RE: CAPTCHA clarity in post 1.2.6 releaes

2007-11-12 Thread Jonathan Locke
http://web.mac.com/jonathan.locke/iWeb/JonathanLocke/Blog/CA4A74A0-820C-4FDF-BF65-F4C14754D13E.html Chris Colman wrote: > > The trouble is that the answers to the kitten questions usually have a > small number of possible combinations: 1 - 5 roughly so on average a > robot may be successful 20

RE: CAPTCHA clarity in post 1.2.6 releaes

2007-11-12 Thread Jonathan Locke
there are no questions. the kittens are merged into an image that functions like an image map. the robot would be guessing co-ordinates, not combinations. the idea is that the robot is going to have to actually recognize kittens in the image (from among other animals) and send the server co-ord

Re: CAPTCHA clarity in post 1.2.6 releaes

2007-11-11 Thread Matt Jensen
Here is the complete list of characters that I am currently using. I basically removed more and more over time as I experienced entry failures. They seem to be pretty workable using these characters: private static final char[] CAPTCHA_CHARS = "abcdefghkmnoprstuvwxz".toCharArray(); Chris

RE: CAPTCHA clarity in post 1.2.6 releaes

2007-11-11 Thread Chris Colman
The trouble is that the answers to the kitten questions usually have a small number of possible combinations: 1 - 5 roughly so on average a robot may be successful 20% of the time. > thoof.com has a better captcha: select the kittens. I'd love to know > if it works for them or not. > > Martijn -

Re: CAPTCHA clarity in post 1.2.6 releaes

2007-11-11 Thread Martijn Dashorst
thoof.com has a better captcha: select the kittens. I'd love to know if it works for them or not. Martijn On 11/11/07, Chris Colman <[EMAIL PROTECTED]> wrote: > > i hope you guys realize that this isnt a wicket issue, its an issue > > with the captcha lib that wicket uses - thats what is generati

RE: CAPTCHA clarity in post 1.2.6 releaes

2007-11-10 Thread Chris Colman
> i hope you guys realize that this isnt a wicket issue, its an issue > with the captcha lib that wicket uses - thats what is generating the > image. I realized that it was a third party thing. If it was written by the wicket devs it would rock like everything else they write! > so why not simply

Re: CAPTCHA clarity in post 1.2.6 releaes

2007-11-10 Thread Igor Vaynberg
i hope you guys realize that this isnt a wicket issue, its an issue with the captcha lib that wicket uses - thats what is generating the image. so why not simply integrate a different lib into your own component? possibly submit that as a proposal to replace the current one... -igor On Nov 10, 2

RE: CAPTCHA clarity in post 1.2.6 releaes

2007-11-10 Thread Chris Colman
> It is still pretty nasty in the 1.3 series. I got around the issue > somewhat by throwing out several letters that could be indistinguishable > after deformation. Things like "h" and "n," "I" and "1," and "t" and > "f." Good idea! I tried throwing out all the letters and using only numbers but

Re: CAPTCHA clarity in post 1.2.6 releaes

2007-11-10 Thread Matt Jensen
It is still pretty nasty in the 1.3 series. I got around the issue somewhat by throwing out several letters that could be indistinguishable after deformation. Things like "h" and "n," "I" and "1," and "t" and "f." But yeah, about 10% of the time, they get pretty bad. Chris Colman wrote:

CAPTCHA clarity in post 1.2.6 releaes

2007-11-10 Thread Chris Colman
I'm using the wicket extensions CAPTCHA feature which works perfectly except: I know the purpose of CAPTCHA is to make the text unreadable to a certain extent but it's *TOO* good at making the text unreadable - such that humans often get it wrong too. I have a client who has complained that while