Ok, should work now: http://koti.welho.com/tmikkola/materials/fakeShadows.zip
On 31/01/07, Timo Mikkolainen <[EMAIL PROTECTED]> wrote:
Looks like there's a small bug, the shader doesn't flip the normal towards the camera ray before it checks if it's facing the light ray. I'll fix it when I get home. On 31/01/07, Frank Bueters <[EMAIL PROTECTED]> wrote: > > Hi Timo, > > Either I'm confused or there's more to it than just add one shader to the > scene and the other to the light source. Can't get it to produce > (soft)shadows. I've attached a basic setup. Would you mind to have a quick > glance at it and tell me what I do wrong? > > Regards, > > Frank Bueters > > > > There's two shaders in the project, add the other one to the > > scene (or all parts you want to receive shadows) and the > > other one to the light you want to cast the shadows. You can > > also turn shadows off in the light properties. I'll add a > > readme once I have the time. > > > > On 31/01/07, Frank Bueters <[EMAIL PROTECTED]> wrote: > > > Hello real users, > > > > > > Does anyone know how to put Timo's fakeShadows to work? Or > > is it being > > > explained somewhere? Tried to add it to the light source, > > to objects, > > > to the root... nothing happens. > > > > > > Regards, > > > > > > Frank Bueters > > > > > > > > > > > > > > > > >