Hi George, many thanks :-)
Matthias ----- Original Message ----- From: "George Jenner" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, June 01, 2006 9:23 AM Subject: Re: Some WIP / yep and something for Neil On Wed, 31 May 2006 22:29:22 +0200, Matthias Kappenberg <[EMAIL PROTECTED]> wrote: > Hi George, > > can you post some images? Well.... I actually abandoned the design as I didn't like the way it was going - neither the colour nor the bumps. The closeup here shows that when I tried to lower the bump height around the lips I got artifacts like yours. By scaling the mapping I got smaller cells up the eye stalk. I had to dig these out of the archives so I'm not sure why that wasn't working properly either :-) I've gone away from all this in the latest snail - the third pic - which has nothing to offer the thread. George > > Matthias > > > ----- Original Message ----- > From: "George Jenner" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Wednesday, May 31, 2006 3:39 PM > Subject: Re: Some WIP / yep and something for Neil > > >> On Mon, 29 May 2006 10:28:19 +0200, Matthias Kappenberg >> <[EMAIL PROTECTED]> wrote: >> >> > Hi Boris, >> > >> > many thanks, you are right. Attached is my way. >> > But the UV-Sets are buggy in my opinion. >> > (And the snail has UV-Sets, but no longer, hehe) >> > >> > Please have a look at the file. >> > (Ignore upcoming Realman errors while loading >> > as always) >> > >> > Maybe the file can be helpy for Neil, too. >> > >> > Matthias >> >> I had a similar problem on a remarkably similar snail! I concluded I >> was >> hopeless at VSL, so it's reassuring to see I was actually doing the same >> as you :-) I had better luck varying the size of the cells using a >> channel to multiply the map coords. >> >> George >> >> > >> > >> > ----- Original Message ----- >> > From: "Boris Jahn" <[EMAIL PROTECTED]> >> > To: <[email protected]> >> > Sent: Monday, May 29, 2006 9:35 AM >> > Subject: Re: Some WIP >> > >> > >> >> Hi Matthias, >> >> >> >> > > > With a question inside. >> >> > > > >> >> >> >> I hope I got the question right but you can use a scope-mapping on >> the >> >> uv-set. >> >> Create a customchannel ("scope_1" or whatever) >> >> Create in Surface properties of your vsl-shader Scope=Copy(scope1) >> >> Put the uv-set in edit mode >> >> Select the all edges accept the one you wanna have the soft edge >> >> Set "1" in properties-col-Attribute-scope1 for the selected edges. >> The >> >> edges with value "1" get the shader applied. "0" = no shader ... and >> >> you can use other values then 1 and 0 (just mentioning ;)) >> >> That should work for bump, colour, illu ... >> >> >> >> -- >> >> >> >> Bye >> >> Boris - http://www.3ddart.com - >> >> Realsoft Image Contest - http://www.realsoft.org - >> >> >> >> >> >> >> >> >> >> >> >> -- >> Using Opera's revolutionary e-mail client: http://www.opera.com/mail/ >> >> > -- Using Opera's revolutionary e-mail client: http://www.opera.com/mail/
