Hi,
I'm not sure if I got it right: This patch reduces the amount of memory
that is needed for a osd by splitting the osd into several areas and
adjusting the bbp for each area.
Regards,
JW
Am Samstag, den 21.11.2009, 21:57 +0100 schrieb matthieu castet:
Hi,
this patch try to handle case
Hi,
this patch try to handle case where the osd is limited (for example on ff card).
For that it try to split area, count the really needed bpp (all transparent
index can be merged together and will with my previous patch in osd.c).
Also it fix a bug in the current version : removing all the
Did you know Klaus is updating the OSD to 24bit truecolor? I don't
think he is going to adapt 1.6.x further though so you might need at
least 1.7.10(?) to use it.
Cheers
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