Ok, should work now: http://koti.welho.com/tmikkola/materials/fakeShadows.zip

On 31/01/07, Timo Mikkolainen <[EMAIL PROTECTED]> wrote:
Looks like there's a small bug, the shader doesn't flip the normal
towards the camera ray before it checks if it's facing the light ray.
I'll fix it when I get home.

On 31/01/07, Frank Bueters <[EMAIL PROTECTED]> wrote:
>
> Hi Timo,
>
> Either I'm confused or there's more to it than just add one shader to the
> scene and the other to the light source. Can't get it to produce
> (soft)shadows. I've attached a basic setup. Would you mind to have a quick
> glance at it and tell me what I do wrong?
>
> Regards,
>
>         Frank Bueters
>
>
> > There's two shaders in the project, add the other one to the
> > scene (or all parts you want to receive shadows) and the
> > other one to the light you want to cast the shadows. You can
> > also turn shadows off in the light properties. I'll add a
> > readme once I have the time.
> >
> > On 31/01/07, Frank Bueters <[EMAIL PROTECTED]> wrote:
> > > Hello real users,
> > >
> > > Does anyone know how to put Timo's fakeShadows to work? Or
> > is it being
> > > explained somewhere? Tried to add it to the light source,
> > to objects,
> > > to the root... nothing happens.
> > >
> > > Regards,
> > >
> > > Frank Bueters
> > >
> > >
> > >
> > >
> > >
>
>

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