Re: AW: Distant lights and environments

2006-06-01 Thread George Jenner
On Wed, 31 May 2006 16:30:15 +0200, BT-3D [EMAIL PROTECTED] wrote: This is the normal behaviour of distant lights because they have no orgin and so what you can move them where ever you want. The only thing that counts is the rotation (the direction) of the light not it's position. Thanks for

Re: Some WIP / yep and something for Neil

2006-06-01 Thread Matthias Kappenberg
Hi George, many thanks :-) Matthias - Original Message - From: George Jenner [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Thursday, June 01, 2006 9:23 AM Subject: Re: Some WIP / yep and something for Neil On Wed, 31 May 2006 22:29:22 +0200, Matthias Kappenberg [EMAIL

Re: AW: Distant lights and environments

2006-06-01 Thread Timo Mikkolainen
Think of it like this: to see if the light is 'shadowed' or not, a ray is shot away from the surface (in the opposite direction of the light); if it hits something, the light is shadowed. On 01/06/06, George Jenner [EMAIL PROTECTED] wrote: On Wed, 31 May 2006 16:30:15 +0200, BT-3D [EMAIL

Re: AW: Distant lights and environments

2006-06-01 Thread George Jenner
On Thu, 01 Jun 2006 12:55:45 +0200, Timo Mikkolainen [EMAIL PROTECTED] wrote: Think of it like this: to see if the light is 'shadowed' or not, a ray is shot away from the surface (in the opposite direction of the light); if it hits something, the light is shadowed. ...and being a sphere it

Re: AW: Distant lights and environments

2006-06-01 Thread Vesa Meskanen
Hi, Thanks for the reply Tim. But I thought if they have no origin, then everywhere is an origin - as if all points in space were spontaneously generating photons all the time and shooting them in the same direction. So I don't immediately understand why a celestial sphere that accepts

Re: The FootBall Modeling Tutorial finally released...

2006-06-01 Thread Zaug
Beg-inner wrote: Hi Matthias, Frank, Arjo and Robert.. Thank you all, for all of your nice comments, feels good to read them.. Hopefully the tut will be helpful and useful. I am really happy that the tut finally came to life.. and that you guys liked it, is a bonus. Beg-inner, I finally

Re: The FootBall Modeling Tutorial finally released...

2006-06-01 Thread Daniel Richter
OOoh, I'm loving the greeble ball! Sweet, now I'll actually have to look into that plugin myself.. Put it off for too long ;) Very inspiring! Daniel On 6/1/06, Zaug [EMAIL PROTECTED] wrote: Beg-inner wrote: Hi Matthias, Frank, Arjo and Robert.. Thank you all, for all of your nice comments, feels

Re: The FootBall Modeling Tutorial finally released...

2006-06-01 Thread Zaug
Daniel, Thankz much and enjoy. Glad to be of inspiration :) Cheers, Zaug -- My love of the halfling's leaf has clearly slowed my mind. |8?o Daniel Richter wrote: OOoh, I'm loving the greeble ball! Sweet, now I'll actually have to look into that plugin myself.. Put it off for too long