Re: [vos-d] vip/userinterface

2005-12-16 Thread swe
Hi Reed, as this url-field idea is problably the fastet way to change the present situation,good idea!. Yup, the other idea is a bit to heavy to do it fast. CU hermetic One thing I can do for the immediate future is pre-populate the URL field with "vip://interreality.org/world" so yo

Re: [vos-d] vip/userinterface

2005-12-16 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 One thing I can do for the immediate future is pre-populate the URL field with "vip://interreality.org/world" so you can just hit the "go" button. This would be a temporary measure until a better "Home world" concept is designed. Reed Reed Hedges

Re: [vos-d] vip/userinterface

2005-12-16 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 These are all great ideas. Obviously the TerAngreal UI is incomplete. The preferences system needs a bit of work. Tetron just got it into a working state so we could use it. How about: * TerAngreal could include in its own site a "home" 3d world!

Re: [vos-d] vip/userinterface

2005-12-16 Thread res
On 16.12.2005 09:24, swe wrote: >> The reasoning behind the current behavior of having to right-click to >> activate "turning" is that the usual gaming controls with mouselook on >> 100% of the time don't work with a windowed browser (as opposed to >> full screen). The mouse pointer tends to wande

Re: [vos-d] vip/userinterface

2005-12-16 Thread swe
Hi, navigation, wouldnt it make sense to make it more game/vrml-plugin way? Well, for what its worth, the controls I've used in a few VRML plugins are horrid and I hates them. I hope you dont mean the cosmo-plugin? ;) That's pretty subjective, though :-) nope. It's a question how much