Re: [vos-d] vrml things?

2005-06-17 Thread Reed Hedges
Reed Hedges wrote:

> Currently however TerAngreal is crashing on me.  I am halfway into a few
> improvements to preferences/saving your avatar, but I need to figure out
> this crash first.


[New Thread -1224789888 (LWP 6787)]

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1224789888 (LWP 6787)]
0xb74559b0 in mallopt () from /lib/tls/libc.so.6
(gdb) bt
#0  0xb74559b0 in mallopt () from /lib/tls/libc.so.6
#1  0xb7454c43 in malloc () from /lib/tls/libc.so.6
#2  0xb717714b in g_malloc () from /usr/lib/libglib-1.2.so.0
#3  0xb7180484 in g_strdup () from /usr/lib/libglib-1.2.so.0
#4  0xb72d07f7 in gtk_type_unique () from /usr/lib/libgtk-1.2.so.0
#5  0xb723495c in gtk_editable_get_type () from /usr/lib/libgtk-1.2.so.0
#6  0xb7236caa in gtk_entry_get_type () from /usr/lib/libgtk-1.2.so.0
#7  0xb7237029 in gtk_entry_new () from /usr/lib/libgtk-1.2.so.0
#8  0xb787f3b5 in wxTextCtrl::Create () from /usr/lib/libwx_gtk-2.4.so.0
#9  0xb787ec73 in wxTextCtrl::wxTextCtrl () from /usr/lib/libwx_gtk-2.4.so.0
#10 0x080bc34c in TerWxMainFrame::constructMain (this=0x8571c10,
object_reg=0x85710a8)
at string.h:311
#11 0x080bdd74 in TerWxMainFrame (this=0x8571c10, object_reg=0x85710a8,
parent=0x0,
id=-1, [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED],
style=541068864,
[EMAIL PROTECTED]) at ter_mainframe.cc:76
#12 0x080b6659 in WxTerangreal::OnInit (this=0x856c8e8) at string.h:311
#13 0xb78311d8 in wxEntry () from /usr/lib/libwx_gtk-2.4.so.0
#14 0x080b6539 in main (argc=1, argv=0xb724) at wxmain.cc:25

Obviously WxTerangreal::OnInit is not at string.h:311, but that's being
called from a macro so maybe that confused gdb.  A theory is that
something is going wrong with passing a wxString into wxTextCtrl but
really I have no ideas yet.



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Re: [vos-d] vrml things?

2005-06-17 Thread Reed Hedges
Peter Amstutz wrote:
> Yes, we really want to be able to import your VRML worlds into VOS...
> Reed, how's it coming?  

Current task is to plug curl into OpenVRML so it can fetch URLs; then
after some tweaking it will be able to load static scenes.  Next, fixing
any rendering problems that remain.  Next, avoiding duplicate objects
when a VRML node is reused with USE.  Next, finally hooking into the
OpenVRML event system enough for basic ROUTE support, maybe give some
scripts a shot.  I doubt that your pirate ship will be as exciting
anytime soon, hermetic, until we get through all of that to event
processing :( sorry. But hopefully all the geometry will be accessible soon.

Currently however TerAngreal is crashing on me.  I am halfway into a few
improvements to preferences/saving your avatar, but I need to figure out
this crash first.

No other plans for this weekend yet so maybe there will be a little
progress then.


Reed



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Re: [vos-d] vrml things?

2005-06-14 Thread Peter Amstutz

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Hash: SHA1

Yes, we really want to be able to import your VRML worlds into VOS... 
Reed, how's it coming?  I personally have been focusing on the SWIG stuff 
(Python bindings) and physics (very close to working, but still a couple 
issues to hammer out).  It would be nice to have VRML import for 0.22 
(although since we decided that physics would be the milestone for 0.22, 
I'll probably start working on release packages when I'm happy with the 
physics stuff).


Also, part of the reason I haven't had enough time for VOS lately is that 
I'm building a new computer (dual 2.2 ghz opteron, 2 gig RAM, GeForce 
6800GT) which should speed up development a bit as I won't have to spend 
as much time sitting around waiting for things to compile :-)


I started to put it together today, only to find that the 500W power 
supply that came with the case isn't compatible with the motherboard!


On Tue, 14 Jun 2005 [EMAIL PROTECTED] wrote:


Hi developer,

wanted to let you know that I have a new preview of VRML content on cyworx:

ARRGG, PIRATEZ!
http://www.cyworx.com/worlds/
(a sort of sailship simulation, you can set sails, change course, fire, and 
run on ground ;))


It brings me again to the question how is the vrml import growing in VOS, 
there was plans when I remember right?
(I'm still in search of a good MUD-system works good under stress to create a 
3d online game)


CU

hermetic



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[   Peter Amstutz   ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED]  ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]
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