I was not aware that one could play two sounds at the same time on Rev
anyway
With the shorter delays, it has that strange boxy sound that one sometimes
gets when trying to record one's voice with a native digital audio
workstation: "latency". There are some cancellations in that situation
w
"...
What I'm attempting to do is to alter one copy of a sound file, then do a fade
in/out from an original to the altered version.
..."
I would agree with the person who suggested that you're perhaps best off doing
that by ear, if possible.
"If it sounds good, it IS good."
Kurt_
On May 6, 2010, at 1:58 PM, Kurt Kaufman wrote:
> Identical, slightly out-of-sync signals used to be known as the "poor man's
> 'stereo' remix". It creates a very unconvincing false stereo "spread" that
> really just succeeds in blurring the sound. I have some really old
> originally-mono LP
Identical, slightly out-of-sync signals used to be known as the "poor man's
'stereo' remix". It creates a very unconvincing false stereo "spread" that
really just succeeds in blurring the sound. I have some really old
originally-mono LPs that were so "enhanced". -Terrible!
Kurt__
On May 6, 2010, at 9:10 AM, stephen barncard wrote:
> The audio level control on the mac is not "tapered" for audio. Physical
> volume controls on audio gear use a LOG taper. Once in a while one will run
> into a consumer product with a LINEAR taper volume control in the circuit -
> and you will
Hey Stephen,
you are far more an expert than me in this regard. (Just a hobbyist musician
here.)
However, as you can not sync two players there will (at least as I understand
it) a slight delay in start time of the second audio source, which might lead
to at least partial cancellation. Please c
Actually I beg differer on the cancellation. If the two sets of signals are
from the same source are indeed identical, phase is locked and of the same
polarity, then the level (voltage) will be additive.
On 6 May 2010 00:02, Malte Pfaff-Brill wrote:
> Hi Sims,
>
> sound pressure is logarithmic.
The audio level control on the mac is not "tapered" for audio. Physical
volume controls on audio gear use a LOG taper. Once in a while one will run
into a consumer product with a LINEAR taper volume control in the circuit -
and you will notice it - most of the level change will appear in the first
Hi Sims,
sound pressure is logarithmic. See: http://en.wikipedia.org/wiki/Decibel
Also when you use two players playing the same sound, you might possibly well
experience (at least partial) phase cancellation of the sound.
See: http://en.wikipedia.org/wiki/Phase_cancellation
Hope that helps,
Perhaps a sound engineering or physics expert might provide me with some
insight into my perception of how players, playing sound, work - what the
dynamics of sound are.
When I listen to one player playing a sound at 100% and then listen to two
players playing that same sound but having the pla
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