Citat af Håvard Vegge :
Hi!
I'm trying to do some basic benchmarks with different number of
players. A few questions:
1. Why have VIFF defined the threshold t to be the number of corrupt
players, while the classical literature defines it as "t
participants can reconstruct the message"?
Hi!
I'm trying to do some basic benchmarks with different number of players.
A few questions:
1. Why have VIFF defined the threshold t to be the number of corrupt
players, while the classical literature defines it as "t participants
can reconstruct the message"?
2. Say I create the config