On Wednesday 18 April 2007 09:26, Karsten Otto wrote:
Am 17.04.2007 um 19:54 schrieb Peter Amstutz:
[...]
Also something I've wanted to explore is the possibility of creating a
semantic representation of a space that is meaningful enough to be
navigated from both a MUD-style text
In a different forum, Hellekin Wolf asked:
The server issue mentioned above makes me think of the requirements for
running a VOS world. Do I need hardware graphics or is it only for the
client side?
A server does not need any graphics hardware. Many servers in fact are
just providing data
On Wednesday 18 April 2007 16:22, Peter Amstutz wrote:
On Wed, Apr 18, 2007 at 10:26:34AM +0200, Karsten Otto wrote:
Most 3D games already have a network of waypoints in their world
maps, so computer controlled characters can easily navigate them. You
could use this for text-user
On Tue, Apr 17, 2007 at 07:27:21AM +, Lalo Martins wrote:
One problem I have with the pure-js version is the nature of HTTP; either
the browser would need to keep a persistent connection to the server, like
some web chat rooms do -- which is error prone (hard to recover from a
This would be great for people who primarily want to just chat or be
present in the world while doing other work, so they don't want the full
3D world.
It would also make it possible for blind people to interact in the 3D
world.
Reed
On Tue, Apr 17, 2007 at 01:54:23PM -0400, Peter Amstutz
scenery part). Unfortunately, viewpoints usually have no navigation
links between them. So for what you want to do, you need a
combination of both.
This requires some work, but VOS is flexible enough to support all this.
Yeah, you would just have the waypoint object type have child
On Wednesday 18 April 2007 16:43, Reed Hedges wrote:
This would be great for people who primarily want to just chat or be
present in the world while doing other work, so they don't want the full
3D world.
It would also make it possible for blind people to interact in the 3D
world.
Three
Well, one approach would be to treat HTTP as an unreliable/stateless
channel, implement stateful, connection-oriented sessions on top of
that, and then have VOS (both on the server side and in the browser) run
on that layer. So then it would easy to push updates to the browser by
queuing
Yes! Accessibility in 3d virtual worlds would be *huge*. As far as I know,
no one has done anything like this yet... (and if they have, I would really
like to check it out).
-Ken
This would be great for people who primarily want to just chat or be
present in the world while doing other