[viff-devel] Elliptic curves

2008-06-27 Thread Claudio Orlandi
> >From reading the Wikipedia page linked below it seems very simple to > implement. But if it should be fast, then a library is of course much > better than a home-grown Python version. It's also about security. I would like an implementation that deals, at least, with the most common side-channe

Re: [viff-devel] [PATCH 0 of 4] Insecure ElGamal based two player runtime

2008-06-27 Thread Martin Geisler
Ivan Bjerre Damgaard <[EMAIL PROTECTED]> writes: > Isn't a mail list for patches a strange place to put something like > this El Gamal protocol you just mailed about? If you had not "by > chance" sent this to more people, you might not have received > Claudio's useful comment. You're right, I'm p

Re: [viff-devel] Paillier based two player runtime

2008-06-27 Thread Martin Geisler
Ivan Bjerre Damgaard <[EMAIL PROTECTED]> writes: > Quoting Claudio Orlandi <[EMAIL PROTECTED]>: > >> > Cool -- that sounds like a good opportunity to finally sit down >> > and create a slow-but-simple elliptic curve library for VIFF. >> >> I suggest you to use some library instead. Some of the alg

Re: [viff-devel] Paillier based two player runtime

2008-06-27 Thread Ivan Bjerre Damgaard
Quoting Claudio Orlandi <[EMAIL PROTECTED]>: > > Cool -- that sounds like a good opportunity to finally sit down and > > create a slow-but-simple elliptic curve library for VIFF. > > I suggest you to use some library instead. Some of the algorithms are > quite involved... > I'm sure you can find C

Re: [viff-devel] Paillier based two player runtime

2008-06-27 Thread Claudio Orlandi
> Cool -- that sounds like a good opportunity to finally sit down and > create a slow-but-simple elliptic curve library for VIFF. I suggest you to use some library instead. Some of the algorithms are quite involved... I'm sure you can find C/C++ good stuff out there, and as far as I understood, yo

Re: [viff-devel] Paillier based two player runtime

2008-06-27 Thread Martin Geisler
"Claudio Orlandi" <[EMAIL PROTECTED]> writes: >>> Converting this simple protocol to the active case is harder than >>> expected, and I'm working on it right now. >> >> Great, I'm looking forward to it! :-) > > Well, if you have a lot of spare time you can start some > preprocessing :) Well, what

Re: [viff-devel] Paillier based two player runtime (was: [PATCH 0 of 4] Insecure ElGamal based two player runtime)

2008-06-27 Thread Claudio Orlandi
>> Converting this simple protocol to the active case is harder than >> expected, and I'm working on it right now. > > Great, I'm looking forward to it! :-) > Well, if you have a lot of spare time you can start some preprocessing :) In particular, I guess that the active protocol will almost surel