Hi George,

many thanks :-)

Matthias


----- Original Message ----- 
From: "George Jenner" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, June 01, 2006 9:23 AM
Subject: Re: Some WIP / yep and something for Neil


On Wed, 31 May 2006 22:29:22 +0200, Matthias Kappenberg  
<[EMAIL PROTECTED]> wrote:

> Hi George,
>
> can you post some images?

Well....  I actually abandoned the design as I didn't like the way it was  
going - neither the colour nor the bumps.  The closeup here shows that  
when I tried to lower the bump height around the lips I got artifacts like  
yours.  By scaling the mapping I got smaller cells up the eye stalk.  I  
had to dig these out of the archives so I'm not sure why that wasn't  
working properly either :-)

I've gone away from all this in the latest snail - the third pic - which  
has nothing to offer the thread.

George


>
> Matthias
>
>
> ----- Original Message -----
> From: "George Jenner" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, May 31, 2006 3:39 PM
> Subject: Re: Some WIP / yep and something for Neil
>
>
>> On Mon, 29 May 2006 10:28:19 +0200, Matthias Kappenberg
>> <[EMAIL PROTECTED]> wrote:
>>
>> > Hi Boris,
>> >
>> > many thanks, you are right. Attached is my way.
>> > But the UV-Sets are buggy in my opinion.
>> > (And the snail has UV-Sets, but no longer, hehe)
>> >
>> > Please have a look at the file.
>> > (Ignore upcoming Realman errors while loading
>> > as always)
>> >
>> > Maybe the file can be helpy for Neil, too.
>> >
>> > Matthias
>>
>> I had a similar problem on a remarkably similar snail!  I concluded I  
>> was
>> hopeless at VSL, so it's reassuring to see I was actually doing the same
>> as you :-)  I had better luck varying the size of the cells using a
>> channel to multiply the map coords.
>>
>> George
>>
>> >
>> >
>> > ----- Original Message -----
>> > From: "Boris Jahn" <[EMAIL PROTECTED]>
>> > To: <[email protected]>
>> > Sent: Monday, May 29, 2006 9:35 AM
>> > Subject: Re: Some WIP
>> >
>> >
>> >> Hi Matthias,
>> >>
>> >> > > > With a question inside.
>> >> > > >
>> >>
>> >> I hope I got the question right but you can use a scope-mapping on  
>> the
>> >> uv-set.
>> >> Create a customchannel ("scope_1" or whatever)
>> >> Create in Surface properties of your vsl-shader Scope=Copy(scope1)
>> >> Put the uv-set in edit mode
>> >> Select the all edges accept the one you wanna have the soft edge
>> >> Set "1" in properties-col-Attribute-scope1 for the selected edges.  
>> The
>> >> edges with value "1" get the shader applied. "0"  = no shader ... and
>> >> you can use other values then 1 and 0 (just mentioning ;))
>> >> That should work for bump, colour, illu ...
>> >>
>> >> --
>> >>
>> >> Bye
>> >> Boris - http://www.3ddart.com -
>> >> Realsoft Image Contest - http://www.realsoft.org -
>> >>
>> >>
>> >>
>> >>
>>
>>
>>
>> --
>> Using Opera's revolutionary e-mail client: http://www.opera.com/mail/
>>
>>
>



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