[VirtualGL-Users] automatically benchmarking performance (displayed FPS) of VirtualGL

2012-05-04 Thread Florian Kemmer (florian.kem...@hs-furtwangen.de)
Hello everybody, first of all: I have read the post "VirtualGL performance impact" [1] and also seen the conclusion that benchmarking is a "lost cause". However, this case is somewhat different. I do not (well, not really) care about theoretical details or performance impact. I simply want to be

Re: [VirtualGL-Users] automatically benchmarking performance (displayed FPS) of VirtualGL

2012-05-04 Thread Arthur Huillet
On Fri, 4 May 2012 12:16:42 +0200 (CEST) "Florian Kemmer (florian.kem...@hs-furtwangen.de)" wrote: > What is the intended behavior here and/or how do I get the number of FPS that > are seen in VNC? If possible at all. There is no such thing as frames per second in VNC. Actually, there is no such

Re: [VirtualGL-Users] automatically benchmarking performance (displayed FPS) of VirtualGL

2012-05-04 Thread DRC
On May 4, 2012, at 5:16 AM, "Florian Kemmer (florian.kem...@hs-furtwangen.de)" wrote: > Hello everybody, > > first of all: I have read the post "VirtualGL performance impact" [1] and also > seen the conclusion that benchmarking is a "lost cause". > > However, this case is somewhat different. I