Re: [vos-d] So seriously... (V(r)OS Post Mortem?)

2006-12-01 Thread Reed Hedges
Peter Amstutz wrote:
 On Thu, Nov 30, 2006 at 07:36:54PM -0700, S Mattison wrote:
 What I have, basically, is a design document,

I'd be interested to see your ideas in more detail also (did I miss an 
email message somewhere?), to see what kinds of key features and 
abilities it's going after.  Also, what is the  most interesting aspect 
of multiuser VR/virtual environments to you? Is it world-building tools, 
or client/user apps, etc?

Reed




 about an OS I have never been
 capable of designing single-handedly. Sure, it's possible to build a
 command-line operating system by one-self, perhaps build a GUI/windowing/API
 engine by one-self, maybe to also build a 3d engine by one-self, and perhaps
 also to build a virtual world by one-self (I personally think that if I had
 the operating system itself, it would be a thousand times easier to build a
 virtual world by one self), but to do all of them, I'm just not sure I can
 do all of them together, and I certainly don't have the experience with any
 (except maybe the building 3d worlds part; My roommates and I are making an
 MMO, after all)...

 So if I fit in here, or if I can help in betatesting, all the better.
 
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Re: [vos-d] So seriously... (V(r)OS Post Mortem?)

2006-11-30 Thread Peter Amstutz
Hi S,   (your mail software doesn't have your first name ;-)

We're glad to have you aboard, and I hope you'll stick around.

I don't think what you have here truly constitutes a design, it's really 
just a vision.  A design would lend itself more readily to a concrete 
technical discussion.

You could sit down and design the whole thing by hand, but in that case, 
why stop at the operating system?  Redesign the hardware!  Throw out the 
old and busted x86 architechture and make something new!

VOS (our VOS) suffers from enough scope creep as it is, without getting 
into the operating system business :-)

You have to start somewhere.  The place we've chose is the networking 
and computational layer and up.  There's lots of interesting problems 
involved in designing a distributed runtime that can support interactive 
3D graphics.  In fact, I'm going to try and sit down and write out some 
of the grand plans for VOS right now, so watch your inbox.

(oh, for what it's worth, Virtual Operating System seems to be a 
commercial mainframe OS made by a company called Stratus.)

On Thu, Nov 30, 2006 at 07:36:54PM -0700, S Mattison wrote:
 What I have, basically, is a design document, about an OS I have never been
 capable of designing single-handedly. Sure, it's possible to build a
 command-line operating system by one-self, perhaps build a GUI/windowing/API
 engine by one-self, maybe to also build a 3d engine by one-self, and perhaps
 also to build a virtual world by one-self (I personally think that if I had
 the operating system itself, it would be a thousand times easier to build a
 virtual world by one self), but to do all of them, I'm just not sure I can
 do all of them together, and I certainly don't have the experience with any
 (except maybe the building 3d worlds part; My roommates and I are making an
 MMO, after all)...
 
 So if I fit in here, or if I can help in betatesting, all the better.

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 vos-d mailing list
 vos-d@interreality.org
 http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d


-- 
[   Peter Amstutz  ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]



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