There's two shaders in the project, add the other one to the scene (or
all parts you want to receive shadows) and the other one to the light
you want to cast the shadows. You can also turn shadows off in the
light properties. I'll add a readme once I have the time.
On 31/01/07, Frank Bueters
That was quick :) Thank you, I'll try right away.
Frank
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Timo Mikkolainen
Verzonden: woensdag 31 januari 2007 9:55
Aan: user-list@light.realsoft3d.com
Onderwerp: Re: fakeShadows
There's two shaders
Hi Timo,
Either I'm confused or there's more to it than just add one shader to the
scene and the other to the light source. Can't get it to produce
(soft)shadows. I've attached a basic setup. Would you mind to have a quick
glance at it and tell me what I do wrong?
Regards,
Frank
Looks like there's a small bug, the shader doesn't flip the normal
towards the camera ray before it checks if it's facing the light ray.
I'll fix it when I get home.
On 31/01/07, Frank Bueters [EMAIL PROTECTED] wrote:
Hi Timo,
Either I'm confused or there's more to it than just add one shader
Ok, should work now: http://koti.welho.com/tmikkola/materials/fakeShadows.zip
On 31/01/07, Timo Mikkolainen [EMAIL PROTECTED] wrote:
Looks like there's a small bug, the shader doesn't flip the normal
towards the camera ray before it checks if it's facing the light ray.
I'll fix it when I get
Nice, softshadows on distant lights! Thanks Timo.
Now that I got it to work on a small test scene I'm trying it on an interior
scene where light comes in from many sides.
Frank Bueters
Ok, should work now:
http://koti.welho.com/tmikkola/materials/fakeShadows.zip
On 31/01/07, Timo