Re: cancel a wait

2008-01-17 Thread Devin Asay
to cancel a wait command? So I'm wondering, if a user moves to that second card before the audio of the first card finishes, is there some way to cancel that wait...with messages? Does that make sense? Let me know if I need to clarify. I just created a quick test stack, two buttons, one

cancel a wait

2008-01-16 Thread Chris Sheffield
Is there any way to cancel a wait command? I've got a strange thing happening, and I'm just not sure how to get around it. In the app, the user has the ability to move back and forth between two certain cards. When the first card opens, some audio instructions start playing. After starting

Re: cancel a wait

2008-01-16 Thread Eric Chatonet
Sheffield a écrit : Is there any way to cancel a wait command? I've got a strange thing happening, and I'm just not sure how to get around it. In the app, the user has the ability to move back and forth between two certain cards. When the first card opens, some audio instructions start playing

Re: cancel a wait

2008-01-16 Thread Chris Sheffield
Thanks for the suggestion Eric. That probably would work. Unfortunately, it would probably require a fairly big code rewrite in order to accomplish it, which I was hoping to avoid. But maybe that's my only option. On Jan 16, 2008, at 11:00 AM, Eric Chatonet wrote: Hi Chris, Instead of

Re: cancel a wait

2008-01-16 Thread J. Landman Gay
Chris Sheffield wrote: So I'm wondering, if a user moves to that second card before the audio of the first card finishes, is there some way to cancel that wait...with messages? Would it work to check whether the player is running before starting another wait sequence? That might avoid

Re: cancel a wait

2008-01-16 Thread Kay C Lan
On Jan 17, 2008 1:27 AM, Chris Sheffield [EMAIL PROTECTED] wrote: Is there any way to cancel a wait command? So I'm wondering, if a user moves to that second card before the audio of the first card finishes, is there some way to cancel that wait...with messages? Does that make sense? Let me