Re: Go in Window on Mobile / Not Obeying Purge?

2019-03-03 Thread Richard Gaskin via use-livecode
Good question. Unless there are stress-testing tools for this, maybe open the app in the morning, use a lot of apps throughout day while never re-opening yours, and in the evening finally bring yours to the front any see if it evidences time-dependent behavior. -- Richard Gaskin Fourth

Re: Go in Window on Mobile / Not Obeying Purge?

2019-03-03 Thread Terry Judd via use-livecode
Haven't noticed any problems but the honest answer is that I don't know. How would you go about testing for issues? Terry... On 4/3/19, 5:28 am, "use-livecode on behalf of Richard Gaskin via use-livecode" wrote: Terry Judd wrote: > While there don't appear to be suspend or

Re: Go in Window on Mobile / Not Obeying Purge?

2019-03-03 Thread Richard Gaskin via use-livecode
Terry Judd wrote: > While there don't appear to be suspend or resume messages on mobile > you can sort of script your own resume message using a timer. I had thought both iOS and Android would reclaim memory by closing backgrounded apps if needed. Is that no longer the case? Does the use of

Re: Go in Window on Mobile / Not Obeying Purge?

2019-03-03 Thread Sannyasin Brahmanathaswami via use-livecode
Wow, that's cool we could put a button in the game that passed. "Keep Puzzle" (# for as long as the app is open) on MouseUp updateSessionTimer "reset" end mouseup though I wonder if the app would crash after a while, if the user forgot about it? Worth a try, because there a very

Re: Go in Window on Mobile / Not Obeying Purge?

2019-03-02 Thread Terry Judd via use-livecode
While there don't appear to be suspend or resume messages on mobile you can sort of script your own resume message using a timer. If the timer is updated regularly using a send in time approach then the send will be delayed while the app is in the background. If the interval between the current

Re: Go in Window on Mobile / Not Obeying Purge?

2019-03-02 Thread J. Landman Gay via use-livecode
On Android, if you leave the app, the OS will remove it from RAM if it needs the memory. It sounds like iOS is doing the same thing. Since SivaSiva is so big, memory may be tight enough to drop the puzzle stack when you come back to the app. It would depend on the RAM in the device. I don't

Re: Go in Window on Mobile / Not Obeying Purge?

2019-03-02 Thread Sannyasin Brahmanathaswami via use-livecode
Good morning Richard "But just to clarify, the stack in question is a separate stack file, and not a substack of the one you're going to, yes?" @ Peter & Ralph "inspectors still open for closed stack" -- that would be only desktop. But this is on mobile. In a standalone.

RE: Go in Window on Mobile / Not Obeying Purge?

2019-03-01 Thread Ralph DiMola via use-livecode
That's one of my annoyances. Say you are inspecting a field and then delete the field the inspector does not close. One would think that if a control is deleted while an inspector for that object is open the inspector would close. This makes me wonder if the card retains some artifacts of the

Re: Go in Window on Mobile / Not Obeying Purge?

2019-03-01 Thread Peter Bogdanoff via use-livecode
I’ve found that if an inspector is open for something in that stack, purging is incomplete. Peter > On Mar 1, 2019, at 7:37 AM, Richard Gaskin via use-livecode > wrote: > > Sannyasin Brahmanathaswami wrote: > > >... although all my modules/stacks have both "purge stack/window" set > > to

Re: Go in Window on Mobile / Not Obeying Purge?

2019-03-01 Thread Richard Gaskin via use-livecode
Sannyasin Brahmanathaswami wrote: >... although all my modules/stacks have both "purge stack/window" set > to true, I am seeing change on stacks that are "closed" when you > reopen them again. > > Thus, it means that Purge stack/window is not implemented on > > Go [new-stack] in window of

Go in Window on Mobile / Not Obeying Purge?

2019-03-01 Thread Sannyasin Brahmanathaswami via use-livecode
Good news! Go [new-stack] in window of stack [old-stack] Is working on mobile! I was revamping the navigation of SivaSiva, and thought I would try it. (did not work on a few version ago). Now works great. Even moving from portrait to landscope, as a long you have to