Re: Old Fossil seeks fast track assistance

2020-04-11 Thread Graham Samuel via use-livecode
Woo hoo! It worked! I have never had to re-license LC before, but I did it. You 
generate an offline file, tell LC that you want to re-licence - it than quits. 
You turn off the internet (I assumed this would avoid confusion), relaunch LC 
and choose manual activation. Bingo!

Thanks to Brian and Jacque for all their help.

Now I can go back to the usual business of making mistakes in my coding and 
design…

Graham

> On 11 Apr 2020, at 16:08, Brian Milby via use-livecode 
>  wrote:
> 
> Should be able to relicense the IDE.  If it keeps using the wrong one, 
> generate a key for the correct one on the web site and use that to license 
> the product.
> 
> Thanks,
> Brian
> On Apr 11, 2020, 8:29 AM -0400, Graham Samuel via use-livecode 
> , wrote:
>> Jaque thanks - this has not solved it yet, but i’m sure you’re on to 
>> something. When I delete the revStandaloneSettings, save the stack and 
>> re-open it, LC itself simply restores the set to what it was before. If I 
>> look closely at the actual properties in the set, I find quite a bit about 
>> Windows, Mac and Linux, but nothing at all about mobile platforms. I am 
>> wondering now if this is to do with licensing. According to my entry on the 
>> LC web site, my copy of 9.5.1 has a licence for six platforms, i.e.
>> 
>> Mac valid for all versions
>> Windows valid for all versions
>> Linux valid for all versions
>> iOS valid for all versions
>> Android valid for all versions
>> Server valid for all versions
>> 
>> BUT for some quirky reason, the LC web site shows I’ve got another copy of 
>> 9.5.1 where I have only HTML5 validity, and suggests I pay for the other 
>> platforms! As far as I know I really only have one licence, so that should 
>> now count for seven platforms. But maybe my prefs are based on the HTML-only 
>> licence - certainly the HTML button works in the Standalone Settings General 
>> window.
>> 
>> I’m not sure I can do anything about this without the mother ship, and they 
>> are presumably at home trying to enjoy their Easter holidays at home (It’s a 
>> four day weekend in the UK and there’s total lockdown), but I’ll try.
>> 
>> Thanks for the excellent suggestion - it’s a new path, anyway.
>> 
>> Stay safe
>> 
>> Graham
>> 
>>> On 10 Apr 2020, at 22:51, J. Landman Gay via use-livecode 
>>>  wrote:
>>> 
>>> On 4/10/20 12:42 PM, Graham Samuel via use-livecode wrote:
 Thanks Jacque, but that’s the trouble - I can’t turn them off. I thought 
 of trashing the LC Preferences to see if that does anything, but I 
 couldn’t find them: I think they are in the plist, which is in the 
 Preferences in the system library. I tried temporarily switching this off 
 (by renaming the file and starting LC) - it stopped LC fully loading (not 
 surprising really). I restored the plist and LC had forgotten some stuff 
 like recent stacks. I checked that the mobile preference pane still has 
 its green square and can see XCode, but the Standalone Settings still does 
 not respond to mouse clicks to remove the non-mobile platforms or to 
 choose mobile.
>>> 
>>> Your LC prefs are in your user library at /Users/>> name>/Library/Preferences/RunRev/livecode7.rev. I'm not sure prefs are 
>>> related here though.
>>> 
>>> I'd first try removing the stored standalone settings, which are stored in 
>>> the stack itself. Use the property inspector to check the custom properties 
>>> of the stack. There should be a property set named "revStandaloneSettings". 
>>> Try deleting that set and starting over.
>>> 
>>> --
>>> Jacqueline Landman Gay | jac...@hyperactivesw.com
>>> HyperActive Software | http://www.hyperactivesw.com
>>> 
>>> 
>>> ___
>>> use-livecode mailing list
>>> use-livecode@lists.runrev.com
>>> Please visit this url to subscribe, unsubscribe and manage your 
>>> subscription preferences:
>>> http://lists.runrev.com/mailman/listinfo/use-livecode
>> 
>> 
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Re: Old Fossil seeks fast track assistance

2020-04-11 Thread Brian Milby via use-livecode
Should be able to relicense the IDE.  If it keeps using the wrong one, generate 
a key for the correct one on the web site and use that to license the product.

Thanks,
Brian
On Apr 11, 2020, 8:29 AM -0400, Graham Samuel via use-livecode 
, wrote:
> Jaque thanks - this has not solved it yet, but i’m sure you’re on to 
> something. When I delete the revStandaloneSettings, save the stack and 
> re-open it, LC itself simply restores the set to what it was before. If I 
> look closely at the actual properties in the set, I find quite a bit about 
> Windows, Mac and Linux, but nothing at all about mobile platforms. I am 
> wondering now if this is to do with licensing. According to my entry on the 
> LC web site, my copy of 9.5.1 has a licence for six platforms, i.e.
>
> Mac valid for all versions
> Windows valid for all versions
> Linux valid for all versions
> iOS valid for all versions
> Android valid for all versions
> Server valid for all versions
>
> BUT for some quirky reason, the LC web site shows I’ve got another copy of 
> 9.5.1 where I have only HTML5 validity, and suggests I pay for the other 
> platforms! As far as I know I really only have one licence, so that should 
> now count for seven platforms. But maybe my prefs are based on the HTML-only 
> licence - certainly the HTML button works in the Standalone Settings General 
> window.
>
> I’m not sure I can do anything about this without the mother ship, and they 
> are presumably at home trying to enjoy their Easter holidays at home (It’s a 
> four day weekend in the UK and there’s total lockdown), but I’ll try.
>
> Thanks for the excellent suggestion - it’s a new path, anyway.
>
> Stay safe
>
> Graham
>
> > On 10 Apr 2020, at 22:51, J. Landman Gay via use-livecode 
> >  wrote:
> >
> > On 4/10/20 12:42 PM, Graham Samuel via use-livecode wrote:
> > > Thanks Jacque, but that’s the trouble - I can’t turn them off. I thought 
> > > of trashing the LC Preferences to see if that does anything, but I 
> > > couldn’t find them: I think they are in the plist, which is in the 
> > > Preferences in the system library. I tried temporarily switching this off 
> > > (by renaming the file and starting LC) - it stopped LC fully loading (not 
> > > surprising really). I restored the plist and LC had forgotten some stuff 
> > > like recent stacks. I checked that the mobile preference pane still has 
> > > its green square and can see XCode, but the Standalone Settings still 
> > > does not respond to mouse clicks to remove the non-mobile platforms or to 
> > > choose mobile.
> >
> > Your LC prefs are in your user library at /Users/ > name>/Library/Preferences/RunRev/livecode7.rev. I'm not sure prefs are 
> > related here though.
> >
> > I'd first try removing the stored standalone settings, which are stored in 
> > the stack itself. Use the property inspector to check the custom properties 
> > of the stack. There should be a property set named "revStandaloneSettings". 
> > Try deleting that set and starting over.
> >
> > --
> > Jacqueline Landman Gay | jac...@hyperactivesw.com
> > HyperActive Software | http://www.hyperactivesw.com
> >
> >
> > ___
> > use-livecode mailing list
> > use-livecode@lists.runrev.com
> > Please visit this url to subscribe, unsubscribe and manage your 
> > subscription preferences:
> > http://lists.runrev.com/mailman/listinfo/use-livecode
>
>
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Re: Old Fossil seeks fast track assistance

2020-04-11 Thread Graham Samuel via use-livecode
Jaque thanks - this has not solved it yet, but i’m sure you’re on to something. 
When I delete the revStandaloneSettings, save the stack and re-open it, LC 
itself simply restores the set to what it was before. If I look closely at the 
actual properties in the set, I find quite a bit about Windows, Mac and Linux, 
but nothing at all about mobile platforms. I am wondering now if this is to do 
with licensing. According to my entry on the LC web site, my copy of 9.5.1 has 
a licence for six platforms, i.e.

Mac valid for all versions
Windows valid for all versions
Linux valid for all versions
iOS valid for all versions
Android valid for all versions
Server valid for all versions

BUT for some quirky reason, the LC web site shows I’ve got another copy of 
9.5.1 where I have only HTML5 validity, and suggests I pay for the other 
platforms! As far as I know I really only have one licence, so that should now 
count for seven platforms. But maybe my prefs are based on the HTML-only 
licence - certainly the HTML button works in the Standalone Settings General 
window.

I’m not sure I can do anything about this without the mother ship, and they are 
presumably at home trying to enjoy their Easter holidays at home (It’s a four 
day weekend in the UK and there’s total lockdown), but I’ll try.

Thanks for the excellent suggestion - it’s a new path, anyway.

Stay safe

Graham

> On 10 Apr 2020, at 22:51, J. Landman Gay via use-livecode 
>  wrote:
> 
> On 4/10/20 12:42 PM, Graham Samuel via use-livecode wrote:
>> Thanks Jacque, but that’s the trouble - I can’t turn them off. I thought of 
>> trashing the LC Preferences to see if that does anything, but I couldn’t 
>> find them: I think they are in the plist, which is in the Preferences in the 
>> system library. I tried temporarily switching this off (by renaming the file 
>> and starting LC) - it stopped LC fully loading (not surprising really). I 
>> restored the plist and LC had forgotten some stuff like recent stacks. I 
>> checked that the mobile preference pane still has its green square and can 
>> see XCode, but the Standalone Settings still does not respond to mouse 
>> clicks to remove the non-mobile platforms or to choose mobile.
> 
> Your LC prefs are in your user library at /Users/ name>/Library/Preferences/RunRev/livecode7.rev. I'm not sure prefs are 
> related here though.
> 
> I'd first try removing the stored standalone settings, which are stored in 
> the stack itself. Use the property inspector to check the custom properties 
> of the stack. There should be a property set named "revStandaloneSettings". 
> Try deleting that set and starting over.
> 
> -- 
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software   | http://www.hyperactivesw.com
> 
> 
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> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
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Can't change or see Standalone Settings [was: Re: Old Fossil seeks fast track assistance]

2020-04-10 Thread Graham Samuel via use-livecode
Just to add to the mystery, I just imported a stack from Brian Milby, who has 
been very helpful with other problems of mine. I had a look at the Standalone 
Settings for his stack, and I can't alter the mobile ones (the desktop ones are 
 not checked in his case), and in particular I can’t open the window with the 
detail of the settings by clicking on the iOS icon. I then tried to look at the 
settings on some old desktop app stacks of mine. Same thing, can’t look at the 
detailed settings, even for say a Mac build. So my copy of LC 9.5.1 appears to 
be playing up. I suppose I could try to re-install it (I only installed it a 
few days ago), but why would that work?

Any ideas gratefully received.

Graham

> On 10 Apr 2020, at 15:47, Graham Samuel  wrote:
> 
> Thanks for the quick reply. I have the green square! I remember when it 
> turned from red to green. But sadly my standalone settings window remains 
> stubbornly inactive - not frozen: something happens when I click on General, 
> Stacks, Copy files etc, but the next five icons to the right which let you 
> decide what platform(s) you want to build for simply don’t react to mouse 
> clicks. The last two (HTML5 and Bugs) do react. It’s as if I was not allowed 
> to choose the platform. Is it something to do with my licence? I suppose I 
> could ask the mother ship, though it’s Lockdown and Easter which might cause 
> a bit of delay!
> 
> Thanks again
> 
> Graham
> 
> 
>> On 9 Apr 2020, at 20:53, Devin Asay via use-livecode 
>>  wrote:
>> 
>> Graham,
>> 
>> Not really visualizing what you’re seeing. When you choose Xcode from your 
>> LiveCode mobile support preference pane, all you should have to do is 
>> navigate to Xcode using the Add Entry button, choose Xcode, and the square 
>> next to the iOS section should turn green. If you see the green square you 
>> should be good to go to do Test deploys to the iOS Simulator. 
>> 
>> It’s all about the Green Square!
>> 
>> Devin
>> 
>>> On Apr 9, 2020, at 9:23 AM, Graham Samuel via use-livecode 
>>>  wrote:
>>> 
>>> Devin. I was too optimistic in thinking things would now go smoothly! I 
>>> would very much appreciated your advice on the following:
>>> 
>>> Following your advice to your students, I have downloaded and installed the 
>>> latest XCode I can use on my Mac, which is 10.1. I have set the mobile 
>>> preferences of my LiveCode 9.5.1 Indy to point to the developer section in 
>>> the XCode app as you instruct (to be certain, I deleted the default and 
>>> input the info afresh). I can open a simulator for any of my target iPhones 
>>> -  but when I try to set the Standalone settings for my current project, I 
>>> am unable to select iOS as an option, and indeed I don’t see a detailed set 
>>> of parameters but just a simpler window. (I think it’s called the General 
>>> Settings) In fact I find that I can’t add or subtract any platform, 
>>> although I notice that Mac, Windows and Linux all have a green checkmark, 
>>> which I don’t want! There is supposed to be a Mode Selector accessed by the 
>>> top left button on this screen, but I am not seeing it.
>>> 
>>> I suppose there must be something wrong with my project, which is at an 
>>> early stage, but features an iPhone shaped card with some buttons on it, at 
>>> least!
>>> 
>>> I suppose the answer is very very simple, but I have not been able to find 
>>> it. I just can’t see what I’m doing wrong, and if there’s anything in the 
>>> LC documentation about this, it is not obvious, nor do the LC preferences 
>>> settings help.
>>> 
>>> Sorry for the interruption - I hope you (or someone else on the list) can 
>>> help as I am now completely stuck as far as proper testing goes.
>>> 
>>> Graham
>>> 
>>> 
 On 6 Apr 2020, at 16:55, Devin Asay via use-livecode 
 mailto:use-livecode@lists.runrev.com>> 
 wrote:
 
 Graham,
 
 I’ve just been through this gauntlet with my students. I provided some 
 links and lessons for them at 
 http://livecode.byu.edu/mobile/test-deploy-links.php 
 . I found the 
 process for setting up Android a little fraught with pitfalls, so I 
 created an expanded instruction sheet for Android setup, linked to that 
 page.
 
 I’m staying with the latest Stable version of LiveCode for my class, 
 9.5.1. I’m running on Mac OS 10.14 Mojave. With this setup I have to use 
 Xcode 10.1.
 
 As a refresher, on developer.apple.com 
 >, you need to create your iOS developer 
 certificate, register all of the UDIDs for your iOS devices, then create a 
 wildcard provisioning profile for testing your apps. The provisioning 
 profile must include all devices you want to test on.
 
 A collection of links of instructions for distributing mobile apps: 
 

Re: Old Fossil seeks fast track assistance

2020-04-10 Thread J. Landman Gay via use-livecode

On 4/10/20 12:42 PM, Graham Samuel via use-livecode wrote:

Thanks Jacque, but that’s the trouble - I can’t turn them off. I thought of 
trashing the LC Preferences to see if that does anything, but I couldn’t find 
them: I think they are in the plist, which is in the Preferences in the system 
library. I tried temporarily switching this off (by renaming the file and 
starting LC) - it stopped LC fully loading (not surprising really). I restored 
the plist and LC had forgotten some stuff like recent stacks. I checked that 
the mobile preference pane still has its green square and can see XCode, but 
the Standalone Settings still does not respond to mouse clicks to remove the 
non-mobile platforms or to choose mobile.


Your LC prefs are in your user library at /Users/name>/Library/Preferences/RunRev/livecode7.rev. I'm not sure prefs are related here though.


I'd first try removing the stored standalone settings, which are stored in the stack itself. 
Use the property inspector to check the custom properties of the stack. There should be a 
property set named "revStandaloneSettings". Try deleting that set and starting over.


--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com


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Re: Old Fossil seeks fast track assistance

2020-04-10 Thread Graham Samuel via use-livecode
Thanks Jacque, but that’s the trouble - I can’t turn them off. I thought of 
trashing the LC Preferences to see if that does anything, but I couldn’t find 
them: I think they are in the plist, which is in the Preferences in the system 
library. I tried temporarily switching this off (by renaming the file and 
starting LC) - it stopped LC fully loading (not surprising really). I restored 
the plist and LC had forgotten some stuff like recent stacks. I checked that 
the mobile preference pane still has its green square and can see XCode, but 
the Standalone Settings still does not respond to mouse clicks to remove the 
non-mobile platforms or to choose mobile. 

I really have absolutely no idea what is going on.

Graham

> On 10 Apr 2020, at 18:18, J. Landman Gay via use-livecode 
>  wrote:
> 
> The three desktop platforms are on by default. You should be able to turn 
> those off. They are incompatible with mobile so they all need to be off 
> before you can select either of the mobile ones.
> 
> --
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software | http://www.hyperactivesw.com
> On April 10, 2020 8:49:44 AM Graham Samuel via use-livecode 
>  wrote:
> 
>> Thanks for the quick reply. I have the green square! I remember when it 
>> turned from red to green. But sadly my standalone settings window remains 
>> stubbornly inactive - not frozen: something happens when I click on General, 
>> Stacks, Copy files etc, but the next five icons to the right which let you 
>> decide what platform(s) you want to build for simply don’t react to mouse 
>> clicks. The last two (HTML5 and Bugs) do react. It’s as if I was not allowed 
>> to choose the platform. Is it something to do with my licence? I suppose I 
>> could ask the mother ship, though it’s Lockdown and Easter which might cause 
>> a bit of delay!
>> 
>> Thanks again
>> 
>> Graham
>> 
>> 
>>> On 9 Apr 2020, at 20:53, Devin Asay via use-livecode 
>>>  wrote:
>>> 
>>> Graham,
>>> 
>>> Not really visualizing what you’re seeing. When you choose Xcode from your 
>>> LiveCode mobile support preference pane, all you should have to do is 
>>> navigate to Xcode using the Add Entry button, choose Xcode, and the square 
>>> next to the iOS section should turn green. If you see the green square you 
>>> should be good to go to do Test deploys to the iOS Simulator.
>>> 
>>> It’s all about the Green Square!
>>> 
>>> Devin
>>> 
 On Apr 9, 2020, at 9:23 AM, Graham Samuel via use-livecode 
  wrote:
 
 Devin. I was too optimistic in thinking things would now go smoothly! I 
 would very much appreciated your advice on the following:
 
 Following your advice to your students, I have downloaded and installed 
 the latest XCode I can use on my Mac, which is 10.1. I have set the mobile 
 preferences of my LiveCode 9.5.1 Indy to point to the developer section in 
 the XCode app as you instruct (to be certain, I deleted the default and 
 input the info afresh). I can open a simulator for any of my target 
 iPhones -  but when I try to set the Standalone settings for my current 
 project, I am unable to select iOS as an option, and indeed I don’t see a 
 detailed set of parameters but just a simpler window. (I think it’s called 
 the General Settings) In fact I find that I can’t add or subtract any 
 platform, although I notice that Mac, Windows and Linux all have a green 
 checkmark, which I don’t want! There is supposed to be a Mode Selector 
 accessed by the top left button on this screen, but I am not seeing it.
 
 I suppose there must be something wrong with my project, which is at an 
 early stage, but features an iPhone shaped card with some buttons on it, 
 at least!
 
 I suppose the answer is very very simple, but I have not been able to find 
 it. I just can’t see what I’m doing wrong, and if there’s anything in the 
 LC documentation about this, it is not obvious, nor do the LC preferences 
 settings help.
 
 Sorry for the interruption - I hope you (or someone else on the list) can 
 help as I am now completely stuck as far as proper testing goes.
 
 Graham
 
 
> On 6 Apr 2020, at 16:55, Devin Asay via use-livecode 
> mailto:use-livecode@lists.runrev.com>> 
> wrote:
> 
> Graham,
> 
> I’ve just been through this gauntlet with my students. I provided some 
> links and lessons for them at 
> http://livecode.byu.edu/mobile/test-deploy-links.php 
> . I found the 
> process for setting up Android a little fraught with pitfalls, so I 
> created an expanded instruction sheet for Android setup, linked to that 
> page.
> 
> I’m staying with the latest Stable version of LiveCode for my class, 
> 9.5.1. I’m running on Mac OS 10.14 Mojave. With this setup I have to use 
> Xcode 10.1.
> 
> As a 

Re: Old Fossil seeks fast track assistance

2020-04-10 Thread J. Landman Gay via use-livecode
The three desktop platforms are on by default. You should be able to turn 
those off. They are incompatible with mobile so they all need to be off 
before you can select either of the mobile ones.


--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On April 10, 2020 8:49:44 AM Graham Samuel via use-livecode 
 wrote:


Thanks for the quick reply. I have the green square! I remember when it 
turned from red to green. But sadly my standalone settings window remains 
stubbornly inactive - not frozen: something happens when I click on 
General, Stacks, Copy files etc, but the next five icons to the right which 
let you decide what platform(s) you want to build for simply don’t react to 
mouse clicks. The last two (HTML5 and Bugs) do react. It’s as if I was not 
allowed to choose the platform. Is it something to do with my licence? I 
suppose I could ask the mother ship, though it’s Lockdown and Easter which 
might cause a bit of delay!


Thanks again

Graham


On 9 Apr 2020, at 20:53, Devin Asay via use-livecode 
 wrote:


Graham,

Not really visualizing what you’re seeing. When you choose Xcode from your 
LiveCode mobile support preference pane, all you should have to do is 
navigate to Xcode using the Add Entry button, choose Xcode, and the square 
next to the iOS section should turn green. If you see the green square you 
should be good to go to do Test deploys to the iOS Simulator.


It’s all about the Green Square!

Devin

On Apr 9, 2020, at 9:23 AM, Graham Samuel via use-livecode 
 wrote:


Devin. I was too optimistic in thinking things would now go smoothly! I 
would very much appreciated your advice on the following:


Following your advice to your students, I have downloaded and installed the 
latest XCode I can use on my Mac, which is 10.1. I have set the mobile 
preferences of my LiveCode 9.5.1 Indy to point to the developer section in 
the XCode app as you instruct (to be certain, I deleted the default and 
input the info afresh). I can open a simulator for any of my target iPhones 
-  but when I try to set the Standalone settings for my current project, I 
am unable to select iOS as an option, and indeed I don’t see a detailed set 
of parameters but just a simpler window. (I think it’s called the General 
Settings) In fact I find that I can’t add or subtract any platform, 
although I notice that Mac, Windows and Linux all have a green checkmark, 
which I don’t want! There is supposed to be a Mode Selector accessed by the 
top left button on this screen, but I am not seeing it.


I suppose there must be something wrong with my project, which is at an 
early stage, but features an iPhone shaped card with some buttons on it, at 
least!


I suppose the answer is very very simple, but I have not been able to find 
it. I just can’t see what I’m doing wrong, and if there’s anything in the 
LC documentation about this, it is not obvious, nor do the LC preferences 
settings help.


Sorry for the interruption - I hope you (or someone else on the list) can 
help as I am now completely stuck as far as proper testing goes.


Graham


On 6 Apr 2020, at 16:55, Devin Asay via use-livecode 
mailto:use-livecode@lists.runrev.com>> wrote:


Graham,

I’ve just been through this gauntlet with my students. I provided some 
links and lessons for them at 
http://livecode.byu.edu/mobile/test-deploy-links.php 
. I found the process 
for setting up Android a little fraught with pitfalls, so I created an 
expanded instruction sheet for Android setup, linked to that page.


I’m staying with the latest Stable version of LiveCode for my class, 9.5.1. 
I’m running on Mac OS 10.14 Mojave. With this setup I have to use Xcode 10.1.


As a refresher, on developer.apple.com 
>, you need to create your iOS developer 
certificate, register all of the UDIDs for your iOS devices, then create a 
wildcard provisioning profile for testing your apps. The provisioning 
profile must include all devices you want to test on.


A collection of links of instructions for distributing mobile apps: 
http://livecode.byu.edu/mobile/mobileAppDistribution.php 
.


I hope this will all help jog your memory. I find mine needs to be jogged 
every time I come back to this mobile stuff after a long time away.


Cheers,

Devin


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Re: Old Fossil seeks fast track assistance

2020-04-10 Thread Graham Samuel via use-livecode
Thanks for the quick reply. I have the green square! I remember when it turned 
from red to green. But sadly my standalone settings window remains stubbornly 
inactive - not frozen: something happens when I click on General, Stacks, Copy 
files etc, but the next five icons to the right which let you decide what 
platform(s) you want to build for simply don’t react to mouse clicks. The last 
two (HTML5 and Bugs) do react. It’s as if I was not allowed to choose the 
platform. Is it something to do with my licence? I suppose I could ask the 
mother ship, though it’s Lockdown and Easter which might cause a bit of delay!

Thanks again

Graham


> On 9 Apr 2020, at 20:53, Devin Asay via use-livecode 
>  wrote:
> 
> Graham,
> 
> Not really visualizing what you’re seeing. When you choose Xcode from your 
> LiveCode mobile support preference pane, all you should have to do is 
> navigate to Xcode using the Add Entry button, choose Xcode, and the square 
> next to the iOS section should turn green. If you see the green square you 
> should be good to go to do Test deploys to the iOS Simulator. 
> 
> It’s all about the Green Square!
> 
> Devin
> 
>> On Apr 9, 2020, at 9:23 AM, Graham Samuel via use-livecode 
>>  wrote:
>> 
>> Devin. I was too optimistic in thinking things would now go smoothly! I 
>> would very much appreciated your advice on the following:
>> 
>> Following your advice to your students, I have downloaded and installed the 
>> latest XCode I can use on my Mac, which is 10.1. I have set the mobile 
>> preferences of my LiveCode 9.5.1 Indy to point to the developer section in 
>> the XCode app as you instruct (to be certain, I deleted the default and 
>> input the info afresh). I can open a simulator for any of my target iPhones 
>> -  but when I try to set the Standalone settings for my current project, I 
>> am unable to select iOS as an option, and indeed I don’t see a detailed set 
>> of parameters but just a simpler window. (I think it’s called the General 
>> Settings) In fact I find that I can’t add or subtract any platform, although 
>> I notice that Mac, Windows and Linux all have a green checkmark, which I 
>> don’t want! There is supposed to be a Mode Selector accessed by the top left 
>> button on this screen, but I am not seeing it.
>> 
>> I suppose there must be something wrong with my project, which is at an 
>> early stage, but features an iPhone shaped card with some buttons on it, at 
>> least!
>> 
>> I suppose the answer is very very simple, but I have not been able to find 
>> it. I just can’t see what I’m doing wrong, and if there’s anything in the LC 
>> documentation about this, it is not obvious, nor do the LC preferences 
>> settings help.
>> 
>> Sorry for the interruption - I hope you (or someone else on the list) can 
>> help as I am now completely stuck as far as proper testing goes.
>> 
>> Graham
>> 
>> 
>>> On 6 Apr 2020, at 16:55, Devin Asay via use-livecode 
>>> mailto:use-livecode@lists.runrev.com>> 
>>> wrote:
>>> 
>>> Graham,
>>> 
>>> I’ve just been through this gauntlet with my students. I provided some 
>>> links and lessons for them at 
>>> http://livecode.byu.edu/mobile/test-deploy-links.php 
>>> . I found the process 
>>> for setting up Android a little fraught with pitfalls, so I created an 
>>> expanded instruction sheet for Android setup, linked to that page.
>>> 
>>> I’m staying with the latest Stable version of LiveCode for my class, 9.5.1. 
>>> I’m running on Mac OS 10.14 Mojave. With this setup I have to use Xcode 
>>> 10.1.
>>> 
>>> As a refresher, on developer.apple.com 
>>> >> >, you need to create your iOS developer 
>>> certificate, register all of the UDIDs for your iOS devices, then create a 
>>> wildcard provisioning profile for testing your apps. The provisioning 
>>> profile must include all devices you want to test on.
>>> 
>>> A collection of links of instructions for distributing mobile apps: 
>>> http://livecode.byu.edu/mobile/mobileAppDistribution.php 
>>> .
>>> 
>>> I hope this will all help jog your memory. I find mine needs to be jogged 
>>> every time I come back to this mobile stuff after a long time away.
>>> 
>>> Cheers,
>>> 
>>> Devin
>> 
>> ___
>> use-livecode mailing list
>> use-livecode@lists.runrev.com
>> Please visit this url to subscribe, unsubscribe and manage your subscription 
>> preferences:
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Re: Old Fossil seeks fast track assistance

2020-04-09 Thread Graham Samuel via use-livecode
Curry that’s a wonderful idea. However you need to get well. Perhaps I can find 
someone to help me in the way you say. I am getting very used to Zoom and other 
similar tools as I’m isolation myself and I’m doing a lot of visual 
communication.

Keep safe

Best wishes

Graham

> On 9 Apr 2020, at 21:25, Curry Kenworthy via use-livecode 
>  wrote:
> 
> 
> Howdy Graham,
> 
> This particular problem is ideally suited to a screen-sharing video 
> conference tutoring session, talking you through the process and solving 
> obstacles while you are hands-on. That could get you running in minutes to a 
> couple of hours, rather than days to weeks.
> 
> I would normally very humbly recommend myself (I'm the best) :) but my 
> breathing is still affected and I'm temporarily not up to holding a 
> conversation since being sick.
> 
> So if you don't solve it extremely soon by yourself, I suggest you find 
> someone (who is not hors de combat) to help you in a "live" session with 
> this, it won't take long, then you can move forward with your project!
> 
> Best wishes,
> 
> Curry Kenworthy
> 
> Custom Software Development
> "Better Methods, Better Results"
> LiveCode Training and Consulting
> http://livecodeconsulting.com/
> 
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> preferences:
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Re: Old Fossil seeks fast track assistance

2020-04-09 Thread Curry Kenworthy via use-livecode



Howdy Graham,

This particular problem is ideally suited to a screen-sharing video 
conference tutoring session, talking you through the process and solving 
obstacles while you are hands-on. That could get you running in minutes 
to a couple of hours, rather than days to weeks.


I would normally very humbly recommend myself (I'm the best) :) but my 
breathing is still affected and I'm temporarily not up to holding a 
conversation since being sick.


So if you don't solve it extremely soon by yourself, I suggest you find 
someone (who is not hors de combat) to help you in a "live" session with 
this, it won't take long, then you can move forward with your project!


Best wishes,

Curry Kenworthy

Custom Software Development
"Better Methods, Better Results"
LiveCode Training and Consulting
http://livecodeconsulting.com/

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Re: Old Fossil seeks fast track assistance

2020-04-09 Thread Devin Asay via use-livecode
Graham,

Not really visualizing what you’re seeing. When you choose Xcode from your 
LiveCode mobile support preference pane, all you should have to do is navigate 
to Xcode using the Add Entry button, choose Xcode, and the square next to the 
iOS section should turn green. If you see the green square you should be good 
to go to do Test deploys to the iOS Simulator. 

It’s all about the Green Square!

Devin

> On Apr 9, 2020, at 9:23 AM, Graham Samuel via use-livecode 
>  wrote:
> 
> Devin. I was too optimistic in thinking things would now go smoothly! I would 
> very much appreciated your advice on the following:
> 
> Following your advice to your students, I have downloaded and installed the 
> latest XCode I can use on my Mac, which is 10.1. I have set the mobile 
> preferences of my LiveCode 9.5.1 Indy to point to the developer section in 
> the XCode app as you instruct (to be certain, I deleted the default and input 
> the info afresh). I can open a simulator for any of my target iPhones -  but 
> when I try to set the Standalone settings for my current project, I am unable 
> to select iOS as an option, and indeed I don’t see a detailed set of 
> parameters but just a simpler window. (I think it’s called the General 
> Settings) In fact I find that I can’t add or subtract any platform, although 
> I notice that Mac, Windows and Linux all have a green checkmark, which I 
> don’t want! There is supposed to be a Mode Selector accessed by the top left 
> button on this screen, but I am not seeing it.
> 
> I suppose there must be something wrong with my project, which is at an early 
> stage, but features an iPhone shaped card with some buttons on it, at least!
> 
> I suppose the answer is very very simple, but I have not been able to find 
> it. I just can’t see what I’m doing wrong, and if there’s anything in the LC 
> documentation about this, it is not obvious, nor do the LC preferences 
> settings help.
> 
> Sorry for the interruption - I hope you (or someone else on the list) can 
> help as I am now completely stuck as far as proper testing goes.
> 
> Graham
> 
> 
>> On 6 Apr 2020, at 16:55, Devin Asay via use-livecode 
>> mailto:use-livecode@lists.runrev.com>> wrote:
>> 
>> Graham,
>> 
>> I’ve just been through this gauntlet with my students. I provided some links 
>> and lessons for them at http://livecode.byu.edu/mobile/test-deploy-links.php 
>> . I found the process 
>> for setting up Android a little fraught with pitfalls, so I created an 
>> expanded instruction sheet for Android setup, linked to that page.
>> 
>> I’m staying with the latest Stable version of LiveCode for my class, 9.5.1. 
>> I’m running on Mac OS 10.14 Mojave. With this setup I have to use Xcode 10.1.
>> 
>> As a refresher, on developer.apple.com 
>> > >, you need to create your iOS developer 
>> certificate, register all of the UDIDs for your iOS devices, then create a 
>> wildcard provisioning profile for testing your apps. The provisioning 
>> profile must include all devices you want to test on.
>> 
>> A collection of links of instructions for distributing mobile apps: 
>> http://livecode.byu.edu/mobile/mobileAppDistribution.php 
>> .
>> 
>> I hope this will all help jog your memory. I find mine needs to be jogged 
>> every time I come back to this mobile stuff after a long time away.
>> 
>> Cheers,
>> 
>> Devin
> 
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
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Re: Old Fossil seeks fast track assistance

2020-04-09 Thread Graham Samuel via use-livecode
Devin. I was too optimistic in thinking things would now go smoothly! I would 
very much appreciated your advice on the following:

Following your advice to your students, I have downloaded and installed the 
latest XCode I can use on my Mac, which is 10.1. I have set the mobile 
preferences of my LiveCode 9.5.1 Indy to point to the developer section in the 
XCode app as you instruct (to be certain, I deleted the default and input the 
info afresh). I can open a simulator for any of my target iPhones -  but when I 
try to set the Standalone settings for my current project, I am unable to 
select iOS as an option, and indeed I don’t see a detailed set of parameters 
but just a simpler window. (I think it’s called the General Settings) In fact I 
find that I can’t add or subtract any platform, although I notice that Mac, 
Windows and Linux all have a green checkmark, which I don’t want! There is 
supposed to be a Mode Selector accessed by the top left button on this screen, 
but I am not seeing it.

I suppose there must be something wrong with my project, which is at an early 
stage, but features an iPhone shaped card with some buttons on it, at least!

I suppose the answer is very very simple, but I have not been able to find it. 
I just can’t see what I’m doing wrong, and if there’s anything in the LC 
documentation about this, it is not obvious, nor do the LC preferences settings 
help.

Sorry for the interruption - I hope you (or someone else on the list) can help 
as I am now completely stuck as far as proper testing goes.

Graham


> On 6 Apr 2020, at 16:55, Devin Asay via use-livecode 
> mailto:use-livecode@lists.runrev.com>> wrote:
> 
> Graham,
> 
> I’ve just been through this gauntlet with my students. I provided some links 
> and lessons for them at http://livecode.byu.edu/mobile/test-deploy-links.php 
> . I found the process 
> for setting up Android a little fraught with pitfalls, so I created an 
> expanded instruction sheet for Android setup, linked to that page.
> 
> I’m staying with the latest Stable version of LiveCode for my class, 9.5.1. 
> I’m running on Mac OS 10.14 Mojave. With this setup I have to use Xcode 10.1.
> 
> As a refresher, on developer.apple.com 
>  >, you need to create your iOS developer 
> certificate, register all of the UDIDs for your iOS devices, then create a 
> wildcard provisioning profile for testing your apps. The provisioning profile 
> must include all devices you want to test on.
> 
> A collection of links of instructions for distributing mobile apps: 
> http://livecode.byu.edu/mobile/mobileAppDistribution.php 
> .
> 
> I hope this will all help jog your memory. I find mine needs to be jogged 
> every time I come back to this mobile stuff after a long time away.
> 
> Cheers,
> 
> Devin

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Re: Old Fossil seeks fast track assistance

2020-04-07 Thread Graham Samuel via use-livecode
Devin I am overdue to thank you for this. Up to now, apart from the numerous 
tasks involved in just keeping going, I have been looking at the functionality 
of my proposed app - I have already used some of your material on location 
tracking! However for the deployment side, your links are gold dust to me. 
Thanks so much.

Graham

> On 6 Apr 2020, at 16:55, Devin Asay via use-livecode 
>  wrote:
> 
> Graham,
> 
> I’ve just been through this gauntlet with my students. I provided some links 
> and lessons for them at http://livecode.byu.edu/mobile/test-deploy-links.php. 
> I found the process for setting up Android a little fraught with pitfalls, so 
> I created an expanded instruction sheet for Android setup, linked to that 
> page.
> 
> I’m staying with the latest Stable version of LiveCode for my class, 9.5.1. 
> I’m running on Mac OS 10.14 Mojave. With this setup I have to use Xcode 10.1.
> 
> As a refresher, on developer.apple.com, you need 
> to create your iOS developer certificate, register all of the UDIDs for your 
> iOS devices, then create a wildcard provisioning profile for testing your 
> apps. The provisioning profile must include all devices you want to test on.
> 
> A collection of links of instructions for distributing mobile apps: 
> http://livecode.byu.edu/mobile/mobileAppDistribution.php.
> 
> I hope this will all help jog your memory. I find mine needs to be jogged 
> every time I come back to this mobile stuff after a long time away.
> 
> Cheers,
> 
> Devin
> 
> 
> 
> On Apr 4, 2020, at 2:38 AM, Graham Samuel via use-livecode 
> mailto:use-livecode@lists.runrev.com>> wrote:
> 
> Hi All - sorry this is a bit long, but I need help.
> 
> I’m a long term LC developer who more or less retired from development a 
> couple of years ago, but I’ve kept on lurking in this list and trying rather 
> hopelessly to remain up to date. My experience has been mostly on desktop 
> apps, with a little iOS work. I haven’t ever done much on Android. I have 
> just about retained my credentials as an Apple developer.
> 
> Now I find I really want to develop a mobile app at speed, and deploy it.
> 
> I don’t anticipate all that much difficulty in creating my app in the sense 
> of designing and coding it - this can call on my own quite extensive 
> experience of the past, the LC documentation and this invaluable list. I can 
> reasonable hope to create a prototype in a few days. However there is a 
> massive gap: testing and deployment.
> 
> I don’t have access to my most recent development machine (it’s in another 
> country and I’m self-isolating), so I am working with an iMac that can only 
> run MacOS High Sierra (and Windows 10 via Parallels, but I was hoping not to 
> go there for this project). Now, I clearly need to organise the right version 
> of XCode and the right SDK for my iOS development, and I need to do the 
> equivalent thing for Android - and I don’t know how to do it.
> 
> For iOS, I THINK I need XCode 10.2, which I’m trying to download to replace 
> the copy of 9.2 already on my machine. I obviously need to work with a 
> compatible SDK. For Android, I don’t know where to start, so for now I am 
> putting this on the back burner, but I will have to return to it eventually. 
> Even when I’ve lined all this up (if indeed it’s feasible), I then need to 
> remind myself how to test via simulators (I used to be good at this, so maybe 
> that is not so scary, but I am not at all up to date) and then I need to get 
> the app onto real hardware - starting with iPhones, as I’ve got a few of 
> these. I really don’t know how to do this for testing, and more so I don’t 
> know how to distribute a test version to a small population of testers, 
> although I know this is feasible. The whole project may crash and burn at 
> this beta testing stage, so actually getting it into the App Store can wait a 
> bit.
> 
> Obviously I am not expecting people on this list to hold my hand at every 
> step. My main concern is to be guided through the body of LC notes etc to get 
> absolutely practical advice and recipes as to what to do at each stage. If I 
> study the LC stuff long enough, I will get there, but I would dearly love 
> help to fast-track it all.
> 
> Thanks
> 
> Graham
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> preferences:
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Re: Old Fossil seeks fast track assistance

2020-04-06 Thread scott--- via use-livecode
Thanks for these links!

--

Scott Morrow

Elementary Software
(Now with 20% less chalk dust!)
web   https://elementarysoftware.com/
email sc...@elementarysoftware.com
booth1-800-615-0867
--
> On Apr 6, 2020, at 7:55 AM, Devin Asay via use-livecode 
>  wrote:
> 
> Graham,
> 
> I’ve just been through this gauntlet with my students. I provided some links 
> and lessons for them at http://livecode.byu.edu/mobile/test-deploy-links.php. 
> I found the process for setting up Android a little fraught with pitfalls, so 
> I created an expanded instruction sheet for Android setup, linked to that 
> page.
> 
> I’m staying with the latest Stable version of LiveCode for my class, 9.5.1. 
> I’m running on Mac OS 10.14 Mojave. With this setup I have to use Xcode 10.1.
> 
> As a refresher, on developer.apple.com, you need 
> to create your iOS developer certificate, register all of the UDIDs for your 
> iOS devices, then create a wildcard provisioning profile for testing your 
> apps. The provisioning profile must include all devices you want to test on.
> 
> A collection of links of instructions for distributing mobile apps: 
> http://livecode.byu.edu/mobile/mobileAppDistribution.php.
> 
> I hope this will all help jog your memory. I find mine needs to be jogged 
> every time I come back to this mobile stuff after a long time away.
> 
> Cheers,
> 
> Devin
> 
> 
> 
> On Apr 4, 2020, at 2:38 AM, Graham Samuel via use-livecode 
> mailto:use-livecode@lists.runrev.com>> wrote:
> 
> Hi All - sorry this is a bit long, but I need help.
> 
> I’m a long term LC developer who more or less retired from development a 
> couple of years ago, but I’ve kept on lurking in this list and trying rather 
> hopelessly to remain up to date. My experience has been mostly on desktop 
> apps, with a little iOS work. I haven’t ever done much on Android. I have 
> just about retained my credentials as an Apple developer.
> 
> Now I find I really want to develop a mobile app at speed, and deploy it.
> 
> I don’t anticipate all that much difficulty in creating my app in the sense 
> of designing and coding it - this can call on my own quite extensive 
> experience of the past, the LC documentation and this invaluable list. I can 
> reasonable hope to create a prototype in a few days. However there is a 
> massive gap: testing and deployment.
> 
> I don’t have access to my most recent development machine (it’s in another 
> country and I’m self-isolating), so I am working with an iMac that can only 
> run MacOS High Sierra (and Windows 10 via Parallels, but I was hoping not to 
> go there for this project). Now, I clearly need to organise the right version 
> of XCode and the right SDK for my iOS development, and I need to do the 
> equivalent thing for Android - and I don’t know how to do it.
> 
> For iOS, I THINK I need XCode 10.2, which I’m trying to download to replace 
> the copy of 9.2 already on my machine. I obviously need to work with a 
> compatible SDK. For Android, I don’t know where to start, so for now I am 
> putting this on the back burner, but I will have to return to it eventually. 
> Even when I’ve lined all this up (if indeed it’s feasible), I then need to 
> remind myself how to test via simulators (I used to be good at this, so maybe 
> that is not so scary, but I am not at all up to date) and then I need to get 
> the app onto real hardware - starting with iPhones, as I’ve got a few of 
> these. I really don’t know how to do this for testing, and more so I don’t 
> know how to distribute a test version to a small population of testers, 
> although I know this is feasible. The whole project may crash and burn at 
> this beta testing stage, so actually getting it into the App Store can wait a 
> bit.
> 
> Obviously I am not expecting people on this list to hold my hand at every 
> step. My main concern is to be guided through the body of LC notes etc to get 
> absolutely practical advice and recipes as to what to do at each stage. If I 
> study the LC stuff long enough, I will get there, but I would dearly love 
> help to fast-track it all.
> 
> Thanks
> 
> Graham
> ___
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> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
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Re: Old Fossil seeks fast track assistance

2020-04-06 Thread Devin Asay via use-livecode
Graham,

I’ve just been through this gauntlet with my students. I provided some links 
and lessons for them at http://livecode.byu.edu/mobile/test-deploy-links.php. I 
found the process for setting up Android a little fraught with pitfalls, so I 
created an expanded instruction sheet for Android setup, linked to that page.

I’m staying with the latest Stable version of LiveCode for my class, 9.5.1. I’m 
running on Mac OS 10.14 Mojave. With this setup I have to use Xcode 10.1.

As a refresher, on developer.apple.com, you need to 
create your iOS developer certificate, register all of the UDIDs for your iOS 
devices, then create a wildcard provisioning profile for testing your apps. The 
provisioning profile must include all devices you want to test on.

A collection of links of instructions for distributing mobile apps: 
http://livecode.byu.edu/mobile/mobileAppDistribution.php.

I hope this will all help jog your memory. I find mine needs to be jogged every 
time I come back to this mobile stuff after a long time away.

Cheers,

Devin



On Apr 4, 2020, at 2:38 AM, Graham Samuel via use-livecode 
mailto:use-livecode@lists.runrev.com>> wrote:

Hi All - sorry this is a bit long, but I need help.

I’m a long term LC developer who more or less retired from development a couple 
of years ago, but I’ve kept on lurking in this list and trying rather 
hopelessly to remain up to date. My experience has been mostly on desktop apps, 
with a little iOS work. I haven’t ever done much on Android. I have just about 
retained my credentials as an Apple developer.

Now I find I really want to develop a mobile app at speed, and deploy it.

I don’t anticipate all that much difficulty in creating my app in the sense of 
designing and coding it - this can call on my own quite extensive experience of 
the past, the LC documentation and this invaluable list. I can reasonable hope 
to create a prototype in a few days. However there is a massive gap: testing 
and deployment.

I don’t have access to my most recent development machine (it’s in another 
country and I’m self-isolating), so I am working with an iMac that can only run 
MacOS High Sierra (and Windows 10 via Parallels, but I was hoping not to go 
there for this project). Now, I clearly need to organise the right version of 
XCode and the right SDK for my iOS development, and I need to do the equivalent 
thing for Android - and I don’t know how to do it.

For iOS, I THINK I need XCode 10.2, which I’m trying to download to replace the 
copy of 9.2 already on my machine. I obviously need to work with a compatible 
SDK. For Android, I don’t know where to start, so for now I am putting this on 
the back burner, but I will have to return to it eventually. Even when I’ve 
lined all this up (if indeed it’s feasible), I then need to remind myself how 
to test via simulators (I used to be good at this, so maybe that is not so 
scary, but I am not at all up to date) and then I need to get the app onto real 
hardware - starting with iPhones, as I’ve got a few of these. I really don’t 
know how to do this for testing, and more so I don’t know how to distribute a 
test version to a small population of testers, although I know this is 
feasible. The whole project may crash and burn at this beta testing stage, so 
actually getting it into the App Store can wait a bit.

Obviously I am not expecting people on this list to hold my hand at every step. 
My main concern is to be guided through the body of LC notes etc to get 
absolutely practical advice and recipes as to what to do at each stage. If I 
study the LC stuff long enough, I will get there, but I would dearly love help 
to fast-track it all.

Thanks

Graham
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Re: Old Fossil seeks fast track assistance

2020-04-04 Thread JeeJeeStudio via use-livecode

For Android:

Install Oracle Java SDK 1.8.x

Install Android Studio (or the command line version as you only need the 
sdk and some tools) but easier is Android Studio. Then in Android Studio 
download sdk for Android 4.1.2 and 9 or so. And perhaps an emulator.


But there are lessons for it a lessons.livecode.com so you can see what 
to select exactly.


In LC you need to find the Android SDK in the mobile settings, then if 
succeeded it will also auto- select the correct Java JDK.


Create a test app. you can set the where you want it to be deployed for 
test under the development tab in LC.


On a real phone, you can set to developer mode by going into setting and 
then About phone, and if i;m correct on the Build Number you need to tap 
7x then it will start developer mode.


Now connect it to your mac and the phone will ask something, just trust 
and accept. And now you can test on a real phone.


For iOs i thought you can read i the Notes at every LC vesion which 
Xcode version is supported and you need to create Provisioning Profiles 
per project in Xcode.



Regards,

Jerry

Op 4-4-2020 om 10:38 schreef Graham Samuel via use-livecode:

Hi All - sorry this is a bit long, but I need help.

I’m a long term LC developer who more or less retired from development a couple 
of years ago, but I’ve kept on lurking in this list and trying rather 
hopelessly to remain up to date. My experience has been mostly on desktop apps, 
with a little iOS work. I haven’t ever done much on Android. I have just about 
retained my credentials as an Apple developer.

Now I find I really want to develop a mobile app at speed, and deploy it.

I don’t anticipate all that much difficulty in creating my app in the sense of 
designing and coding it - this can call on my own quite extensive experience of 
the past, the LC documentation and this invaluable list. I can reasonable hope 
to create a prototype in a few days. However there is a massive gap: testing 
and deployment.

I don’t have access to my most recent development machine (it’s in another 
country and I’m self-isolating), so I am working with an iMac that can only run 
MacOS High Sierra (and Windows 10 via Parallels, but I was hoping not to go 
there for this project). Now, I clearly need to organise the right version of 
XCode and the right SDK for my iOS development, and I need to do the equivalent 
thing for Android - and I don’t know how to do it.

For iOS, I THINK I need XCode 10.2, which I’m trying to download to replace the 
copy of 9.2 already on my machine. I obviously need to work with a compatible 
SDK. For Android, I don’t know where to start, so for now I am putting this on 
the back burner, but I will have to return to it eventually. Even when I’ve 
lined all this up (if indeed it’s feasible), I then need to remind myself how 
to test via simulators (I used to be good at this, so maybe that is not so 
scary, but I am not at all up to date) and then I need to get the app onto real 
hardware - starting with iPhones, as I’ve got a few of these. I really don’t 
know how to do this for testing, and more so I don’t know how to distribute a 
test version to a small population of testers, although I know this is 
feasible. The whole project may crash and burn at this beta testing stage, so 
actually getting it into the App Store can wait a bit.

Obviously I am not expecting people on this list to hold my hand at every step. 
My main concern is to be guided through the body of LC notes etc to get 
absolutely practical advice and recipes as to what to do at each stage. If I 
study the LC stuff long enough, I will get there, but I would dearly love help 
to fast-track it all.

Thanks

Graham
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Old Fossil seeks fast track assistance

2020-04-04 Thread Graham Samuel via use-livecode
Hi All - sorry this is a bit long, but I need help.

I’m a long term LC developer who more or less retired from development a couple 
of years ago, but I’ve kept on lurking in this list and trying rather 
hopelessly to remain up to date. My experience has been mostly on desktop apps, 
with a little iOS work. I haven’t ever done much on Android. I have just about 
retained my credentials as an Apple developer.

Now I find I really want to develop a mobile app at speed, and deploy it.

I don’t anticipate all that much difficulty in creating my app in the sense of 
designing and coding it - this can call on my own quite extensive experience of 
the past, the LC documentation and this invaluable list. I can reasonable hope 
to create a prototype in a few days. However there is a massive gap: testing 
and deployment.

I don’t have access to my most recent development machine (it’s in another 
country and I’m self-isolating), so I am working with an iMac that can only run 
MacOS High Sierra (and Windows 10 via Parallels, but I was hoping not to go 
there for this project). Now, I clearly need to organise the right version of 
XCode and the right SDK for my iOS development, and I need to do the equivalent 
thing for Android - and I don’t know how to do it. 

For iOS, I THINK I need XCode 10.2, which I’m trying to download to replace the 
copy of 9.2 already on my machine. I obviously need to work with a compatible 
SDK. For Android, I don’t know where to start, so for now I am putting this on 
the back burner, but I will have to return to it eventually. Even when I’ve 
lined all this up (if indeed it’s feasible), I then need to remind myself how 
to test via simulators (I used to be good at this, so maybe that is not so 
scary, but I am not at all up to date) and then I need to get the app onto real 
hardware - starting with iPhones, as I’ve got a few of these. I really don’t 
know how to do this for testing, and more so I don’t know how to distribute a 
test version to a small population of testers, although I know this is 
feasible. The whole project may crash and burn at this beta testing stage, so 
actually getting it into the App Store can wait a bit.

Obviously I am not expecting people on this list to hold my hand at every step. 
My main concern is to be guided through the body of LC notes etc to get 
absolutely practical advice and recipes as to what to do at each stage. If I 
study the LC stuff long enough, I will get there, but I would dearly love help 
to fast-track it all.

Thanks

Graham
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