Yes, the UDP-based transport protocol is documented here: http://interreality.org/cgi-bin/moinwiki/moin.cgi/VipDocumentation
I don't expect this to change much, although the implementation may need to be cleaned up and documented more thoroughly. On Mon, Feb 26, 2007 at 02:31:49PM +0900, chris wrote: > Do you have UDP implemented? > I imagine the physics would require fast client-server UDP link, > > chris > > On 2/26/07, Peter Amstutz <[EMAIL PROTECTED]> wrote: > > > >Since VOS was originally conceived as a peer-to-peer system, we had this > >idea that we could do client-based physics, but that idea quickly breaks > >down when you have more than one client applying force to a single > >object. So it will probably end up being something like server-based > >simulation + client side prediction. Prediction may be as simple as > >sending linear/rotational velocity and extrapolating from that, perhaps > >with collision detection so people don't appear to run through things... > > > >One thing I've come to realize is over the Internet lag is often so bad > >that close synchronization is impossible and the best you can do is make > >it look good on each client and just hope it's close enough. -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C21DF7 ]
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