to cancel a wait command?
So I'm wondering, if a user moves to that second card before the
audio
of the first card finishes, is there some way to cancel that
wait...with messages? Does that make sense? Let me know if I need to
clarify.
I just created a quick test stack, two buttons, one
Is there any way to cancel a wait command?
I've got a strange thing happening, and I'm just not sure how to get
around it. In the app, the user has the ability to move back and forth
between two certain cards. When the first card opens, some audio
instructions start playing. After starting
Sheffield a écrit :
Is there any way to cancel a wait command?
I've got a strange thing happening, and I'm just not sure how to
get around it. In the app, the user has the ability to move back
and forth between two certain cards. When the first card opens,
some audio instructions start playing
Thanks for the suggestion Eric. That probably would work.
Unfortunately, it would probably require a fairly big code rewrite in
order to accomplish it, which I was hoping to avoid. But maybe that's
my only option.
On Jan 16, 2008, at 11:00 AM, Eric Chatonet wrote:
Hi Chris,
Instead of
Chris Sheffield wrote:
So I'm wondering, if a user moves to that second card before the audio
of the first card finishes, is there some way to cancel that wait...with
messages?
Would it work to check whether the player is running before starting
another wait sequence? That might avoid
On Jan 17, 2008 1:27 AM, Chris Sheffield [EMAIL PROTECTED] wrote:
Is there any way to cancel a wait command?
So I'm wondering, if a user moves to that second card before the audio
of the first card finishes, is there some way to cancel that
wait...with messages? Does that make sense? Let me