Re: Vector Images and the SVGL stack

2015-11-13 Thread Richmond
On 13/11/15 01:11, Bob Sneidar wrote: On Nov 10, 2015, at 10:39 , [-hh] > wrote: B.S. wrote That just about broke my brain in Algebra. I contended that an infinitely small point was nothing at all, therefore an infinite number of points was also

Re: Vector Images and the SVGL stack

2015-11-13 Thread Peter M. Brigham
et, tired calling me "Marilyn". > > However, surely the answer here should be; "Where did this tangentialism lose > contact > with LiveCode?" It didn't -- tan() is a valid LC function, and tan("Vector Images and the SVGL stack") = &quo

Re: Vector Images and the SVGL stack

2015-11-13 Thread Richmond
On 13/11/15 15:57, [-hh] wrote: Bob S. wrote: What really will blow everyone's skirt up is finding out what the question is ... Richmond M. wrote: I don't wear a skirt, I wear a kilt (which is made from heavier material than the average skirt). Richmond. So wearing a kilt is one way to avoid

Re: Vector Images and the SVGL stack

2015-11-13 Thread [-hh]
> > Bob S. wrote: > > What really will blow everyone's skirt up > > is finding out what the question is ... > Richmond M. wrote: > I don't wear a skirt, I wear a kilt (which is made from heavier > material than the average skirt). Richmond. So wearing a kilt is one way to avoid impersonating

Re: Vector Images and the SVGL stack

2015-11-12 Thread Bob Sneidar
On Nov 10, 2015, at 10:39 , [-hh] > wrote: B.S. wrote That just about broke my brain in Algebra. I contended that an infinitely small point was nothing at all, therefore an infinite number of points was also nothing at all. So why were we talking

Re: Vector Images and the SVGL stack

2015-11-11 Thread Scott Rossi
On 11/11/15, 1:00 AM, "use-livecode on behalf of Alejandro Tejada" wrote: >Please, notice the following: Livecode vector graphics only use integer >(1,2,3,4,5...) for displaying graphics strokes (borders). This

Vector Images and the SVGL stack

2015-11-11 Thread Alejandro Tejada
Hi All, Many Thanks for your kind words, but remember that this is just an updated version of Ian McPhail's stack SVGL: http://livecodeshare.runrev.com/stack/112/SVGL I posted a small update of SVGL (Not SVGL + Gradients) in this forum thread:

Re: Vector Images and the SVGL stack

2015-11-11 Thread [-hh]
> Scott R. wrote: > Currently, the point system of LiveCode's default graphics is based on > full 1-pixel units, which limits the degree of subtlety that can be > applied to a graphic. Until the "shape" object materializes and/or > bezier curves, it isn't possible to create a graphic with smooth

Re: Vector Images and the SVGL stack

2015-11-10 Thread Richmond
On 10/11/15 18:16, Bob Sneidar wrote: That just about broke my brain in Algebra. I contended that an infinitely small point was nothing at all, therefore an infinite number of points was also nothing at all. So why were we talking about it as though it were something tangible?? :-) Bob S

Re: Vector Images and the SVGL stack

2015-11-10 Thread Richard Gaskin
-hh wrote: >> R.G. wrote: >> >> The difference between a true Bezier object and emulating Beziers >> with polygons is resolution. > > I see it like this, a little bit different. > > A "true" Bezier object is a mathematical model, for thinking and > abstract computations, but not realizable in

Re: Vector Images and the SVGL stack

2015-11-10 Thread Bob Sneidar
That just about broke my brain in Algebra. I contended that an infinitely small point was nothing at all, therefore an infinite number of points was also nothing at all. So why were we talking about it as though it were something tangible?? :-) Bob S On Nov 9, 2015, at 16:56 , Richard Gaskin

Re: Vector Images and the SVGL stack

2015-11-10 Thread [-hh]
> B.S. wrote > That just about broke my brain in Algebra. I contended that an infinitely > small point was nothing at all, therefore an infinite number of points was > also nothing at all. So why were we talking about it as though it were > something tangible?? :) Richard certainly believes in

Re: Vector Images and the SVGL stack

2015-11-09 Thread [-hh]
> R.G. wrote: > > The difference between a true Bezier object and emulating Beziers with > polygons is resolution. I see it like this, a little bit different. A "true" Bezier object is a mathematical model, for thinking and abstract computations, but not realizable in our deterministic world.

Re: Vector Images and the SVGL stack

2015-11-09 Thread Bob Sneidar
Inversely, one could argue that if this can be done strictly with Livecode the way it is now, why do we need to make SVG support such a high priority? Bob S On Nov 7, 2015, at 08:41 , Richmond > wrote: This is really super work:

Re: Vector Images and the SVGL stack

2015-11-09 Thread Richard Gaskin
Unless I misunderstand what Alejandro is doing, his work is able to run in v7 and earlier because it translates SVG elements into LC graphics. He does a very good job of it, but SVG includes primitives beyond what LC offers. We have ovals, lines, polygons, roundRects, and rects, but SVG also

Re: Vector Images and the SVGL stack

2015-11-09 Thread Richard Gaskin
-hh wrote: > R.G. wrote: >> He [Alejandro] does a very good job of it, but SVG includes >> primitives beyond what LC offers. We have ovals, lines, >> polygons, roundRects, and rects, but SVG also allows paths >> that can consist of straight lines, curves, and even Beiziers. > > LC is pretty good

Re: Vector Images and the SVGL stack

2015-11-09 Thread [-hh]
R.G. wrote: > He [Alejandro] does a very good job of it, but SVG includes primitives beyond > what LC offers. > We have ovals, lines, polygons, roundRects, and rects, but SVG also > allows paths that can consist of straight lines, curves, and even Beiziers. LC is pretty good able to do straight

Re: Vector Images and the SVGL stack

2015-11-09 Thread Bob Sneidar
I was simply commenting that my sense of SVG is that it is cost free alternative to Postscript, which has to be licensed by anyone who uses it. I could be mistaken. Postscript is of course, a great deal more robust. For example, I do not see anything in the SVG standard that uses color

Re: Vector Images and the SVGL stack

2015-11-09 Thread Bob Sneidar
Ah! I was under the impression that Alejandro had come up with a comprehensive library of SVG routines. As an aside, from what I am reading, SVG seems to be vector graphics for those of us who don't want to license Postscript. I've never worked with them before, but my curiosity is piqued. Bob

Re: Vector Images and the SVGL stack

2015-11-07 Thread Richmond
end! Al -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/Re-Vector-Images-and-the-SVGL-stack-tp4698284p4698564.html Sent from the Revolution - User mailing list archive at Nabble.com. This is really super work: Mark Waddingham and Co. should "sit up a

Re: Vector Images and the SVGL stack

2015-11-07 Thread Alejandro Tejada
vector graphics in the web needs to learn to ride that horse... or else (bitmaps). Al -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/Re-Vector-Images-and-the-SVGL-stack-tp4698284p4698576.html Sent from the Revolution - User mailing list archive at Nabble.com.

Re: Vector Images and the SVGL stack

2015-11-06 Thread Alejandro Tejada
ext: http://runtime-revolution.278305.n4.nabble.com/Re-Vector-Images-and-the-SVGL-stack-tp4698284p4698564.html Sent from the Revolution - User mailing list archive at Nabble.com. ___ use-livecode mailing list use-livecode@lists.runrev.com Please vi

Re: Vector Images and the SVGL stack

2015-10-30 Thread Frans Schoffelen
> On 30 Oct 2015, at 04:50, Alejandro Tejada wrote: > > Download SVGL: > livecodeshare.runrev.com/stack/112/SVGL > > Download this SVG file: > https://openclipart.org/detail/3859/italian-coffee-maker >

Re: Vector Images and the SVGL stack

2015-10-30 Thread Frans Schoffelen
> On 30 Oct 2015, at 04:50, Alejandro Tejada wrote: > > Download SVGL: > livecodeshare.runrev.com/stack/112/SVGL > > Download this SVG file: > https://openclipart.org/detail/3859/italian-coffee-maker >