I assumed from what I read that it was simply removed from the calculations
for measurements and layout of its parents I didn't realize its children
wouldn't be laid out with in it.
Thanks!
On Feb 20, 2018 6:56 PM, "Erik J. Thomas" wrote:
> That's correct behavior. When IncludeInLayout is false
That's correct behavior. When IncludeInLayout is false, the control doesn't
exist in the displayList and you are NOT going to see any changes you make to
it's state until you make includeInLayout = true.
You only want to use includeInLayout when you don't want the control in your
layout.
Also
Hello,
It's possible to change the input text in desktop but not in mobile
Thanks
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Thanks for your kind words, and for your suggestion. It turns out that you
suggestion is right on! I added these calls:
SoundMixer.audioPlaybackMode = AudioPlaybackMode.VOICE;
SoundMixer.useSpeakerphoneForVoice = true;
SoundMixer.soundTransform.volume = 1;
And the Android playback volume is much,
It appears that the spark CheckBox might have a defect and I would like to
confirm if anyone has seen it. I didn't see it in the issues tracker. If
you have a CheckBox with includeInLayout set to false, then when you set
the label property, the display list does not update and show the text.
I've t
Erik, you are always so generous with your help on this site, I wish I could
give you a nugget of information. Alas, I have no experience with this even
in the slightest and can offer no help. I'm sure you already thought about
it, but the first thing that popped into my head is if the volume lev
Hi Olaf,
Maybe we should put your example as part of Flex Utilities with proper
instruction. [1] Add there only those parts of Fontawesome where we don't
have license issue. - This will just show that users can use it.
[1] https://github.com/apache/flex-utilities
Thanks, Piotr
2018-02-20 19:17
Thanks Om and Justin,
after thinking about it a bit more and reading the license links I am not
sure if it is really a good idea to include FontAwesome5 by default within
the Flex SDK:
- We increase the SDK size which is probably not the interest of all users
- We maybe ran into license issues
-
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