>You're stopping at board games? Well, I know a lot of people in the
>states are infatuated with card games and nascar right now. But why
>not have an entire arcade, with not only games that would be
>considered gambling, but 3d interpretations of Pong, Space Invaders,
>Joust...
Right on. One thi
3d Warehouse
A 3d warehouse to showcase things needed for various 3d applications.
This could be one place to browse for content and supplies-objects for
starting a demo.
=== Requirements === <>
* a new loader for image/textures archives:
* a new loader for models archives
* a new loader f
http://www.web3d.org/x3d/specifications/ISO-IEC-19775-X3DAbstractSpecification/
Heh, k, I'll take a second look at it.
That usually not true. Your scipt node should run in a sandbox. The only
way to communicate between different script nodes should be by the way
of events and routes.
And by t
>Assuming you are speaking about the step from VRML to X3D here:
>They have not cut off support for the external API. The thing about X3D
>is, that they've combined what was the EAI (external authoring
>interface) and the Browser Script Interface in VRML into the SAI (scene
>access interface) in X3
>Glad you've stuck with us.
>
>I remember VRSpace (well, visiting the web page anyhow). What became of
>that? It looks like there's still some mailing list activity.
Oh yeah, VRSpace is still kicking as I understand. I stopped working on it
somewhere in 2004 so haven't really played much with
Hey yall, last time I wrote to this group was several years ago, but I have
been reading the messages as they come along. I took an interest in your
work back then as I was struck by the similarities it had with the project
VRSpace I was working on at the time. So I read this set of requiremen