Re: [viff-devel] Player thresholds

2009-06-03 Thread Mikkel Krøigård
Citat af Håvard Vegge : Hi! I'm trying to do some basic benchmarks with different number of players. A few questions: 1. Why have VIFF defined the threshold t to be the number of corrupt players, while the classical literature defines it as "t participants can reconstruct the message"?

[viff-devel] Player thresholds

2009-06-03 Thread Håvard Vegge
Hi! I'm trying to do some basic benchmarks with different number of players. A few questions: 1. Why have VIFF defined the threshold t to be the number of corrupt players, while the classical literature defines it as "t participants can reconstruct the message"? 2. Say I create the config