Re: [vos-d] blog mention of VOS

2007-03-13 Thread Peter Amstutz
Ken -- as Reed said, you've pretty much nailed our planned revenue 
model, but it's good to see you come up with the same ideas, meaning 
they arn't too exotic (and thus will appeal to potential investors.)

On Sat, Mar 10, 2007 at 01:50:54PM -0800, Ken Taylor wrote:

 Of course, for *any* of this to make money, people will have to want 
 to use VOS, and you'll need a solid product and good user base to 
 start with. So a big question you have to address is... why VOS, and 
 why not some other multi-user shared-space technology? How exactly are 
 you going to crush the huge foothold that second-life has at the 
 moment?

Having a solid product is absolutely the biggest step, which is 
precisely why we're seeking funding to support full time development.  I 
have been working on some demos for s4, and it was interesting to come 
back after not working on it for a while and refresh my mind as to what 
does work well and what doesn't.

Interestingly, a lot of VOS development has been driven by what makes 
the 3D browser easy to implement.  Since the non-threaded s3 Ter'Angreal 
would often go nonresponsive for many seconds due to I/O waiting, s4 
introduced threading, including asynchronous callbacks that could happen 
in any thread.  As it turns out, the threading model in s4, while fine 
for the server process, was disasterously bad for Ter'Angreal stability.  
The upcoming s5 will address concurrency again with a new model that 
should prove much easier to use.  Our greatest advantage, fundamentally, 
is that we've gone through a a number of iterations of design and 
implementation already, and so we bring a lot of experience to the table 
in connecting our ideas about the architechture to actual implementation 
issues that crop up when you sit down to write a real user-facing 
application.

Being free software is our other big advantage, since that narrows down 
the field of serious competition to Verse and Croquet.  Second Life 
doesn't count unless/until Linden Labs releases their server software, 
or people start running their own servers based on OpenSim in large 
numbers, which would effectively constitute a major fork of the Second 
Life platform.

 Well I like to think of it as an analogy - right now second-life is king.
 And services like second-life, there, and active worlds are much like the
 proprietary online service providers of the early 90s. Back then, AOL was
 king, and prodigy and compuserve held solid places in the market as well.
 But then came the web - an open, decentralized system that anyone could
 serve content on. For a while, the proprietary ISPs and the web were
 side-by-side, but eventually the web overtook everything and the ISPs had to
 re-factor their services to work within it.

That's precisely the analogy I've been using, and I think it's pretty 
accurate.

 VOS is kinda like the web (Web 3.0? Maybe. I'm not sure I like these
 buzzwords... but some VCs might!). It's slated to be an open, decentralized
 technology through which anyone can publish content and which not any one
 company controls. My prediction is that the AOL that is second-life will
 never really go away, but eventually the proprietary, closed, separated
 systems will have to move aside and make room for an open, decentralized,
 interconnected metaverse platform. And what you need to do is convince some
 VCs that VOS is going to be that platform ;)

People have coined the term Web 3.D...  But except for the actual 
Web3D (VRML/X3D) efforts, when you start to dig into aspects of the web 
that really made it successful I don't know of any technology besides 
VOS that really survives the Web analogy.  (VRML would have been great 
had they addressed multiuser issues a lot sooner, and not created 
something so topheavy that it requires months of effort to do anything 
more complicated that import/export static meshes.)

Announcements of new 3D virtual worlds seem to be coming weekly if not 
daily, so my hope is the odds are good that we'll be able to find some 
investor who's palms are itchy to get in on the 3D market ;-)

I actually have been strongly advised to avoid venture capital at this 
stage, and instead have been working connections with people who are 
interested in funding free software development.

 (Of course, there's another huge part of all this that I haven't covered,
 and that's convincing the VCs that not only does your technology have
 potential, but that you're going to be able to properly manage the project:
 That you'll be able to keep the technology development on track, hire people
 and set up the logistics required to roll out all the services through which
 you hope to make money, and of course estimate how much it's all gonna cost.
 This is all something that I really don't know much about, and will probably
 be a huge challenge to figure out!)

Very true.  Well, I hope that I can at least point to active community 
here on our little mailing list to show that people are really 

Re: [vos-d] blog mention of VOS

2007-03-13 Thread chris

On 09/03/07, Peter Amstutz [EMAIL PROTECTED] wrote:


This made me smile:
http://slgames.wordpress.com/2007/03/05/alternatives-to-second-life/

``Virtual Object System - Worthy of note purely because they share the
dream of creating The Metaverse.  There's not really a lot to see yet,
but the reason is that they're taking a very from the ground up
approach.  IF this every lauches, it will end up being fast and
reliable.  Their wiki is active, so it's worth keeping an eye on.  If
they every decide to go for VC funding, they could crush everything
else.''

There is also a comment on the blog post which clarifies a few points
the original author made -- whoever CrystalShard Foo is, thanks :-)

Regarding the last point (the funding, not the crushing), I am currently
working on writing up development and design plans and working towards
the actual proposal we will present to potential funding sources.  If
anyone has any special experience writing proposals or working with
investors, please contact me.  Since we're going for a distinctly
nontraditional business model (open source, open development, community
involvement early and as much as possible) some of this is uncharted
territory...



Hi, I am a bit behind on these emails so may be saying things already
covered but,
One thing that may help:
We once got some funding from our telco mainly *because* we were open source
etc.
They wanted  technology that would look attractive to businesses  to take up
and
the low cost of an open tech, it's long term maintainability were some
strong points in favour.
The pitch was to offer technology that would lead to higher use/take up of
broadband for
rich media applications. This helps broadband businesses to make money.

The other thing is that other businesses can now see examples of business
models
that started off offering free technology and now make money from some added
value/premium accounts etc.
SL, google earth, ... etc.

chris

[   Peter Amstutz  ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]

[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]


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Re: [vos-d] blog mention of VOS

2007-03-13 Thread HEBLACK, J
On Thu, 2007-03-08 at 23:46 -0500, Peter Amstutz wrote:

 investors, please contact me.  Since we're going for a distinctly 
 nontraditional business model (open source, open development, community 
 involvement early and as much as possible) some of this is uncharted 
 territory...

No it is not uncharted if you are subscribed to the Executive
Boardroom...

If a rising tide raises all boats, then open sourcing is the next big
tide in the world of technology. Sun Executive Boardroom is pleased to
present an interview with Senior Vice President of Software Marketing
Peder Ulander, who joins us to discuss the myriad of doors that open
sourcing opens for developers, enterprises and customers.
Open Source Galvanizing the New Market Economy
Q: How do you define open source software?
Q: What are the business benefits to open source?
Q: What are the business benefits to a standards-based approach?
Q: What are the risks associated with open source?
Q: Why is the network the lifeblood for open sourcing?
Q: What new markets does open sourcing present?
Q: Do people have to choose between commercial software and open source
software?
Q: How do you make money on open-sourced software?
Q: What do you think the future holds in this area?

http://www.sun.com/emrkt/boardroom/newsletter/0107leadingvision.html


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Re: [vos-d] blog mention of VOS

2007-03-10 Thread Ken Taylor
Peter Amstutz wrote:
 Regarding the last point (the funding, not the crushing), I am currently
 working on writing up development and design plans and working towards
 the actual proposal we will present to potential funding sources.  If
 anyone has any special experience writing proposals or working with
 investors, please contact me.  Since we're going for a distinctly
 nontraditional business model (open source, open development, community
 involvement early and as much as possible) some of this is uncharted
 territory...


I work at a startup, but I don't really pay too much attention to the VCs or
the business strategy, and I certainly have never written a business plan.
Besides, we're a bit more of a traditional startup model - have new
technology, patent it, make product, sell product, make money, pay VCs.
Funding VOS is going to be a bit different.

But in case you care, here are my thoughts on the issue. The VCs are going
to want to know [at least] two things - how is VOS going to make money, and
why is it different from anything else out there. It's really important for
startups to have some edge - something that no one else is doing.

As for making money... you can't really sell the software, as it's open
source. I mean, you can sell distributions of it, but you're not going to
profit much off of that. I can think of a few ways Interreality.org can make
some revenue:
-Support. If some big customers decide to adopt VOS, they'll
probably want a support structure. You can take the red hat enterprise
linux model here and dedicate programmers and a support team to helping out
other companies who want to set up and maintain a VOS server. They may even
need custom plugins written for them, or have specific features they need to
go into newer versions of VOS. Your intimate relationship with the core VOS
libraries will make you the best choice for these support services, and this
is probably the best bet for revenue over time. Big companies especially
really like the comfort that comes with a well-supported product, and often
will choose a well-supported (though perhaps shoddy and expensive) product
over a high-quality, free, yet completely unsupported one. If you can have a
high-quality product that is also officially supported - all the beter!
Another possible line of revenue is to publish books about programming in
the VOS environment, A3DL, supporting a VOS server, etc... (O'Reilly?)
-Hosting. Interreality.org could set up a server farm and provide
online space for people to host their own worlds, and charge (or use
advertising support) for different levels of hosting. Kinda like the
geocities of the metaverse. Obviously other companies can set up hosting,
as well, so there's less of a distinction from competitors, here, except
that you guys really know the technology and can tweak it to make your
servers run the best - and you can be the first up and get a good solid
user-base running to help keep business through network effects.
-Portal. The yahoo of the metaverse. Not only hosting sites and
content, but you could serve as the starting point to go and visit any other
VOS-based content on the internet, and to serve as a basic place for news,
information, games, shopping, community, or whatever else people do on
portal sites these days. As other people set up their own VOS servers you
would link to them to help expand the interreality metaverse. Primary
revenue here would probably be through advertising... but hey, maybe google
would want to buy your portal so they can continue their quest to be the
one-portal-for-everything-on-the-internet-ever - and getting google to buy
you certainly isn't a bad revenue model ;)
-Content creation. You could also have services to design and
implement virtual worlds/objects/etc for clients. Again, your close
relationship to the technology and early start will help differentiate you,
but this might be the riskiest revenue path and most open to competition.
-Donations. They can't hurt :)

Of course, for *any* of this to make money, people will have to want to use
VOS, and you'll need a solid product and good user base to start with. So a
big question you have to address is... why VOS, and why not some other
multi-user shared-space technology? How exactly are you going to crush the
huge foothold that second-life has at the moment?

Well I like to think of it as an analogy - right now second-life is king.
And services like second-life, there, and active worlds are much like the
proprietary online service providers of the early 90s. Back then, AOL was
king, and prodigy and compuserve held solid places in the market as well.
But then came the web - an open, decentralized system that anyone could
serve content on. For a while, the proprietary ISPs and the web were
side-by-side, but eventually the web overtook everything and the ISPs had to
re-factor their services to work within it.

VOS is kinda like the web (Web 3.0? Maybe. I'm 

Re: [vos-d] blog mention of VOS

2007-03-10 Thread HEBLACK, J
On Sat, 2007-03-10 at 13:50 -0800, Ken Taylor wrote:
 Peter Amstutz wrote:
  Regarding the last point (the funding, not the crushing), I am currently
  working on writing up development and design plans and working towards
  the actual proposal we will present to potential funding sources.  If
  anyone has any special experience writing proposals or working with
  investors, please contact me.  Since we're going for a distinctly
  nontraditional business model (open source, open development, community
  involvement early and as much as possible) some of this is uncharted
  territory...
 

P.A.

Today a lady whose name is Happy with 15 years UNIX experience said that
I should look at Tech Soup. I did. It is The Technology Place for
Nonprofits. Here is a link that was quickly begotten:

How Technology is Funded: The Basics
http://www.techsoup.org/learningcenter/funding/page4808.cfm

J.A.H.

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Re: [vos-d] blog mention of VOS

2007-03-09 Thread Lalo Martins
On Thu, 08 Mar 2007 23:46:30 -0500, Peter Amstutz wrote:
 If they every decide to go for VC funding, they could crush everything
 else.''

Eh, let's hope ;-)

best,
   Lalo Martins

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