Thank you for taking the time to respond. I'm honored, I have been reading
your posts for a long time, I did not address you directly because I didn't
want to waste your time, at this point I am not able to commit fully to
learning 3D over IP yet. (3DoIP first?). I agree that it is best to be
upfront with people, thanks, that is exactly what I am talking about: i bet
VGL on AWS would be very easy for you, but would take me actual years
before i even learned enough to fail in ways that are obvious to you.

I would be more than happy to provide aws time to you, the GPU clusters are
the most expensive, but are still very reasonably priced. Maybe in the
future I can hire you to publish a one page guide for first timers to
installing VGL on AWS. I suspect that there is at least a chance that it is
trivially easy for someone with experience, and I'm sure its impossibly
difficult for me.

>From my own personal experience and from 'what i hear around the web'
there's a good chance Amazon would give you the server time for free should
it become cost prohibitive expensive.
I am just one individual, not a company, so I don't have a lot of money,
but I have in the past, and am now, somehow able to hire coders on the
regular. Currently I am working on 2D desktop streaming. 3D comes next for
me.

I could list 5 pages of neat stuff you can do, and ways the world will
change once we can do VGL on AWS, so its not just me. I imagine people are
pulling you towards mobile development, like android client work, this
would go great with that.




On Wed, Sep 18, 2013 at 11:33 PM, DRC <dcomman...@users.sourceforge.net>wrote:

> I have heard from at least one person that it is possible, but I have
> not personally tried it.  I'm not sure why you bothered with all the
> "help wanted" ads.  All you had to do was e-mail me.  I'm the guy who
> founded the VirtualGL Project, has been solely maintaining it for 10
> years, and has developed a very large percentage (probably 95% or so, if
> not more) of the code.
>
> Setup difficulty?  I can't guarantee that it is without pitfalls,
> because I'm just going on the word of others that it works, but if there
> are pitfalls, there is no one more qualified to jump over them than
> yours truly.  I'm not meaning to sound arrogant, there.  It's just that,
> at some point, I have to acknowledge the fact that I created this code
> and that I live and breathe it.  I can do things with it without
> thinking that would take others many hours to hack through.  You can
> think of me as sort of the VirtualGL Master Chef.  I can't just explain
> to you how to cook something that I've never cooked before myself, but
> once I've created it, then I can distill it down into a recipe that you
> or others can follow -- a page on the wiki, for instance, that gives a
> step-by-step guide for using VGL in AWS.
>
> Expected performance?  Will depend mainly on your network.  If you have
> 10 Mbits/sec, then you can get about 20 Mpixels/sec using "low-quality
> JPEG", but the image quality is going to be grainy.  There are better
> codecs for games in low-bandwidth situations-- H.264, for instance.
> I'll be looking into H.264 support for TurboVNC in coming months.  It
> may not improve the frame rate much relative to low-quality JPEG, but it
> will allow you to get better image quality with the same performance.
> My gut says that H.264 probably won't benefit most technical computing
> apps, but the type of image workloads generated by games are very
> similar to video, and thus it should do well for those types of apps.
>
> Future performance?  See above.  On a WAN, the primary impediment to
> performance is going to be how well you can compress the images.  You
> can certainly dial down the JPEG quality more, but anything much below
> the "low-quality JPEG" preset is going to start to become unusable.
>
> How can you find people experienced with remote 3D on AWS?  Simple.
> Just give me access to an AWS instance and pay me for a few hours of my
> time to play with it.  Anyone you hire is going to take 20 hours to do
> something that I could do in 5.  (again, not trying to sound arrogant.)
>
> Sorry if VirtualGL-Users is over your head.  I spend a lot of time
> trying to make things very clear, and I don't always get paid for the
> time I spend documenting things to the Nth degree.  Before every
> release, I often step back and completely re-read the User's Guide to
> check for passages that seem less than clear or are out of date (yes,
> I'm anal.)  I am confident that our documentation (both the User's Guide
> and the VirtualGL.org web site) is among the best out there on the
> topic, and I have attempted to explain these solutions in layperson's
> terms as much as possible.  However, understanding VGL does require that
> you have a basic knowledge of X11 and OpenGL.
>
> If anything is unclear to you, it would be much more helpful and
> constructive if you asked for specific clarification on specific topics.
>   I'm certainly not going to be able to teach you everything I know
> overnight, but as with any educational process, the first step is for
> you to read the book, then the next step is to ask targeted  questions
> based on your reading.  Remote 3D systems are complex, and I don't know
> of any easier way to explain them than what I've already done.
>
>
> On 9/18/13 11:15 PM, Morgan Ross wrote:
> > Is it possible to use Virtual GL and TurboVNC with Amazon Web Services
> > Elastic Compute Cloud GPU Cluster Instances running dual Tesla T5020's?
> >
> > Game is running on a linux virtual machine hosted in the cloud rendering
> > on a GPU, frames sent over the internet with virtualGL and turboVNC.
> >
> > I understand that expected performance should be around 1-5 frames per
> > second if it works, but my question is:
> > ################
> >
> > Is it possible to run full screen games on AWS EC2's headless Tesla
> > Cluster and stream the frames over the internet to my thin cleint? like
> > "onliVe" or "Giakai" or "streammygame"???
> >
> > Is it difficult or easy to setup?
> >
> > If it runs, but with poor performance, is it possible that bottlenecks
> > be incremtally eliemtated or reduced over time with software and
> > hardware performence increaes?
> >
> > How can I find people experienced with remote 3d on AWS?
> > I use freelancer.com <http://freelancer.com> daily to hire experts, but
> > maybe not a lot of poeple have experience with 3D on Linux on AWS EC2
> > over VNC to a windows client.
> > ############################
> >
> > Games like DOOM or Quake or Alien Arena.
> > AWS EC2 server probably running Ubuntu?
> >
> > I have done mostly sys admin, 3D is very foreign to me. How can I learn
> > more about implementing a personal VGL solution without the enterprise
> cost?
> > I have subscribed to these messages for a long time and virtualGL-users
> > seems too far over my head to learn from.
> > Thank you for time and for VGL. Morgan Ross Egging
> > morganr...@rossmorr.com <mailto:morganr...@rossmorr.com>
> >
> > I googled first!
> > http://www.youtube.com/watch?v=51srRwy1PzY
> > http://comments.gmane.org/gmane.comp.video.opengl.virtualgl.user/477
> >
> http://www.donanza.com/jobs/p9275771-virtualgl_and_nvidia_on_amazon_aws_ec2
>
>
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