Re: DynAtomic 1.0.0 for Realsoft3D Released

2011-06-03 Thread Carlo Lanzotti
@light.realsoft3d.com *Subject:* Re: DynAtomic 1.0.0 for Realsoft3D Released mailto:user-list@light.realsoft3d.com mailto:user-list@light.realsoft3d.com Dear K-UDA, Unfortunately no, but you can use NURBS curves to control an objects bevahior, see this sample: mailto:user-list

Re: DynAtomic 1.0.0 for Realsoft3D Released

2011-06-03 Thread Carlo Lanzotti
-list@light.realsoft3d.com *Subject:* Re: DynAtomic 1.0.0 for Realsoft3D Released mailto:user-list@light.realsoft3d.com mailto:user-list@light.realsoft3d.com Dear K-UDA, Unfortunately no, but you can use NURBS curves to control an objects bevahior, see this sample: mailto:user-list

Re: DynAtomic 1.0.0 for Realsoft3D Released

2011-06-02 Thread K-UDA
Sent: Tuesday, May 17, 2011 10:23 PM To: user-list@light.realsoft3d.com Subject: Re: DynAtomic 1.0.0 for Realsoft3D Released Dear K-UDA, Unfortunately no, but you can use NURBS curves to control an objects bevahior, see this sample: http://www.dynadream.com/ddweb/data/_uploaded/file/DynAtomic

Re: DynAtomic 1.0.0 for Realsoft3D Released

2011-05-17 Thread Carlo Lanzotti
/A mailto:user-list@light.realsoft3d.com *Subject:* Re: DynAtomic 1.0.0 for Realsoft3D Released mailto:user-list@light.realsoft3d.com mailto:user-list@light.realsoft3d.com Dear K-UDA, Did you mean making some vertex of the mesh participating in dynamics? If yes, you can achieve this by using

Re: DynAtomic 1.0.0 for Realsoft3D Released

2011-05-16 Thread K-UDA
Hello Carlo. I have lattice mapped the hair and skirt with the skeleton. So I want to apply the simulation to the skeleton joint. Best regards. K-UDA From: Carlo Lanzotti Sent: Monday, May 16, 2011 5:44 AM To: user-list@light.realsoft3d.com Subject: Re: DynAtomic 1.0.0 for Realsoft3D Released

Re: DynAtomic 1.0.0 for Realsoft3D Released

2011-05-14 Thread Carlo Lanzotti
Dear K-UDA, Yes, feel free to localize it in your own language. DynAtomic's engine is particles based, baking the simulation in keyframes will results in thousands of data. Anyway, not sure, but maybe you can bake to keyframes by putting Realsoft3D in key-recording and playing the cache.

Re: DynAtomic 1.0.0 for Realsoft3D Released

2011-05-13 Thread Amir Ansari
Fantastic! Thank you, Carlo. Amir

Re: DynAtomic 1.0.0 for Realsoft3D Released

2011-05-12 Thread neil
On Fri, 13 May 2011 02:15:29 +0200, Carlo Lanzotti clanzo...@dynadream.com wrote: Dear Realsoft3D users, We are glad to announce the release of DynAtomic 1.0.0 for Realsoft3D V7. Please see the DynAtomic web page for more informations: http://www.dynadream.com/ddweb/index.php/DynAtomic

RE: DynAtomic 1.0.0 for Realsoft3D Released

2011-05-12 Thread Arjo Rozendaal
Congratulations Carlo, Very good you finally released it. In the Netherlands we've a saying that says better late than never I'm glad I have to admit that I've been proven wrong losing hope you would ever release it. Arjo. -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com

Re: DynAtomic 1.0.0 for Realsoft3D Released

2011-05-12 Thread Ville Tirronen
Thank you Carlo! Just installed 32bit version of RS. Hope there will be 64bit version soon. Ville Carlo Lanzotti [clanzo...@dynadream.com] kirjoitti: Dear Realsoft3D users, We are glad to announce the release of DynAtomic 1.0.0 for Realsoft3D V7. Please see the DynAtomic web page for