Re: I vote for this new feature in RS : "render block" or "render list of what affect what"

2010-06-11 Thread Beg-inner
Hi Jean-Sebastien.. Thx.. As Neil mentioned, Garry made a tut on the lightsensitivity part(not the reflection..), from things on the mailinglist...its on the RS Wiki http://rs3dwiki.the-final.info/index.php?title=The_Amazing_Light_Sensitivity_Shader In some ways it would be nice with an easier

I vote for this new feature in RS : "render block" or "render list of what affect what"

2010-06-11 Thread Jean-Sebastien Perron
Thankyou very much. I should put a tutorial on my website about it and give the credit to you. But all of this is normally done for speed in Renderman and it should be the same in RS. It would be nice to have an easier way. It could be implemented by a list with 2 column Source | Obect affect

Re: User Channel controlled....WAS Re: Website update

2010-06-11 Thread Beg-inner
Hi again.. Just found out that another Type of the VSL Operation is even better.. Use this instead.. Illumination*=(x,y,z)->(x+y+z)/3(GoldSens) Hope this helps more than it confuses... ! =) btw.. for those that done knows about it, all this channel stuff is not only for Object mode only, but

User Channel controlled....WAS Re: Website update

2010-06-11 Thread Beg-inner
Hi Neil, JSP and all.. I was apparently abit to hasty in this.. playing VSL guru.. which I am not..=).. I noticed that my way for the gold material, is not completely working =) It wont show for example wooden pattern in the reflection of a wooden sphere... Though a change in the Secondary ray S