Re: [viff-devel] VIFF needs at least 3 players always?

2010-10-08 Thread Thomas P Jakobsen
> There is also an Orlandi runtime and a BeDOZa runtime (under > development). They work for 2 parties and guarantee security against > active adversaries (paillier.py is only for passive security). > > Claudio The current implementation of the Orlandi runtime found in orlandi.py unfortunately dep

Re: [viff-devel] VIFF needs at least 3 players always?

2010-10-07 Thread Claudio Orlandi
There is also an Orlandi runtime and a BeDOZa runtime (under development). They work for 2 parties and guarantee security against active adversaries (paillier.py is only for passive security). Claudio 2010/10/7 Mikkel Krøigård : > Citat af Kyung-Wook Hwang : > >> Hello, >> >> This is Kyung Hwang

Re: [viff-devel] VIFF needs at least 3 players always?

2010-10-07 Thread Mikkel Krøigård
Citat af Kyung-Wook Hwang : Hello, This is Kyung Hwang from Columbia University again. I have another question. Does Viff always need at least 3 participants? It seems to me it does. That depends on the runtime you use. If you are using the default passive security runtime, this is based o

[viff-devel] VIFF needs at least 3 players always?

2010-10-07 Thread Kyung-Wook Hwang
Hello, This is Kyung Hwang from Columbia University again. I have another question. Does Viff always need at least 3 participants? It seems to me it does. I modified "beginner.py" for two players because that file was simplest to modify, but when I ran the two players, I got the following errors