Re: [vos-d] What are some ideas for cool demos?

2007-03-09 Thread Rob Meyers
>You're stopping at board games? Well, I know a lot of people in the >states are infatuated with card games and nascar right now. But why >not have an entire arcade, with not only games that would be >considered gambling, but 3d interpretations of Pong, Space Invaders, >Joust... Right on. One thi

Re: [vos-d] What are some ideas for cool demos?

2007-03-09 Thread Rob Meyers
3d Warehouse A 3d warehouse to showcase things needed for various 3d applications. This could be one place to browse for content and supplies-objects for starting a demo. === Requirements === <> * a new loader for image/textures archives: * a new loader for models archives * a new loader f

Re: [vos-d] second draft requirements

2007-02-27 Thread Rob Meyers
http://www.web3d.org/x3d/specifications/ISO-IEC-19775-X3DAbstractSpecification/ Heh, k, I'll take a second look at it. That usually not true. Your scipt node should run in a sandbox. The only way to communicate between different script nodes should be by the way of events and routes. And by t

Re: [vos-d] second draft requirements

2007-02-26 Thread Rob Meyers
>Assuming you are speaking about the step from VRML to X3D here: >They have not cut off support for the external API. The thing about X3D >is, that they've combined what was the EAI (external authoring >interface) and the Browser Script Interface in VRML into the SAI (scene >access interface) in X3

Re: [vos-d] second draft requirements

2007-02-25 Thread Rob Meyers
>Glad you've stuck with us. > >I remember VRSpace (well, visiting the web page anyhow). What became of >that? It looks like there's still some mailing list activity. Oh yeah, VRSpace is still kicking as I understand. I stopped working on it somewhere in 2004 so haven't really played much with

Re: [vos-d] second draft requirements

2007-02-22 Thread Rob Meyers
Hey yall, last time I wrote to this group was several years ago, but I have been reading the messages as they come along. I took an interest in your work back then as I was struck by the similarities it had with the project VRSpace I was working on at the time. So I read this set of requiremen