olume-tricks [Re: Please help me with lights]
> I gave that 233 mhz away to my brother years ago, it's still operational but
> making strange noises ;)
> Actually: four cores, total roughly 9 MHz worked at this - nothing special
> these days...
>
> I attached the project (s
Hi Zaug,
glad to hear this ;-)
That was my idea, how it should do the trick on romas RS-install, too.
Open with "replace" selected, drag cam on viewport, render, finished :-?
Matthias
>
> Just to confirm, it worked here "out of the box" just had to drag the
> camera to a viewport.
>
> Matthia
Matthias Kappenberg wrote:
Please check that recursion is set at 8 or higher.
(a screenshot would be nice)
Matthias
- Original Message -
From: <[EMAIL PROTECTED]>
To:
Sent: Wednesday, November 14, 2007 2:19 PM
Subject: Re(4): Please help me with lights (Oh n!!)
Please check that recursion is set at 8 or higher.
(a screenshot would be nice)
Matthias
- Original Message -
From: <[EMAIL PROTECTED]>
To:
Sent: Wednesday, November 14, 2007 2:19 PM
Subject: Re(4): Please help me with lights (Oh n!!)
> Yes!!! Yes
> I want
gio originale ---
>Oggetto: Re: Please help me with lights
>Da: "Matthias Kappenberg" <[EMAIL PROTECTED]>
>Data:Mar, 13 Novembre 2007, 8:45 pm
>A: user-list@light.realsoft3d.com
>--
>
>H
Matthias Kappenberg wrote:
Hope this is helpy.
Matthias
Uh, my guess would be "Yes!"
Nice work Matthias!
Talk about nailing it down and whipping it out : D
Cheerz,
Zaug
Only 3 minutes?
Rendered with a good old 233mhz amd, he?
128 mb ram ;-)
Matthias
> I'll upload the Map-utilizing volumetrics scene again if anyone needs it -
> here's a test animation:
> www.athanor3d.com, scroll down to the bottom to 'experimental' (4 secs in
> HD, Xvid, only 3 minutes render
On 12/11/2007, Mark Heuymans <[EMAIL PROTECTED]> wrote:
> I'll upload the Map-utilizing volumetrics scene again if anyone needs it -
> here's a test animation:
> www.athanor3d.com, scroll down to the bottom to 'experimental' (4 secs in
> HD, Xvid, only 3 minutes render time per frame)
>
man, tha
Hi,
Cute picture Daniel!
Roma: this is very sensitive to little things, maybe we need more detailed
info or a simplified example project to offer useful help... I did some
tests too and yeah, the problem is persistent: the spot light's cones and
their intersections are too visible. It's prob
Hi there,
Sorry, I haven't looked deeply into it, but I usually fill the entire
szene with a solid analytic with shadow fog,
and then use the lights to make it visible... that way, overlapping
lights merge smoothly.
Used here for example (sorry, small file..)
http://www.richtermeister.com/images/M
[EMAIL PROTECTED] schrieb:
I use spot light with 0,0,0 camera flash light...
Perhaps the ray depth is too low. It must be greater than 1.
Best wishes,
Yogi Marc Michael
I use spot light with 0,0,0 camera flash light...
>Which type of light do you used? When you work with
volume effect
>materials, the camera flash light doesn't work properly.
>
>Best wishes,
>Yogi Marc Michael
>
>
[EMAIL PROTECTED] schrieb:
uhm the effect is the same using fog or shadowfog
I can not see object after the light cone, intersection of
two light cone produce more SOLID face
There is another method to make this effects?
Which type of light do you used? When you work with volu
to: Re: Please help me with lights
>Da: "Jan Schmitz" <[EMAIL PROTECTED]>
>Data:Lun, 12 Novembre 2007, 3:24 pm
>A: user-list@light.realsoft3d.com
>--
>
>On 12/11/2007, [EMAIL PROTECTED] <[EMAIL PRO
On 12/11/2007, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> Hello.
>
> If you can see the two images you can understanding wich
> is my problem
> I have used material fog of the light source.
>
> Thank you
>
Hi,
it looks better if you use shadowfog instead of fog.
You can modify the shad
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