Re: [Viking-devel] Viking Map Generation with Mapnik C++ Library.

2015-02-10 Thread Robert Norris
https://github.com/rnorris/viking/compare/MapnikRenderingLayer A few updates have been applied. Split Mapnik rendering into a separate thread pool, with a default value of 1 to avoid any potential multi threading issues. GUI control can increase the number of threads used so the adventurous

Re: [Viking-devel] Viking Map Generation with Mapnik C++ Library.

2015-02-02 Thread Greg Troxel
Robert Norris rw_nor...@hotmail.com writes: Tiles are cached in directory specified in the Mapnik Rendering layer property (it defaults to ~/.viking-maps/MapnikRendering - so for different stylesheets it's wise to change this to a specific directory per style) - the cache is always in the

Re: [Viking-devel] Viking Map Generation with Mapnik C++ Library.

2015-02-01 Thread Greg Troxel
Wow, that's very cool. It would be really nice if the mapnik dependency could somehow be additional rather than either/or. From a packaging viewpoint, I'd like to see a way to have base viking viking-mapnik but perhaps what's unwarranted as it's not clear that mapnik is that heavy.