Re: [vos-d] datatypes

2007-01-24 Thread S Mattison
On 1/22/07, Peter Amstutz [EMAIL PROTECTED] wrote: Alternately we could also have a blob type for this case. I'm a big fan of the Blob type. I do a lot of SQL database work. ;) Have you looked at the 'game' called Colobot? Their 3d bot programming language has a data-structure called Point, for

Re: [vos-d] datatypes

2007-01-24 Thread Peter Amstutz
On Wed, Jan 24, 2007 at 11:22:48AM -0700, S Mattison wrote: On 1/22/07, Peter Amstutz [EMAIL PROTECTED] wrote: Alternately we could also have a blob type for this case. I'm a big fan of the Blob type. I do a lot of SQL database work. ;) Well, the goal is to avoid blobs as much as

Re: [vos-d] datatypes : How is 'point' different?

2007-01-24 Thread S Mattison
Other than; all you have to type is 'point' to declare it, and it maps cleanly to 'position' methods and properties, whether you're defining point.x = item.position.x or point = item.position? Err... Probably not too far different. It's just a neat way to orient your 3d objects, imo. -SM On

Re: [vos-d] datatypes

2007-01-22 Thread Lalo Martins
On Mon, 22 Jan 2007 10:07:43 -0500, Peter Amstutz wrote: Quick technical design question I wanted to throw out for debate: unsigned types. The current s5 design calls for 8, 16, 32 and 64 bit signed and unsigned integer types, in addition to single- and double-precision floats. It