Re: [VirtualGL-Users] automatically choosing GPU with vglrun

2013-09-19 Thread Philippe
Hi guys, There's a long time, I did a script to achieve that (before the 273.x drivers from memory). On any machine, if you want your gpu0 corresponding to your :0.0 screen, it's your job to configure (through nvidia-xconfig for example) the number of the X display. So just for example, here is the

Re: [VirtualGL-Users] (no subject)

2013-09-19 Thread Morgan Ross
Thank you for taking the time to respond. I'm honored, I have been reading your posts for a long time, I did not address you directly because I didn't want to waste your time, at this point I am not able to commit fully to learning 3D over IP yet. (3DoIP first?). I agree that it is best to be upfro

Re: [VirtualGL-Users] automatically choosing GPU with vglrun

2013-09-19 Thread Rafael Guimaraes
In fact, I have almost the same xorg.conf in two machines and the behave differently with respect to :0.0 to :0.3 or :0.1 to :0.4. I still didn't get what I am missing here... Below you can see one of the my xorg.conf. This one is for my 4 Quadro FX 7000 configuration, and this is giving me :0.1 to

Re: [VirtualGL-Users] gpu vs cpu

2013-09-19 Thread Kevin Van Workum
On Thu, Sep 19, 2013 at 11:56 AM, Amanda Tumminello wrote: > I have been looking at and playing with this software for some time. It > works wonderfully when using 3D enabled graphics cards! > > > > Is it possible to offload to a CPU instead of a GPU. If so is there any > special steps that I ne

Re: [VirtualGL-Users] gpu vs cpu

2013-09-19 Thread DRC
Just to give an idea of the scale of the problem, even a "mid-range" nVidia card-- something like I'm running, the Quadro 600, which is one of the lower-end "professional" cards but still better than a consumer-grade GeForce card-- is capable of 400 million polygons per second. Now, the Intel

Re: [VirtualGL-Users] gpu vs cpu

2013-09-19 Thread Amanda Tumminello
I am currently working in a blade server environment. It consists of 13 blades with dual Intel Xeon E5-2680 8 core processors 2.7Ghz sandy bridge processors within each blade. If i were to add GPUs i would end up losing a processing blade. sorry for my naivte. On Thu, Sep 19, 2013 at 10:52 AM,

Re: [VirtualGL-Users] gpu vs cpu

2013-09-19 Thread DRC
Yeah, but a single high-end GPU is going to render OpenGL faster than all of the 200-some-odd cores in your cluster combined. Seems like a good trade-off to me. On 9/19/13 1:27 PM, Amanda Tumminello wrote: > I am currently working in a blade server environment. It consists of 13 > blades with

Re: [VirtualGL-Users] gpu vs cpu

2013-09-19 Thread Arthur Huillet
On Thu, 19 Sep 2013 10:56:42 -0500 Amanda Tumminello wrote: > We have some servers with adequate > processing that i have been told should be able to handle the graphics > load. Whoever told you that is highly likely to be wrong - or you are running very un-demanding applications. -- Greetings

Re: [VirtualGL-Users] gpu vs cpu

2013-09-19 Thread Amanda Tumminello
ok. Thank you for the information. I will definately continue down the gpu path then... On Thu, Sep 19, 2013 at 2:07 PM, DRC wrote: > Yeah, but a single high-end GPU is going to render OpenGL faster than > all of the 200-some-odd cores in your cluster combined. Seems like a > good trade-off

[VirtualGL-Users] gpu vs cpu

2013-09-19 Thread Amanda Tumminello
I have been looking at and playing with this software for some time. It works wonderfully when using 3D enabled graphics cards! Is it possible to offload to a CPU instead of a GPU. If so is there any special steps that I need to take? We have some servers with adequate processing that i have

Re: [VirtualGL-Users] automatically choosing GPU with vglrun

2013-09-19 Thread DRC
I don't know why you're getting different screen numbers, but like I said, the generic solution for this needs to be able to handle an arbitrary mapping anyhow, since some people will choose to configure multiple GPUs as multiple independent X servers instead of multiple screens. I would sugges

[VirtualGL-Users] TurboVNC: Retiring the X11 viewer + better Java viewer integration on Windows

2013-09-19 Thread DRC
I've just put out a new pre-release of TurboVNC (http://virtualgl.sourceforge.net/vnc.nightly.13) that gives a sneak preview of one of the biggest changes in TurboVNC 1.3: Retiring the X11 viewer --- It has been decided to get rid of the X11 viewer, although it will still be