Hi I suggest that we - as far as it's reasonable - write unit tests that don't depend on a specific number of players and threshold, but instead use number of players and threshold as defined by runtime.threshold and runtime.players. This will allow us to automatically run these tests with many combinations of (no of players, threshold), say, (3,1), (5,2), (5,1), (7,3).
My experience from developing protocols for the previous SIMAP prototype was that testing all protocols with (3,1), (5,1) (5,2) and (7,3) sometimes caught subtle bugs that wouldn't have been caught when testing only (3,1) and, say, (5,2). Any opinions about this? Regards, Thomas _______________________________________________ viff-devel mailing list (http://viff.dk/) viff-devel@viff.dk http://lists.viff.dk/listinfo.cgi/viff-devel-viff.dk