On 06/16/07 23:11, Luca Olivetti wrote:
En/na Klaus Schmidinger ha escrit:
anels work ok
with a dxr3.
Probaly antialiasing produces too many colours for the dxr3 to handle.
VDR's skins first check whether the OSD in use can handle 8bpp, and
only then uses a single 256 color bitmap (with font
Hello,
I wanted to try the development version of vdr (1.5.3) to see what's new
and to keep my actuator plugin up to date.
I think that the new vdr is doing funky things with the osd, since the
menu is unwatchable (a lot of dxr3: colormanager: bummer, too many
sections (14), reusing last one).
En/na Luca Olivetti ha escrit:
Hello,
I wanted to try the development version of vdr (1.5.3) to see what's new
and to keep my actuator plugin up to date.
I think that the new vdr is doing funky things with the osd, since the
menu is unwatchable (a lot of dxr3: colormanager: bummer, too many
En/na Luca Olivetti ha escrit:
En/na Luca Olivetti ha escrit:
Hello,
I wanted to try the development version of vdr (1.5.3) to see what's new
and to keep my actuator plugin up to date.
I think that the new vdr is doing funky things with the osd, since the
menu is unwatchable (a lot of
On 06/16/07 20:32, Luca Olivetti wrote:
En/na Luca Olivetti ha escrit:
En/na Luca Olivetti ha escrit:
Hello,
I wanted to try the development version of vdr (1.5.3) to see what's new
and to keep my actuator plugin up to date.
I think that the new vdr is doing funky things with the osd, since
En/na Klaus Schmidinger ha escrit:
anels work ok
with a dxr3.
Probaly antialiasing produces too many colours for the dxr3 to handle.
VDR's skins first check whether the OSD in use can handle 8bpp, and
only then uses a single 256 color bitmap (with font anti-aliasing).
Maybe the dxr3