Re: Bringing some Game Sounds into Rev

2004-07-10 Thread Kurt Kaufman
If you know the piano keyboard you might also use the sample stack MIDIBuilder (included with the Revolution distribution) to generate MIDI files which you could reference in a Player object. JLG wrote: I just looked at this again -- it is really very nice, and has come a ways since the early

Re: Bringing some Game Sounds into Rev

2004-07-10 Thread Marty Billingsley
Tom Cole [EMAIL PROTECTED] writes: The HyperCard stack I am converting is a little pinball game and I used to use the Play Harpsichord command to get music to play. I'd just write in the notes. All I really need is for the game to beep, and boing at wrong answers and maybe play a few notes or

Re: Bringing some Game Sounds into Rev

2004-07-10 Thread Marian Petrides
And quite affordable, as well (easily gotten for under $100 for keyboard + interface), assuming you have software which will capture MIDI (like GarageBand on the Mac). M On Jul 10, 2004, at 9:31 AM, Kurt Kaufman wrote: Then again, to do a lot of live MIDI data entry, a true external MIDI

Re: Bringing some Game Sounds into Rev

2004-07-10 Thread J. Landman Gay
On 7/10/04 8:31 AM, Kurt Kaufman wrote: If you know the piano keyboard you might also use the sample stack MIDIBuilder (included with the Revolution distribution) to generate MIDI files which you could reference in a Player object. JLG wrote: I just looked at this again -- it is really very

Re: Bringing some Game Sounds into Rev

2004-07-10 Thread Ken Norris
Hi Kurt, On Jul 10, 2004, at 9:00 AM, [EMAIL PROTECTED] wrote: Date: Sat, 10 Jul 2004 09:31:04 -0400 From: Kurt Kaufman [EMAIL PROTECTED] Subject: Re: Bringing some Game Sounds into Rev Then again, to do a lot of live MIDI data entry, a true external MIDI keyboard is probably best

Re: Bringing some Game Sounds into Rev

2004-07-09 Thread Klaus Major
Hi Tom, The HyperCard stack I am converting is a little pinball game and I used to use the Play Harpsichord command to get music to play. I'd just write in the notes. All I really need is for the game to beep, and boing at wrong answers and maybe play a few notes or go ding! when the ball hits

Re: Bringing some Game Sounds into Rev

2004-07-09 Thread Marian Petrides
I just use WAV files and import them into the stack using import as control [File menu]. I even converted a piece created in GarageBand on the Mac to WAV (if memory serves, used QT Pro to do this), so I can play music without copyright issues. HTH. M On Jul 9, 2004, at 12:37 PM, Tom Cole

Re: Bringing some Game Sounds into Rev

2004-07-09 Thread Judy Perry
Tom, I'll chime in case 1,000 other HCers haven't... Try Jonathan Bettancourt's (sp?) Shakobox and etc. stuff. I think Jacque has it at www.hyperactivesw.com somewhere in there. Let's you use HC-like musical scripting (a few differences, though; check the documentation). Just not sound

Bringing some Game Sounds into Rev

2004-07-09 Thread Kurt Kaufman
If you know the piano keyboard you might also use the sample stack MIDIBuilder (included with the Revolution distribution) to generate MIDI files which you could reference in a Player object. KK ___ use-revolution mailing list [EMAIL PROTECTED]