Hello ,
I use now the babelfish and translate all html to germany.
For reading it is ok :-)
Nandor Kertes
Original-Nachricht
Datum: Wed, 31 Jan 2007 09:07:33 +0200
Von: Vesa Meskanen [EMAIL PROTECTED]
An: user-list@light.realsoft3d.com
Betreff: Re: Manuals in PDF
Hi, Andre:
Hi Garry,
Seems you found the solution yourself. So I won't look into it unless you
still can't get it to work.
Arjo.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of studio
Sent: woensdag 31 januari 2007 2:31
To: user-list@light.realsoft3d.com
Hello real users,
Does anyone know how to put Timo's fakeShadows to work? Or is it being
explained somewhere? Tried to add it to the light source, to objects, to the
root... nothing happens.
Regards,
Frank Bueters
There's two shaders in the project, add the other one to the scene (or
all parts you want to receive shadows) and the other one to the light
you want to cast the shadows. You can also turn shadows off in the
light properties. I'll add a readme once I have the time.
On 31/01/07, Frank Bueters
That was quick :) Thank you, I'll try right away.
Frank
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Timo Mikkolainen
Verzonden: woensdag 31 januari 2007 9:55
Aan: user-list@light.realsoft3d.com
Onderwerp: Re: fakeShadows
There's two shaders
Hi Garry,
Seems you found the solution yourself. So I won't look into it unless you
still can't get it to work.
Arjo.
Hi Arjo :
No , I think who ever built the Shadow Pass shader that is
on timo's site has abandoned it's development . I could not
get it to work .
There must be some way to
Hi Timo,
Either I'm confused or there's more to it than just add one shader to the
scene and the other to the light source. Can't get it to produce
(soft)shadows. I've attached a basic setup. Would you mind to have a quick
glance at it and tell me what I do wrong?
Regards,
Frank
Looks like there's a small bug, the shader doesn't flip the normal
towards the camera ray before it checks if it's facing the light ray.
I'll fix it when I get home.
On 31/01/07, Frank Bueters [EMAIL PROTECTED] wrote:
Hi Timo,
Either I'm confused or there's more to it than just add one shader
Ok, should work now: http://koti.welho.com/tmikkola/materials/fakeShadows.zip
On 31/01/07, Timo Mikkolainen [EMAIL PROTECTED] wrote:
Looks like there's a small bug, the shader doesn't flip the normal
towards the camera ray before it checks if it's facing the light ray.
I'll fix it when I get
Nice, softshadows on distant lights! Thanks Timo.
Now that I got it to work on a small test scene I'm trying it on an interior
scene where light comes in from many sides.
Frank Bueters
Ok, should work now:
http://koti.welho.com/tmikkola/materials/fakeShadows.zip
On 31/01/07, Timo
Hi all,
I'm trying help someone find some contemporary U.S.A. loco and rolling stock
models for a university research program assessing the effectiveness of
various designs of warning signs upon road users. Unfortunately I don't have
the time to model it all myself, assuming I could find
Hi Henri..
Those looks coolish.-.!
Yep SyntEyes seems to rock.. =)
I bet its good bang for the buck..compared to most other..
Still for me abit pricey.. but I am also just a non pro.. =)
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
leee wrote:
Hi all,
I'm trying help someone find some contemporary U.S.A. loco and rolling stock
models for a university research program assessing the effectiveness of
various designs of warning signs upon road users. Unfortunately I don't have
the time to model it all myself, assuming I
Hi Garry,
The shader does work alright. I just had a quick look at it. You have to
create a new output object and assign the right channel to it.
I created a photoshop output with three layers and assigned all the channels
to a separate layer.
Arjo.
Man ... :
OK , thanks Arjo . Timo jumped on
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