Karsten Otto wrote:
> Interestingly, while it has buttons that trigger actions, I mainly
> used them as a quick way to arrange keyboard shortcuts during normal
> gameplay. The only time I ever used the interface in a "traditional"
> way was for complex actions like trading items. Actually thi
I have been wondering about 3D user interfaces recently. We got the
desktop metaphor for 2D, but does this really serve the requirements
of a 3D space as well? I get the feeling that we might need something
different here; the bulk of interaction in 3D space is likely to be
different from s