Hi Dave,
Yes, the general model is to use C++ new and delete, and it is the UDR
writer's responsibility not to leak objects.
In more detail:
*The simple and easy model*
Don't allocate resources in the compile time interface. At runtime (in the
method that overrides UDR::processData()), allocate
Hi,
Are there any special considerations for heap management in a C++ UDF?
I’m guessing that at run-time, we just use the usual C++ new and delete?
I’m guessing that at run-time, all we need to do is anchor any
heap-allocated variables from local variables in the processData method,
being
Hi,
I know, this is the Trafodion user DL not a CentOS 7.x DL, but given an OS
changes major versions months if not years before the next level software
starts to use it, I assume Trafodion users will come looking here once
CentOS 7.x is a supported version. I have had access to some prototy