Re: [vos-d] Compiling 0.24 with mingw on windows2000

2007-02-26 Thread Ken Taylor
> > libcrystalspace.a exists and "file" detects it just fine, so I don't know > what's going on there. libzlib.dll is an empty (size-0) file, so I really > don't know what's going on there. > *snip* > Even stranger -- the first make run made a size-0 wxterangreal.exe. > Re-running "make" on the ter

Re: [vos-d] bridging to COM, .NET, DBUS (was: second draft requirements)

2007-02-26 Thread Reed Hedges
In the case of dbus, it probably makes sense to represent dbus sources as sites and vobjects, and dbus messages become vos messages. If there's a semantic equivalent to a dbus thing in VOS, you have the dbus vobject send it to a vobject to translate it.Then all the dbus concepts map to vos con

Re: [vos-d] Sending unrecognized messages to S4

2007-02-26 Thread Reed Hedges
On Sun, Feb 25, 2007 at 10:53:16PM -0500, Peter Amstutz wrote: > Yea, that's reasonable. It should be a core:error method though, and > you'll want to come up with an error code and maybe raise an exception > on the caller. Yes, I'll have it throw an exception. RemoteError I think. What should

Re: [vos-d] Compiling 0.24 with mingw on windows2000

2007-02-26 Thread Ken Taylor
OK... now it gets through the whole build without "errors," but it doesn't end up making the csplugin dll. I get some crap like this during the csplugin build: /bin/sh ../../../libtool --mode=link g++ -O1 -D_REENTRANT -D_MT -mthreads -g -Wall -I/c/vos-projects/current/vos /inplace/include -mthre

Re: [vos-d] second draft requirements

2007-02-26 Thread Rob Meyers
>Assuming you are speaking about the step from VRML to X3D here: >They have not cut off support for the external API. The thing about X3D >is, that they've combined what was the EAI (external authoring >interface) and the Browser Script Interface in VRML into the SAI (scene >access interface) in X3

Re: [vos-d] Physics Braindump

2007-02-26 Thread Peter Amstutz
Yes, the UDP-based transport protocol is documented here: http://interreality.org/cgi-bin/moinwiki/moin.cgi/VipDocumentation I don't expect this to change much, although the implementation may need to be cleaned up and documented more thoroughly. On Mon, Feb 26, 2007 at 02:31:49PM +0900, chris

Re: [vos-d] second draft requirements

2007-02-26 Thread Benjamin Mesing
> However, they got too caught up in VRML itself. First > they build a nice standards 1.0 that let you set up a scene graph. Then > they add animation, events, prototypes, for nodes and an external api for > interacting with the scene. All very good, but they also added internal > scripting