If you know the piano keyboard you might also use the sample stack
MIDIBuilder (included with the Revolution distribution) to generate
MIDI files which you could reference in a Player object.
JLG wrote:
I just looked at this again -- it is really very nice, and has come a
ways since the early
Tom Cole [EMAIL PROTECTED] writes:
The HyperCard stack I am converting is a little pinball game and I used
to use the Play Harpsichord command to get music to play. I'd just
write in the notes. All I really need is for the game to beep, and
boing at wrong answers and maybe play a few notes or
And quite affordable, as well (easily gotten for under $100 for
keyboard + interface), assuming you have software which will capture
MIDI (like GarageBand on the Mac).
M
On Jul 10, 2004, at 9:31
AM, Kurt Kaufman wrote:
Then again, to do a lot of live MIDI data entry, a true external MIDI
On 7/10/04 8:31 AM, Kurt Kaufman wrote:
If you know the piano keyboard you might also use the sample stack
MIDIBuilder (included with the Revolution distribution) to generate
MIDI files which you could reference in a Player object.
JLG wrote:
I just looked at this again -- it is really very
Hi Kurt,
On Jul 10, 2004, at 9:00 AM, [EMAIL PROTECTED]
wrote:
Date: Sat, 10 Jul 2004 09:31:04 -0400
From: Kurt Kaufman [EMAIL PROTECTED]
Subject: Re: Bringing some Game Sounds into Rev
Then again, to do a
lot of live MIDI data entry, a true external MIDI keyboard is probably
best
Hi Tom,
The HyperCard stack I am converting is a little pinball game and I
used to use the Play Harpsichord command to get music to play. I'd
just write in the notes. All I really need is for the game to beep,
and boing at wrong answers and maybe play a few notes or go ding!
when the ball hits
I just use WAV files and import them into the stack using import as
control [File menu]. I even converted a piece created in GarageBand
on the Mac to WAV (if memory serves, used QT Pro to do this), so I can
play music without copyright issues.
HTH.
M
On Jul 9, 2004, at 12:37 PM, Tom Cole
Tom,
I'll chime in case 1,000 other HCers haven't... Try Jonathan Bettancourt's
(sp?) Shakobox and etc. stuff.
I think Jacque has it at www.hyperactivesw.com somewhere in there. Let's
you use HC-like musical scripting (a few differences, though; check the
documentation). Just not sound
If you know the piano keyboard you might also use the sample stack
MIDIBuilder (included with the Revolution distribution) to generate
MIDI files which you could reference in a Player object.
KK
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