Hi!
I'm trying to do some basic benchmarks with different number of players.
A few questions:
1. Why have VIFF defined the threshold t to be the number of corrupt
players, while the classical literature defines it as "t participants
can reconstruct the message"?
2. Say I create the config
Citat af Håvard Vegge :
Hi!
I'm trying to do some basic benchmarks with different number of
players. A few questions:
1. Why have VIFF defined the threshold t to be the number of corrupt
players, while the classical literature defines it as "t
participants can reconstruct the message"?