.e.el...@sealedair.com wrote:

 Go LiveCode Team!  I despise having to use separate platform-specific
 solutions.

Actually mApp is quite capable of being used as a desktop framework too. Right 
at the moment I'm in a quandary about extending it some more for desktop to 
give it the features I'll miss from GLX or splitting the project I'm 
considering this for. The thing that mApp doesn't do which the OP was about I 
think is pretty buttons etc. That's up to you. It won't become redundant when 
resolution independence is released BTW it will just change the scaling code to 
whatever minor things need to be done for the resolution independence stuff to 
work.

Cheers

--
Monte Goulding

M E R Goulding - software development services
mergExt - There's an external for that!





___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode