Re: [vos-d] the 3D web (short)

2005-12-15 Thread Jonathan Jones
Do-not-reply wrote: >You are wrong. Your non sanguine tactics are ,"bad mojo." Cookies are >quite capable of doing everything you would like for uses of tracking >sessions in networks of computers. > This is true, cookies *can* do those things, but I would argue that for what the 'net has become/

Re: [vos-d] the 3D web (short)

2005-12-13 Thread Do-not-reply
Peter Amstutz wrote: ... > > For interactive applications, these are very sticky problems. We need > to be able to track who a connected user is and what they are doing, > we want to be able to look at a URL and figure out (possibly by > performing additional queries to the server, but still in

Re: [vos-d] the 3D web; SuperKill

2005-12-13 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Peter Amstutz wrote: > Well, while it's not my intention to put in an inordinant amount of > effort replicating the exact gameplay of Quake or whatever, so far as > timing and latency goes one of the reasons for writing VIP (with it's > Low Latency Pr

Re: [vos-d] the 3D web; SuperKill

2005-12-12 Thread Peter Amstutz
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Mon, 12 Dec 2005, Reed Hedges wrote: One thing we should realize, that although we would be aiming for Quake style gameplay, it's not going to be quite the same. That's our model for what you do in the game, not trying to replicate the microsec

Re: [vos-d] the 3D web

2005-12-12 Thread Peter Amstutz
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Mon, 12 Dec 2005, Reed Hedges wrote: Nice, Shall I adapt this discussion into a FAQ entry, or maybe insert it as a section in one of the introductory chapters? Sure :-) Or even promote it to a portion of the main web page. Hmm... have to t

Re: [vos-d] the 3D web; SuperKill

2005-12-12 Thread swe
Hi Reed, sorry if I ask, but I read some time ago vrml support is the next vos topic that was planned? Community still have no good, fast and stablile vrml plugin/standalone for all 3 OS, so if vos would offer full vrml support (including javascripting yup) it would be a big thing. Especial if

Re: [vos-d] the 3D web; SuperKill

2005-12-12 Thread Reed Hedges
I've wanted to implement some board games in vos for a while, but those might be too boring :) One thing we should realize, that although we would be aiming for Quake style gameplay, it's not going to be quite the same. That's our model for what you do in the game, not trying to replicate t

Re: [vos-d] the 3D web

2005-12-12 Thread Reed Hedges
Nice, Shall I adapt this discussion into a FAQ entry, or maybe insert it as a section in one of the introductory chapters? Reed On Dec 11, 2005, at 10:30 PM, Peter Amstutz wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I'd like to talk a little bit about what I mean when I say I wan

[vos-d] the 3D web

2005-12-11 Thread Peter Amstutz
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I'd like to talk a little bit about what I mean when I say I want VOS to be "the 3D web". I don't mean that VOS neccesarily use any web technologies, I mean that VOS has a similar scope: in the way that the web has come to utterly dominate hypert