Yes, the UDP-based transport protocol is documented here:

http://interreality.org/cgi-bin/moinwiki/moin.cgi/VipDocumentation

I don't expect this to change much, although the implementation may need 
to be cleaned up and documented more thoroughly.

On Mon, Feb 26, 2007 at 02:31:49PM +0900, chris wrote:
> Do you have UDP implemented?
> I imagine the physics would require fast client-server UDP link,
> 
> chris
> 
> On 2/26/07, Peter Amstutz <[EMAIL PROTECTED]> wrote:
> >
> >Since VOS was originally conceived as a peer-to-peer system, we had this
> >idea that we could do client-based physics, but that idea quickly breaks
> >down when you have more than one client applying force to a single
> >object.  So it will probably end up being something like server-based
> >simulation + client side prediction.  Prediction may be as simple as
> >sending linear/rotational velocity and extrapolating from that, perhaps
> >with collision detection so people don't appear to run through things...
> >
> >One thing I've come to realize is over the Internet lag is often so bad
> >that close synchronization is impossible and the best you can do is make
> >it look good on each client and just hope it's close enough.

-- 
[   Peter Amstutz  ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]

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