Thank you Gilles and Matt, for your answers and for your work.
I have now switched over to Commons Geometry for the calculation of
transversal and longitudinal displacement.
Next up is some 3d collision detection.
/Patrik
Den tis 13 juli 2021 kl 16:30 skrev Matt Juntunen :
> Hello Patrik,
>
>
Hello Patrik,
Thanks for your email! Gilles is correct in that Commons Geometry v1.0 will
be released soon. I plan on starting the release process after the 1.0
Commons Numbers release is out, which will most likely be some time this
weekend. So, I suggest coding against the snapshot versions of
Hi.
Le mar. 13 juil. 2021 à 15:10, Patrik Karlström a écrit :
>
> I'm in the process of replacing usage of math3.geometry with geometry beta1
> and I'm stuck at two places.
>
> My project has pretty limited usage of geometry, only Line, Lines, Segment
> and Vector2D from
I'm in the process of replacing usage of math3.geometry with geometry beta1
and I'm stuck at two places.
My project has pretty limited usage of geometry, only Line, Lines, Segment
and Vector2D from org.apache.commons.geometry.euclidian.twod.
1. How should I replace the call to