Re: [vdr] anybody using the dxr3 plugin with vdr 1.5.3?

2007-06-17 Thread Klaus Schmidinger
On 06/16/07 23:11, Luca Olivetti wrote: En/na Klaus Schmidinger ha escrit: anels work ok with a dxr3. Probaly antialiasing produces too many colours for the dxr3 to handle. VDR's skins first check whether the OSD in use can handle 8bpp, and only then uses a single 256 color bitmap (with font

[vdr] anybody using the dxr3 plugin with vdr 1.5.3?

2007-06-16 Thread Luca Olivetti
Hello, I wanted to try the development version of vdr (1.5.3) to see what's new and to keep my actuator plugin up to date. I think that the new vdr is doing funky things with the osd, since the menu is unwatchable (a lot of dxr3: colormanager: bummer, too many sections (14), reusing last one).

Re: [vdr] anybody using the dxr3 plugin with vdr 1.5.3?

2007-06-16 Thread Luca Olivetti
En/na Luca Olivetti ha escrit: Hello, I wanted to try the development version of vdr (1.5.3) to see what's new and to keep my actuator plugin up to date. I think that the new vdr is doing funky things with the osd, since the menu is unwatchable (a lot of dxr3: colormanager: bummer, too many

Re: [vdr] anybody using the dxr3 plugin with vdr 1.5.3?

2007-06-16 Thread Luca Olivetti
En/na Luca Olivetti ha escrit: En/na Luca Olivetti ha escrit: Hello, I wanted to try the development version of vdr (1.5.3) to see what's new and to keep my actuator plugin up to date. I think that the new vdr is doing funky things with the osd, since the menu is unwatchable (a lot of

Re: [vdr] anybody using the dxr3 plugin with vdr 1.5.3?

2007-06-16 Thread Klaus Schmidinger
On 06/16/07 20:32, Luca Olivetti wrote: En/na Luca Olivetti ha escrit: En/na Luca Olivetti ha escrit: Hello, I wanted to try the development version of vdr (1.5.3) to see what's new and to keep my actuator plugin up to date. I think that the new vdr is doing funky things with the osd, since

Re: [vdr] anybody using the dxr3 plugin with vdr 1.5.3?

2007-06-16 Thread Luca Olivetti
En/na Klaus Schmidinger ha escrit: anels work ok with a dxr3. Probaly antialiasing produces too many colours for the dxr3 to handle. VDR's skins first check whether the OSD in use can handle 8bpp, and only then uses a single 256 color bitmap (with font anti-aliasing). Maybe the dxr3