LGTM for V8!
On Fri, Mar 2, 2018 at 11:25 AM, Jakob Kummerow
wrote:
> Note that this is a v8/JavaScript feature, so this post is just an FYI for
> blink-dev — no signoff from Blink API owners is required.
>
>
> *Contact emails*
>
> jkumme...@chromium.org,
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Functions created with eval or new Function will get optimized (after a
while, just like other functions -- nothing is optimized on first use).
That said, modifying prototypes after the fact tends to have a performance
impact, because V8 makes optimizations (all over the place) based on the
On Fri, Mar 2, 2018 at 8:25 PM Jakob Kummerow
wrote:
> Note that this is a v8/JavaScript feature, so this post is just an FYI for
> blink-dev — no signoff from Blink API owners is required.
>
>
> *Contact emails*
>
> jkumme...@chromium.org, n...@chromium.org
>
>
>
Note that this is a v8/JavaScript feature, so this post is just an FYI for
blink-dev — no signoff from Blink API owners is required.
*Contact emails*
jkumme...@chromium.org, n...@chromium.org
*Explainer*
https://github.com/tc39/proposal-bigint/blob/master/README.md
*Spec*
Hi,
I am wondering what the performance impact would be if I would change
*Error.stackTraceLimit* [1] to a high value (e.g. 1000?). The default of
just 10 stack frames is little when the error bubbles through a long chain
of promises for example.
This change would be in production code, not
Forwarding here from Node.js group as this one is more appropriate.
Hello,
I have a real time application which will require constant updates /
bug fixes. So I will be constantly defining new functions on
prototypes or constructors.
My question is, will there be a difference between functions