Re: Performance report

1999-09-08 Thread Niclas Olofsson

"Bullard, Claude L (Len)" wrote:
 Other than having a ten year old girl from South Dakota getting
 friendly (Where are the parents of these kids???), it was the same
 as the usual gig.

Sounded exactly like a usual gig then (with the groupies et all:)

 Some points:

 1.  It is easy to lose the system without enough resources to sustain
 multiple windows.  Avoid private chats.  My browser would crash and
 I would have to get back in and get the av back into position.

Priviliged avatars. Allow people to leave their "crash faced" avatars
in. Give em 2-5 min to get back into them after crash. more below...

 2.   The perspectives of some worlds make it harder to see than others.
 Sometimes, invite avs that chat to come forward.  Probably a good
 idea once a performance to get as many as you can forward so you
 can get a good screen snap.

This is where "seek" works fairly good. Another thing could be dimmed
private worlds where you would only see your private chatters. The rest
would be in a fog or just dimmed out.

 3.  It may be a good idea to get the world builder to put in a viewpoint
 for you.   That way, if it crashes, you can get back into position easier.
 Not sure how that would be done.

Could be fairy easy. Make it possible to store your own viewpoints and
make them persistant. Either the worldbuilder does this or the guys
holding the system behind it.

 4.  It would be interesting to consider the medium.  These worlds are
 built for free-roaming chat.  Yet, as graphics, they could be improved
 by considering that positions can be a bit more organized visually.

 This is

 something for stage builders to consider:  automated blocking, perhaps
 but gridding the world and having a script to set positions.

This should be totally up to the stage builders or even the coreogfx's
people. However somehow it has to be covered by the underlying mu-tech i
guess.

 I think the online concerts are picking up attention.  The audio is
 good enough and the experience interesting enough to work.

I finaly got some time to start doing COM EAI. It's very easy with VB to
build your own client and put in some behavior, with C++ it get's more
effecient but takes longer time (as usual). It's nice to be able to use
VRML without the overhead of a HTML browser. Sort of back to basic
again. It would be nice to be able to use these clients as plugins to eg
Winamp. Currently I'm doing some experiments with it, but the soundcard
on my machine at home is broken so I can't do any winamp stuff there and
at work I'm supposed to be doing .. something else.

Whatever, what it means is that when you tune in to one of your mp3
radio stations via Winamp your mu-vrml-browser plugin would load a scene
with all others connected to that mp3 station. Sort of cool I think.
The other cool feature I put myself upto is getting the vrml to work
with winamp in a way that it reacts to the music. This isn't exactly
hard to do, but I need to get them connected and have some AV's that can
dance before I go any further on that.
Anyway, the result would be a stage with AV's representing the band
currently playing. Should be stored on local device (for instance your a
CD you get from the mp3 station). It would be easier to sync that way
and there is no need for MU in that.
Performance shouldn't be much of a problem. Most of the heavy stuff is
done outside the browser, in VB or C++ (whatever COM). Earlier I did
bumbper texturing in Java (and CP via JSAI) but now I converted it into
C++. Runs MUCH MUCH faster and the memory stoped leaking. The downside
is ofcourse that you can't use your favourite browser, but I'm sort of
fed up with all the hazzle it takes to get it working.
Even though this isn't web-browser friendly I hope someone wants to use
it.
Now I even fooled my brother into this now so the community is allready
there :)


Well, enough for today, I don't get payed for fooling around with VRML
anymore :-\

/Niclas



non-linear storylines

1999-05-03 Thread Niclas Olofsson

surprise subject :)

 Anyone has a paper or wrote a paper on visualisation and navigation of
interactive non-linear storylines? need it for a project a.s.a.p

 What i'm intereseted in is not really how to build or structure the
storylines (even though it's closly connected), it's more how you could
visualize the storyline and make a good interface in 3d (possible 2d) to
navigate them.  I'm also facing the possibility to have several
storylines that could (based on users feedback) connect to eachother
dynamically at runtime (as some sort of "added value" links) if needed.

 Even though it's not my main concern, notation and acctual storage is
also of interest.  I have an Oracle8i (that *will* be used anyway) which
has the capability of doing OO structures that i can imagine could be
useful.

 I'm also very concerned with separating the structure from the
presentation (layout) which sort of implies XML. Someone maybe have seen
a DTD for this (len:)?

 The visualization is of course done with VRML :)

Cheers,
/Niclas
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Re: Happy St. Patrick's Day with IrishSpace!

1999-03-25 Thread Niclas Olofsson

Long time no see Paul,

Paul Hoffman wrote:
 To celebrate St. Patrick's Day:
 
 I finished the conversion of IrishSpace to the Web. 

To give you some facts...

I tested this on the PIII with 2 browser combinations and the results
are...

NS4.5, CP2.1.1 - Everything runs perfectly. Doing 20-30fps in avarage.
Sound streams perfect and it just looks GREAT.

IE4.x, Contact. PIII enhanced with hw acc enabled. Full smooth textures
and whatever you can choose to make it heavier and better looking. Runs
at 40-65fps in avarage (some sidesteps down to 20fps at certain
viewpoints) and just looks GREAT. Sounds working but Contact warns on
some of the scripts. I'll look into this during this weekend and see if
I can fix it.

Also Virtual Real-Estate (the company I now work for) is offering to
host this if it is technically solvible (it's a european server). I can
also continue the investigation on CD's.


oh... and of course a thousand THANKS for bringing this out on the web
and this including new exiting tech to the community.


/Niclas
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niclas olofsson   christian doegl virtual real-estate gmbh  
mailto:[EMAIL PROTECTED]   breite gasse 3, a-1070 vienna
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Re: Huh?

1999-02-15 Thread Niclas Olofsson

Sandy Ressler wrote:
 Bingo! You got that one right...VRML is an output medium, a technology
 for displaying 3D graphics over the web. Storytelling is a motivation
 for many people involved with this technology but is quite separate. 

He :P Have to stick my nose in here for a second (well need something
else to think about for a moment:)

my 2 euros

I don't know Sandy, but I sort of dissagree on that a little bit. IMHO
and to me it's the fundamental difference in the defenition of the word
"storytelling" that is somewhat confused here. The defenition of
storytelling I'm working by now (and which is also the very base on what
I work with) is somewhat more information orientated. In simple
(abstract) words it would mean that it's the how we present some piece
of information to the viewer, 
ie - The path of which we lay out the data which in its turn is the
ground for the information we want to communicate to our viewers (puhh,
you can start breathing again now:).
To me VRML is that very path. As it seem to me I often have several
possible ways to present the information in. The way I choose is pretty
much based on How (or the way) I want it to be presented and the way is
very much tech-oriented. This is where stuff like polygon counts, fps
etc etc comes into play.
Ok, I can agree on that we maybe shouldn't adjust the storytelling
itself from the type of media, but in real life you don't make money
that way I would say (at least not in the business I'm working in).

We normaly work with storyboards for our projects. The only difference
from the ones Disney (for example) use is that ours show a snapshot of
information in a surtain fraction of time state or maybe different views
of the same information(?). 
If you would define the Disney version of story telling I think you
would still see very much resemblence. Even thought it's up to others
than me to define, my opinion about it is that you could see Disney
storyboards like a snapshot of the message (every Disney movie have a
message right) in a surtain augenblick.

 The development of technologies for their own sake is fine for pure 
 engineer science types but the development of technologies driven by 
 other motivations (storytelling, education, e-commerce) is much richer.

That is something I agree on. If we remeber what the *real* vision (or
at least the thing that join most of us) for VRML is (talking
cyberspace) it's not that very far from the thruth ither. That's maybe
why we so often seem to mix tech with philosofy in these community, like
on this very list?!

/Niclas
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niclas olofsson   christian doegl virtual real-estate gmbh  
mailto:[EMAIL PROTECTED]   breite gasse 3, a-1070 vienna
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The strangest meeting...

1999-02-15 Thread Niclas Olofsson
se he thought it had
something "real" over it in the middle of the madness and that every
scene seemed to communicate a message even though he couldn't understand
exactly how himself (that's also something I think the big gods of 3d
gfx tend to keep to them selves).

Unfocused for a while.. sorry..

A small question for you (if you are still with me). I can be pretty
sure of that he won't peek himself so it's really up to me...

Would You show him the 3d stuff (aka VRML) before he wrote the script? 
What would you say are the cons and pros of doing that?

Ok, the outcome of this meeting is still to be seen but we promised
eachother to start working on this before summer so we will see what
happens. I promise to keep you posted, but just wanted to share the
experience just beacuse, as I said in the beginning, I found it most
interesting myself :P 
One thing is for sure, it will defenently be the longest script he will
ever be writing, at least relative to the viewing-time it will get :)


/Niclas - let me know when you found the 3'rd lie :)
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niclas olofsson   christian doegl virtual real-estate gmbh  
mailto:[EMAIL PROTECTED]   breite gasse 3, a-1070 vienna
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Re: Thoughts on 'the long view'

1999-02-14 Thread Niclas Olofsson
on and then I would be glad. I don't need the new stuff that
everybody is talking about (except streaming audio) since the rest I
always think to my self when I see, "Well, that's just another PROTO!".


Oh, and one more thing..
LibVRML97/Lookat http://www.vermontel.net/~cmorley/vrml.html
Do I need to say more?

/Niclas
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niclas olofsson   christian doegl virtual real-estate gmbh  
mailto:[EMAIL PROTECTED]   breite gasse 3, a-1070 vienna
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