[vlc-commits] d3d11va: fill the whole array

2018-02-13 Thread Steve Lhomme
vlc/vlc-3.0 | branch: master | Steve Lhomme  | Mon Feb 12 
14:23:44 2018 +0100| [5b7a19d255cac28bd3d0f68624191d25212d] | committer: 
Hugo Beauzée-Luyssen

d3d11va: fill the whole array

Even though there's no real DXGI format that uses 3 resource views.

(cherry picked from commit 7ef17556541fbaea370518ef94b03a4dd3770af7)
Signed-off-by: Hugo Beauzée-Luyssen 

> http://git.videolan.org/gitweb.cgi/vlc/vlc-3.0.git/?a=commit;h=5b7a19d255cac28bd3d0f68624191d25212d
---

 modules/codec/avcodec/d3d11va.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/modules/codec/avcodec/d3d11va.c b/modules/codec/avcodec/d3d11va.c
index d38b59ad3a..ac6d6bce59 100644
--- a/modules/codec/avcodec/d3d11va.c
+++ b/modules/codec/avcodec/d3d11va.c
@@ -847,7 +847,7 @@ static int DxCreateDecoderSurfaces(vlc_va_t *va, int 
codec_id,
 
 if (texDesc.BindFlags & D3D11_BIND_SHADER_RESOURCE)
 {
-ID3D11Texture2D *textures[D3D11_MAX_SHADER_VIEW] = {p_texture, 
p_texture};
+ID3D11Texture2D *textures[D3D11_MAX_SHADER_VIEW] = {p_texture, 
p_texture, p_texture};
 AllocateShaderView(VLC_OBJECT(va), sys->d3d_dev.d3ddevice, 
textureFmt, textures, surface_idx,
&sys->resourceView[surface_idx * 
D3D11_MAX_SHADER_VIEW]);
 }

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[vlc-commits] d3d11va: fill the whole array

2018-02-12 Thread Steve Lhomme
vlc | branch: master | Steve Lhomme  | Mon Feb 12 14:23:44 
2018 +0100| [7ef17556541fbaea370518ef94b03a4dd3770af7] | committer: Steve Lhomme

d3d11va: fill the whole array

Even though there's no real DXGI format that uses 3 resource views.

> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=7ef17556541fbaea370518ef94b03a4dd3770af7
---

 modules/codec/avcodec/d3d11va.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/modules/codec/avcodec/d3d11va.c b/modules/codec/avcodec/d3d11va.c
index d38b59ad3a..ac6d6bce59 100644
--- a/modules/codec/avcodec/d3d11va.c
+++ b/modules/codec/avcodec/d3d11va.c
@@ -847,7 +847,7 @@ static int DxCreateDecoderSurfaces(vlc_va_t *va, int 
codec_id,
 
 if (texDesc.BindFlags & D3D11_BIND_SHADER_RESOURCE)
 {
-ID3D11Texture2D *textures[D3D11_MAX_SHADER_VIEW] = {p_texture, 
p_texture};
+ID3D11Texture2D *textures[D3D11_MAX_SHADER_VIEW] = {p_texture, 
p_texture, p_texture};
 AllocateShaderView(VLC_OBJECT(va), sys->d3d_dev.d3ddevice, 
textureFmt, textures, surface_idx,
&sys->resourceView[surface_idx * 
D3D11_MAX_SHADER_VIEW]);
 }

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