Re: [viff-devel] VIFF unit tests

2008-02-13 Thread Martin Geisler
Janus Dam Nielsen <[EMAIL PROTECTED]> writes: > Does it make sense to run all unit tests with the same configuations > of players and thresholds. That is, for all protocols p, is p > executed with x players and threshold t is p welldefined? Well, no, not in general. If you write a protocol for se

Re: [viff-devel] Viff unit tests

2008-02-13 Thread Janus Dam Nielsen
I thing to consider. Does it make sense to run all unit tests with the same configuations of players and thresholds. That is, for all protocols p, is p executed with x players and threshold t is p welldefined? I suspect, out of the blue air, that this is not the case. I am I right or am I w

Re: [viff-devel] Viff unit tests

2008-02-13 Thread Martin Geisler
"Thomas Jakobsen" <[EMAIL PROTECTED]> writes: > I suggest that we - as far as it's reasonable - write unit tests > that don't depend on a specific number of players and threshold, but > instead use number of players and threshold as defined by > runtime.threshold and runtime.players. This will all

[viff-devel] Viff unit tests

2008-02-13 Thread Thomas Jakobsen
Hi I suggest that we - as far as it's reasonable - write unit tests that don't depend on a specific number of players and threshold, but instead use number of players and threshold as defined by runtime.threshold and runtime.players. This will allow us to automatically run these tests with many co