Hi again..

Just found out that another Type of the VSL Operation is even better.. 
Use this instead..

Illumination*=(x,y,z)->(x+y+z)/3(GoldSens)

Hope this helps more than it confuses... ! =)

btw.. for those that done knows about it, all this channel stuff is not only 
for Object mode only, but can be applied to points (SDS, Nurb objects, I guess 
also for Particles...), in the 'Spec' Tab 'Selected Points' Section....

You can also apply a value of a channel (in my example 'GoldSens') to an 
objects surface (or other) using a material... 
In the material just set an Output to the channel (in my ex) 'GoldSens'
ex.
Surface Properties Shader...
GoldSens=Curve(Map coords.X)

Gives you control over which part of the object in the X direction of the 
material Mapping, will show up in the golden ground...
and so on ..
Endless possibilities..

Hmm would be cool to have this control over non material attributes, like for 
how Modifiers influence different parts of Target objects .. depending on User 
Custom Channel values on different parts of the Target Objs.. and also 
different on different Target Objs.. 
and so on...(anim attributes....)

Hopefully this is enough for awhile... =)

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
  ----- Original Message ----- 
  From: Beg-inner 
  To: [email protected] 
  Sent: Friday, June 11, 2010 5:23 PM
  Subject: User Channel controlled....WAS Re: Website update


  Hi Neil, JSP and all..

  I was apparently abit to hasty in this.. playing VSL guru.. which I am 
not..=)..

  I noticed that my way for the gold material, is not completely working =)
  It wont show for example wooden pattern in the reflection of a wooden 
sphere...

  Though a change in the Secondary ray Shader, fixes this....(I think...)
  Instead of using a VSL Copy.. use a VSL Operation Object.. like this

  Illumination*=(x,y,z)->xyz(GoldSens)

  Too me this seems to fix it.. but I am just a hobby VSL fiddler.. =)
  Any VSL GURU please correct me.. !, or maybe show alternative or more correct 
ways of doing this..

  I hope I am not confusing more than I try to help..!

  Take Care
  Best Regards
  Stefan Gustafsson ( Beg-inner )
  A Proud Owner and User of Real3D and Realsoft3D..

    Massive. Thanks Stefan.


    Also I recall that Andy did a reflection control Tut in a 3DWorld mag at 
one stage.


    Neil Cooke



----------------------------------------------------------------------------
    From: Beg-inner <[email protected]>
    To: [email protected]
    Sent: Fri, 11 June, 2010 4:37:56 PM
    Subject: Re: Website update

    Hi Jean-Sebastien..

    Here is a simple prj..
    Two lightsource, each with its own material using each an own channel to 
    control which object and how much they are affected by them..
    Also a ground using the original 'Gold' material (in which I just added a 
    'Secondary ray' Shader) that uses an own user channel 'Gold Sens', to 
    control which objects and how much they are reflected in the ground.

    The values for each UserCustomChannels.. ('Gold Sens', etc) is set in the 
    'Properties' Win, 'Col' Tab
    Just select wanted object, then in 'Attributes' DropDown menu, select 
needed 
    Channel, for ex. 'Gold Sens'.....

    Some simple info in the prj.. (some comments also in the 'Gold' material, 
in 
    the 'Advanced' Mode

    If something is unclear, just ask..

    Take Care
    Best Regards
    Stefan Gustafsson ( Beg-inner )
    A Proud Owner and User of Real3D and Realsoft3D..


    >I know there is a way via the VSL somewhere in the manual.
    > The point is to do it for speed. Is it possible (like in renderman)?
    >
    > And what about reflection?
    >
    >>>I can set up an example scene, if you like :_?
    > Only if it takes you less than 5 minutes. Thanks
    >
    >
    > Jean-Sebastien Perron
    > www.NeuroWorld.ws
    >
    > On 10-06-10 03:23 AM, Matthias Kappenberg wrote:
    >> I can set up an example scene, if you like :_?
    >>
    >> Matthias
    >>
    >> ----- Original Message -----
    >> From: "Jean-Sebastien Perron"<[email protected]>
    >> To:<[email protected]>
    >> Sent: Thursday, June 10, 2010 3:59 AM
    >> Subject: Re: Website update
    >>
    >>
    >>
    >>> What I really need is an easy way to make some lights affect some
    >>> objects and no others.
    >>> The same with reflection and refraction to speed up the rendering and
    >>> also to get more control.
    >>>
    >>> Each object or material could have it's list of light that affect it.
    >>> Example put a folder with a character and a light source so that only
    >>> that light affect that character.
    >>> The light would not affect the scene.
    >>>
    >>> In one of my project I want the lake to reflect the mountains (lowrez
    >>> version), but not the threes.
    >>> And also at the same time the windows of the cabin must reflect the 
    >>> trees.
    >>> All of this is for speed.
    >>>
    >>> Is there something in RS7 regarding these matters.
    >>>
    >>> Maybe I am thinking more like renderman.
    >>>
    >>> Jean-Sebastien Perron
    >>> www.NeuroWorld.w
    >>>
    >>> On 10-06-09 09:06 PM, Matthias Kappenberg wrote:
    >>>
    >>>> Hi Jean-Sebastien Perron,
    >>>>
    >>>> channel rendering is in RS since v4 if I'm right ;-)
    >>>> But they are to much in the deep dark areas of RS like tags etc.....
    >>>> Really big features....
    >>>> Never used and propagated enough in my opinion.
    >>>> (VSL is another feature like the above, I've missed something like VSL
    >>>> long time in other apps like Lightwave and Cinema4d...)
    >>>> Hmmm, back to Houdini and RS :-)
    >>>>
    >>>> Matthias
    >>>>
    >>>> ----- Original Message -----
    >>>> From: "Jean-Sebastien Perron"<[email protected]>
    >>>> To:<[email protected]>
    >>>> Sent: Thursday, June 10, 2010 1:04 AM
    >>>> Subject: Website update
    >>>>
    >>>>
    >>>>
    >>>>
    >>>>> www.jcpexport.ca
    >>>>>
    >>>>> Now the buttons, tomorrow I will do a darker version of them when they
    >>>>> are inactive.
    >>>>> My RS skills are a little rusty. And I realize there is so much
    >>>>> improvement everywhere in RS.
    >>>>> For example the option to render the channels.
    >>>>>
    >>>>> I am now re-reading after 5 or 6 years all the 3 RS manuals.
    >>>>> By reading everything I make sure nothing is left undiscovered.
    >>>>>
    >>>>> Jean-Sebastien Perron
    >>>>> www.NeuroWorld.ws
    >>>>> 


------------------------------------------------------------------------------



  No virus found in this incoming message.
  Checked by AVG - www.avg.com 
  Version: 9.0.791 / Virus Database: 271.1.1/2931 - Release Date: 06/11/10 
08:35:00

Reply via email to