Re: [vos-d] What are some ideas for cool demos?

2007-03-09 Thread Rob Meyers
3d Warehouse A 3d warehouse to showcase things needed for various 3d applications. This could be one place to browse for content and supplies-objects for starting a demo. === Requirements === * a new loader for image/textures archives: * a new loader for models archives * a new loader

Re: [vos-d] What are some ideas for cool demos?

2007-03-09 Thread Rob Meyers
You're stopping at board games? Well, I know a lot of people in the states are infatuated with card games and nascar right now. But why not have an entire arcade, with not only games that would be considered gambling, but 3d interpretations of Pong, Space Invaders, Joust... Right on. One thing I

Re: [vos-d] second draft requirements

2007-02-26 Thread Rob Meyers
Assuming you are speaking about the step from VRML to X3D here: They have not cut off support for the external API. The thing about X3D is, that they've combined what was the EAI (external authoring interface) and the Browser Script Interface in VRML into the SAI (scene access interface) in X3D:

Re: [vos-d] second draft requirements

2007-02-25 Thread Rob Meyers
Glad you've stuck with us. I remember VRSpace (well, visiting the web page anyhow). What became of that? It looks like there's still some mailing list activity. Oh yeah, VRSpace is still kicking as I understand. I stopped working on it somewhere in 2004 so haven't really played much with it

Re: [vos-d] second draft requirements

2007-02-22 Thread Rob Meyers
Hey yall, last time I wrote to this group was several years ago, but I have been reading the messages as they come along. I took an interest in your work back then as I was struck by the similarities it had with the project VRSpace I was working on at the time. So I read this set of